VR and Occupational Therapy

Jaclyn Wickham

An investigation of the potential of virtual reality as a learning platform for students with Autism Spectrum Disorders.

https://itp.nyu.edu/thesis2016/project/jaclyn-wickham

Description

In collaboration with a team of Occupational Therapists, I am creating a series of 360 virtual reality (VR) experiences to provide students with ASD the opportunity to take virtual trips to community places (e.g. a grocery store, restaurant, subway station) to develop independent living skills. The VR experiences simulate a physical presence in real world settings, allowing students to practice activities of daily living and real-life social interactions within a safe, controllable environment.

The initial prototype is a virtual trip to a grocery store, which targets skills that are commonly included on students’ Individualized Education Plans (IEPs), such as finding items on a grocery list, using signs around the store to locate items, understanding aisle categorization, asking an employee for help, interacting with the cashier, and paying.

The goal was to design and develop a prototype for a low cost VR experience, which simply requires access to a mobile phone and Google Cardboard. The platform could potentially be usable during 1:1 occupational therapy sessions as a supplement to traditional Community-Based Instruction, providing students with the opportunity to repeatedly practice targeted skills in a realistic environment without real-world consequences, prior to going out into the community.

Classes

Thesis

TIL.LY

Song Hia

TIL.LY is a microdiary webapp and a chatbot.

http://zeroco.github.io/tilly/

Description

The brain cheats when it comes to happiness. According to psychologist Daniel Kahneman, it focuses on two things about an event, the emotional peak and the end. He declares in his TED talk that “We don’t choose between experiences, we choose between memories of experiences.” In the study A “Present” for the Future: The Unexpected Value of Rediscovery, Harvard Business School researchers discovered that the documentation of the everyday might seem trivial, but provides unexpected happiness because over time, we can come to see the ordinary past as extraordinary.

TIL (Today I Learned) is an experiment in encouraging daily presence, reflection, and documentation of the everyday.

Classes

Always On, Always Connected, Thesis

Choregraphic Taxonomy for Real Time Avatar Puppeteering

Matt Romein

A toolkit for exploring movement and identity within a live performance context in a post digital age.

https://itp.nyu.edu/thesis2016/project/matt-romein

Description

Real-Time Avatar Puppeteering is an investigation of movement and identity through the creation of photorealistic avatars and movement based control of these of avatars using contemporary motion capture technologies. Using photogrammetry, a technique for turning a large quantity of two-dimensional photo data into a three dimensional model of the photographed subject, we can create believable facsimiles our body using consumer level technologies. These 3D models are then able to be rigged up with an internal joint structure that allows for them to be manipulated with a variety of motion capture technologies, many of which allow for real time control.

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Thesis

Chol(Phoenix)

Maya Tal

Through an interactive installation, users are exposed to a series of 3D printed sculptures of once-professional dancers and watch them come to life.

http://www.mayamoosh.com/3d-sculptures/

Description

Chol (Phoenix) is a collective memoir of past dancers, a preservation piece that has packaged memories in a material way true to the individual. Through the piece, a series of 3D sculptures of dancers from varying genres, in a range of poses, each colored with eclectic patterns, unique to their style and personality are revitalized in the form of a holographic video

Classes

Thesis

Sanctuary

Yurika Mulase

Sanctuary is the world I imagine when I play the piano–a fantasy forest that grows around me and my music. In this virtual world, I can create an intimate and secluded stage where I can overcome my anxiety by minimizing my awareness of the audience.

http://www.yurikamulase.com/sanctuary/

Description

Sanctuary is a shared virtual reality experience for me and a small audience. As a self-conscious piano player, I have never been able to share my personal compositions with others. My imaginary oasis throughout my piano career has been a magical forest where plants and trees grow and bloom with my music. Sanctuary is a representation of this world in VR with animated, child-like, whimsical greenery that emerges along with the musical notes as they are played. Audience members are invited to join me in my virtual forest and indulge in a private world-building session driven by my piano playing. They are represented as glowing orbs in the virtual world, like spirits wandering around a fantasy landscape.

Classes

Thesis

Peeqo

Abhishek Singh

Peeqo is a personal desktop robotic assistant who expresses himself through GIFs.

http://peeqo.com

Description

As human beings we have always been fascinated by robots and whether we like to accept it or not we have this inherent desire to connect with them. However the aspirations of bringing robots into our home have remained largely unfulfilled. Despite widespread industrial adoption, in the home the most popular robot continues to be the Roomba vacuum. My thesis is an attempt at designing a robot around emotion, expression and movement to make it more relatable. I’ve named him Peeqo and he interacts through a unique voice and GIF based interface. Think of him as the love child of Amazon Echo and your favorite Disney character, combining the best of both worlds to create a robotic character that is truly expressive, approachable and engaging.

Classes

Thesis

HAL- humanoid audio lens

Andrew Sahlstrom

The Humanoid Audio Lens is a silicone rubber throat which can articulate sound much like a human.

http://www.abstract-assembly.com/?p=798

Description

HAL (Humanoid Audio Lens) is a project inspired by how a resonator box functions. When sound passes through a resonator box it becomes naturally amplified. The size and shape of the box is important to produce different harmonic outputs. HAL is a resonator box made of silicone rubber and can change size and shape, and even produce vowel and consanant sounds.

Classes

Thesis

explorejs

William Field

explore.js is an open-source software toolkit that helps designers, artists, teachers, and amateur astronomers visualize the cosmos.

https://explorejs.space

Description

explore.js is an open-source toolkit that helps designers, artists, teachers, and amateur astronomers visualize the cosmos. It is composed of a JavaScript library that consolidates various astronomy tools, a texture pack, and scripts to help manage API requests on the back-end.

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Thesis

Through Various Hazards and Adventures We Move

Nicholas Hubbard

Can new media objects fashioned from a place’s past be used to complicate its history and the present of the people living there?

http://www.varioushazards.com

Description

A site-specific art engagement with the early history of Eureka, California. Derived from 3D models, constructed using documentary photographs of Fort Humboldt, built in 1853, taking the form of a series of expanded dioramas that change over time.

Classes

Thesis

Inner Art

Boram Kim

An art installation that moves a participant towards a meditative state by visually reflecting the participant’s inner state.

https://itp.nyu.edu/thesis2016/project/boram-kim

Description

This art installation interprets a participants’ bio data on a physical canvas mapped with LEDs. The visual experience guides the participant to a meditative state through the projection of relaxing movements and shadows. Maintaining good mental health is an important factor in improving the quality of our lives. Research proves that meditation is a great technique in alleviating and restoring medical conditions, like depression. As the individual interacts with a sensor plate, the white canvas visualizes their pulse data. Shortly after the participant's heart rate is detected, the flat fabric wall comes to life with different sized circles extruding out towards the participant. These movements will nudge the participant into following a recommended breathing pattern. With subtle guidance, the installation will help individuals feel positive and calm.

The moving parts consist of 25 organic shapes that are laser cut with acrylic and placed behind the fabric. As they move outwards, they will stretch the spandex fabric material and create a beautiful dynamic visualization at the speed of an ideal breathing pattern. Light above the installation helps create different illusions throughout the meditative experience.

In the connection between users and the installation, there are more than 160 LED's mapped behind the fabric to show each individual’s pulse data.

The production stage included design planning; sensor testing; fabricating the front and back part of the installation; and coding for the perfect pulse mapping and movement. The installation was showcased within Tisch, open for public viewing and testing on April 23.

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Thesis