Time/Date: Jan 26, 5:00 PM – 6 PM
Room: Room 15
Instructor: Koji
Description
We will learn how to use Shader Graph and what we can do with it.
Prerequisites
Install Unity (latest version)
Bring a mouse
Time/Date: Jan 26, 5:00 PM – 6 PM
Room: Room 15
Instructor: Koji
Description
We will learn how to use Shader Graph and what we can do with it.
Prerequisites
Install Unity (latest version)
Bring a mouse
Time/Date: Jan 24, 3 PM – 4:30 PM
Room: Meeting Room
Instructor: Yeseul Song
Description
Have you wanted to control “real” light bulbs, not tiny LEDs? Have you been wondering how to control AC (Alternating Current) using Arduino? If so, this workshop is for you! The workshop will teach how to automatically turn on/off and dim incandescent light bulbs using Arduino. You will learn the easiest way to control light bulbs and how it works so you can use for your projects right away. Imagine you control light bulbs with music, movement, temperature, time, force, or your voice—any input you want! We will go over the basic electronics and Arduino programming for this project together. I will also briefly talk about different solutions you can adopt, including how to build a custom circuit board for controlling light bulbs.
Prerequisites
Bring your curiousity and fresh mind. Feel free to bring your laptop, but not necessary.
Time/Date: Jan 24, 2:30 PM – 3:30 PM
Room: Conference Room
Instructor: Katya Rozanova
Description
Learn how to make vector illustrations
Prerequisites
If you want to follow along, bring a laptop with Adobe Illustrator
Time/Date: Jan 24, 12 PM – 4 PM
Room: Room 50
Instructor: Daniel Shiffman
Description
This will be an open “drop in” working session for anyone interested in contributing to ml5.
Prerequisites
Time/Date: Jan 24, 10:30 AM – 11:30 AM
Room: Room 50
Instructor: Daniel Shiffman
Description
Are you interested in working with or contributing to ml5.js? Daniel Shiffman will provide a brief overview of the library and plans for development in 2019.
Prerequisites
Time/Date: Jan 24, 12 PM – 2 PM
Room: Meeting Room
Instructor: Will Hallett
Description
Topological Media: A performative approach to computationally mediated space with Zbrush, p5js, and Unity3d. Drawing closely from the recent transdisciplinary work of Sha Xin Wei, I’ll give a talk and tutorial that seeks to integrate an advanced humanities perspective into our creative new media workflow. Working in tandem with the “growing consensus in the sciences and the humanities that the complexity of living matter cannot be adequately captured by information theoretic explanations” (Sha, 2015), we’ll explore how to make new media artworks that work in conversation with the ‘complexity of living matter’ non-reductively. We’ll work through three 3d workflows using Zbrush, p5js, and Unity3d as example applications of the core arguments of Xin Wei’s 2013 monograph “Poiesis and Enchantment in Topological Matter”.
Prerequisites
Note pad if you would like. I would prefer a lids down (no devices) setting if possible.
Time/Date: Jan 24, 12 PM – 2 PM
Room: Room 20
Instructor: Jaekook Han
Description
Introduction to basic book design process. We’ll learn basic structure of the book and making process through 8 pages book with InDesign
Prerequisites
Laptop with Adobe Indesign / Pencil – Illustrator and Photoshop(Not necessary but could be useful)
Prepare a content(text, images or both)
1. Choose the story and read from Fairy Tales by The Brothers Grim http://www.gutenberg.org/files/2591/2591-h/2591-h.htm
2. Or anything you want e.g. Photo album, Self-Introduction, Poetry, Manual, Coding, etc