CycleMe

Educating Consumers to be a part of Sustainable Society

Akshita Bawa, Liraz Primo

https://youtu.be/Q8p_lczR6yA

Description

With the idea of how might we encourage/educate people to be a part of a sustainable future we developed a prototype of a mobile application which scans the products using their existing bar codes providing the consumers information on it's the life cycle – if it was developed using sustainable methods and what will happen to it at the end of the cycle. The main aim is to encourage consumers to become a part of the circular economy.

ITPG-GT.2997.001, ITPG-GT.2997.001
Design Research, Design Research
Social Good/Activism,Sustainability

PAC-MAN Trump

PAC-MAN Trump lets you play Pac-Man on your kitchen table with a twist. Instead of helping Pac-Man munch pixels, you are on a mission to help Donald Trump pay his $750 federal income tax. One quarter at a time.

Lucas Wozniak, Pablo Mahave

https://youtu.be/eyeD_nfBaWk

Description

A $750 vertical tax payment counter slowly fills up as Trump collects quarters. Pac-Man ghosts are now red viruses (you lose 1 of your 3 lives if hit). Viruses morph into tax cut bonuses for a few seconds before reshaping to viruses (if hit, your tax due goes down by 50%)

When you are about to hit the due tax amount, Joe Biden appears on scene waving and smiling. If you run into Biden, he is scooped into the wheelbarrow and the game is over.

“Thanks for helping President Trump pay his $750 federal income tax for years 2016 and 2017”

A final call to action redirects you to your state’s official election day polling location website.

Zoom link:

https://nyu.zoom.us/j/93089677561?pwd=WmRlUVhPNTNIeE9rZk5EcEkxbWgvZz09

ITPG-GT.2122.00001
Magic Windows and Mixed-Up Realities
VR\\\\\\\\AR,Play/Games

Alone: An AR Exhibition

Inspired by Defsoul's photography exhibition only in Korea, this AR gallery allows the users to enjoy his work anywhere around the world by creating their own layout of the exhibition before exploring the visual and audio experience. 

Faith Zeng

https://youtu.be/JhCvj9S5C5w

Description

Alone is an augmented reality exhibition inspired by Defsoul's Alone Exhibition in Seoul from October 6-12, 2020. Due to the pandemic and short exhibition time, many fans of Def were unable to visit his exhibition. This app gives users the opportunity to view Def's gallery anywhere around the world regardless of the circumstances. The AR experience first allows the users to create their own layout of the exhibit by sending virtual “media cubes” into their environment. Then, the users are encouraged to move around the space to explore the media cubes which contain Def's photos as well as other video and audio assets that relate to the original photo. 

The app has two different modes for enjoying the gallery. The first is “Def's Story” which allows the users to experience the gallery as the artist intended it with a specified photo order and arrangement. The other is “Your Story” which creates a unique photo order and arrangement through randomization. This personal mode encourages the users to create their own connections and associations with the photos. 

The project was coded in Xcode with Swift, the 3D assets were made in Blender, and the video textures were created in Premiere Pro. 

IMNY-UT.220.001, IMNY-UT.220.001
Topics in Computation and Data: New Realities (UG), Topics in Computation and Data: New Realities (UG)
VR\\\\AR

Interactive DJ Pillars

Immersive DJ experience with the dancing light art

Wyatt Zhu, Shinnosuke Komiya, Weiwei Zhou

https://vimeo.com/491479341

Description

Standing in the middle of some LED pillars, there will stand a DJ. There is also a DJ control panels are attached to the headphone, the panning of the panels will change the electrical effect of the music, as well as the gradient changing of the LED pillars. We want the main material of the pillar to be half-transparent, with several LEDs at the bottom of the pillars. The device is expected to be played in a fairly dark place. With the glowing of the lights, the light will shine through the half-transparent material and gradually changes over time.

ITPG-GT.2301.00005
Intro to Phys. Comp.
Performance,Music

nonclub

Nonclub is a room in passing, modeled after spaces we've lost access to and offered as an interruption, a break from digital overload.

Christina Lan

https://youtu.be/Y8qNKASIZVY

Description

Nonclub developed over a course of exploring re-enactment, simulation, and memory in relation to underground spaces and sound. In thinking about the effects on mental health from the loss of certain spaces, this piece hopes to create an analogous experience that offers new ways of perceiving embodiment and forming connections.

IMALR-GT.202, IMALR-GT.202
Critical Experiences, Critical Experiences
Sound,Narrative/Storytelling

Surf Wave Visualization

Collecting, graphing, and producing a physical construction of wave acceleration surfed in the Rockaways, Queens.

Alan Winslow

https://youtu.be/zpgQ6j7HD5E

Description

For this piece, I attached a circuit measuring and recording acceleration in my wetsuit and brought out to the beach for a surf session. The resulting data was graphed, and the waves surfed were separated from the other data. The wave data was then turned into a vector to be laser cut in acrylic for the final pieces.

ITPG-GT.2301.00002
Intro to Phys. Comp.
Art

liminal mind

Liminal mind is an exploration of what AI perceives about our experience in liminal spaces.

Julia Ann Myers

https://youtu.be/tiaEudZCxIs

Description

Liminal spaces are undefined, transitional spaces, often devoid of spatial cues and context. What has AI learned about our experiences in liminal spaces and how do AI-generated spaces reflect our conversations and images of liminality? Using media generated entirely by AI and machine learning programs, liminal mind is a Web VR experience comprised of three liminal spaces featuring soundscapes, a generated voiceover by a neural voice and equirectangular photos created from GAN images.

IMALR-GT.202
Critical Experiences
VR\\\\AR,Machine Learning

Animal Talk – Chatnimal

Animal talk is an interactive web-based tool that uses text messages as an input to convert them into animal sounds and form, an encrypted audio.

Christina Lan, Dorian Janezic

https://vimeo.com/489374329

Description

Animal talk is a web-based application that was created for Connections Lab class in Fall term 2020 by Christina Lan & Dorian Janezic. Our collaboration started for a midterm project, where we had to use sockets.io to create an interactive website for multiple users.

We both are very interested in sound, so we have decided to explore p5 sound library and created a pitch-matching game where users can try to click as close as possible to the Oscillator's frequency that was emitted. We were happy with the final output and the feedback so we decided to continue our collaboration for the final project. Our ideas shifted towards a performative interactive piece with multiple users which could use animal sounds to communicate, create their own encrypted language by mapping letters, words or phrases to specific sounds. Right now the project is at the stage where users can select the animal sound that will communicate their message to other users and when you receive a message you can hear the message in a converted, transformed or encrypted language. The sound is associated with an animation that plays when listening to the messages. The users can also preview or demo the animal sounds that they have selected by clicking on the canvas.

We want to further develop the project, and add new features that would form new interactions between users. One of the next steps is to upgrade UX and add an option for users to click on the text message and listen to the message and try to decode it or at least guess which animal did the sender choose.

Special thanks to Christina for collaboration, Craig and Mathura for making Connections Lab an unforgettable experience and all the residents and Ima Low Res Team.

IMALR-GT.201
Connections Lab
Sound,Performance

WordEater

WordEater is a mini game where you can use your webcam to gobble up words in order to generate a sentence.

Jeeyoon Hyun

https://youtu.be/CZt9pIUUvpk

Description

https://jeeyoonhyun.github.io/WordEater/

Ever felt confused of so many words floating around the Internet?

WordEater is a browser based game that lets you gobble up a bunch of meaningless words in order to make another meaningless sentence, eventually removing all words that you see in the screen.

It doesn't matter if you don't understand what the words or sentences are trying to say – after all, they are going to be swallowed and eaten anyway. All you need to do is get some peace of mind by consuming all the disturbing, shattered pieces of information that makes complete nonsense. The goal of the game is making your web browser more cleaner by scavenging fragmented data with your mouth. After all, your web browsers also need some refreshment from the gibberish they encounter everyday!

WordEater uses the Facemesh API in ml5.js to detect your mouth in your webcam. You can play the mouse version if you can't use your webcam – for example, if you are wearing a mask.

ITPG-GT.2233.00005, ITPG-GT.2465.001
ICM, Machine Learning for the Web (Online)
Machine Learning,Play/Games

Wall Bear

A wall hanging Tamagachi you must feed bio data and intentionality to ensure it doesn't annoy you.

Duncan Figurski

https://youtu.be/s2iRO6uUlQ0

Description

Finding time to be intentional or playful can be challenging, and often the spontaneity of spending a moment on something frivolous can evade us. I wanted to create an animal that lived on your wall and demanded play in intermittent cycles to break up the monotony of the day. The Wall Bear uses blood oxygen levels, or when set to a different mode uses the sensor as a small theremin to give you an opportunity to have more fun with the notes. If you do not feed it it will sonically nudge you to a more playful place, the hope being that an air of seriousness can be dislodged.

Originally meant to incite meditative practice the Wall Bear was shifted to take on a more childlike personality, the action becomes more about preoccupying a restless child than finding a moment of calm. Hopefully that restless child is you, and in this moment of preoccupation you can find a lightness in your day, a new way of experiencing time, and a new enjoyment for the frivolous.

ITPG-GT.2301.00004
Intro to Phys. Comp.
Play/Games