Adeus

Joao Costa

How can I recapitulate the myth of Orpheus and Eurydice in a sound installation within the context of contemporary art movements?

http://itp.nyu.edu/thesis/thesis2016/jmc1148/

Description

The project is a physical sound installation. The piece consists of two metal plates (one brass; one copper) containing musical notation represented by etched dashes. The song is “Valsa de Eurídice” (Eurydice’s Waltz) by Brazilian poet and musician Vinicius de Moraes.
The metal plates are“scanned” by an array of sensors that are attached to two linear actuators, one for each plate. When the system is triggered, both groups of sensors start moving along the plates in sync and play the song. Having reached the end of the plates, the sensors will move backwards and start again. However, since the system is assembled by a human, the array of sensors will slowly begin to move out of sync, altering the overall sound that is played – the assembly is not perfect, mirroring the flaws and entropy inherent to human nature.

Classes

Thesis

Immersive Piano Practice

Lirong Liu

It is an AR application that allows pianists to perform in a chosen immersive space so as to enhance their emotional connection to the piece and the composer.

http://itp.nyu.edu/thesis/thesis2016/ll2867/

Description

Other than note accuracy, pianists are taught to have related images in their minds to help them interpret the pieces they are learning. Most practice rooms are stark irrelevant to the music, which leads to improper or emotionally lacking interpretations.

I plan to combine a VR headset with a camera to create a VR application that enables pianists to be in an immersive environment without losing track of keyboards and their hands. Unlike flutes and violins, pianos are hard to move. Thus, pianists barely have a choice on where they play the music.

My target users are beginner and intermediate pianists. The user wears a VR headset and selects a scene inside the application before playing a piece in his/her regular practice room.

The core design features and functionality includes immersive scene playing, scene search and selection, live video stitching between the pre-recorded scene and camera view.

Classes

Thesis

Those Who Live at the Library: Cordelia's Travel Club

Dalit Shalom

HOW CAN ARCHIVED MATERIAL AND FRAGMENTED PERSONAL COLLECTIONS BE REORGANIZED TO CONSTRUCT NARRATIVES, MEMORIES AND MEANINGFUL STORIES?

Description

Libraries are repositories not only of books, but of objects, unbound collections of papers, memorabilia, and precious documents donated by patrons and ordinary people. Today, most of the personal collections that arrive at the library are broken apart and distributed across the various archives within the library according to itemized categories. Archives have always served as a testimony for history, knowledge and collective memory. I would like to challenge the traditional methods of archiving by piecing together personal narratives based on collections conserved by everyday individuals. By reassembling these troves and revealing hidden stories, we are granted an authentic voice to understanding our collective history and chronicles of the past.

Classes

Thesis

Quinn

Shaun Axani

The Quinn Experiments is a story-driven, escape room-inspired immersive experience where users become the protagonists in a narrative that unfolds in their surroundings.

http://cailabs.org

Description

The Quinn Experiments is an escape room / storytelling experience. It takes an interchangeable story and lets users determine their own fate. Participants are equipped with headsets and headphones and act as the main characters: technicians who enter a mysterious laboratory and bring an artificial intelligence system back online after an unknown mishap. Their employer guides them along in headphones. As more information is uncovered, the users must decide who they can trust in order to survive. The experience combines connected devices and augmented reality, and aims to redefine how an audience can experience an interactive story.

Classes

Thesis

SANTUARIO

Gabriel Andrade

Installation that creates an atmosphere with light and sound

http://itp.nyu.edu/thesis/thesis2016/ga987/thesis-summary/

Description

SANTUARIO is an installation that invites you to calm down and take a break from your busy day by day, an environment that will facilitate turning down the noise in your head. The quieter you are the more SANTUARIO will reveal itself. Light reflections that move around the space encourage a meditative state. When motion is detected, the piece will slowly start shutting down, until stillness in the room resumes. Being isolated from all the different activities and information you get in the city even for a short while will help you calm down, begin to relax…it might help you to think more clearly, find that answer you were looking for.

Classes

Thesis, Reinventing the Wheel

Volume

Anne Goodfriend

Wearable Tech for loud mouthed women who enjoy taking up space.

http://annekgoodfriend.com/category/wearable-tech/

Description

A garment that is audio activated and reacts the volume of the wearer’s voice by expanding in volume. This piece is in conversation with body politics, othered bodies, and personal space. It participates in dialogue about the power of body, voice and physio-emotional data as it explores the performance of femininity in Urban space. This garment aims to echo and challenge the social expectations of taboo and bigger bodies.

Classes

Wearable Tech Design

Mnemograph

Rebecca Lieberman

A participatory installation that connects two people through the language of their memories.

http://rebeccalieberman.com/Mnemograph

Description

How can a device illuminate the ways in which remembering is a generative act?

Mnemograph is a participatory installation that connects two people via the language of their memories.

Sitting at a one-person writing desk, the participant is invited to choose a prompt and anonymously contribute a handwritten memory in response. The participant inserts their memory into a slot in the desk, and, through a process of automation, they get back a print of someone else’s similar memory.

Mnemograph is an experience designed to create brief moments of connection between stories, an uncanny glimpse into the life of someone else.

Classes

Thesis

Blurble

Gladys Chan

A phone booth, a sanctuary, to kickstart a process of self-awareness and recovery for stressed minds. Blurble takes your thoughts and emotions, and turns them into an art print—a tangible seed of mindfulness to keep as you carry on.

https://itp.nyu.edu/thesis2016/project/gladys-chan

Description

Every day, we make lists to organize and prioritize, accomplishing a lot more than what is used to be humanly possible. However, as we achieve greater productivity, we’ve also become less available to ourselves and those around us than ever before. What if, instead of using technology only to speed us up and expand our to-do lists, we can harness it as a conduit for our thoughts and a path towards the calm and purpose we desire? Blurble is a phone booth to kickstart a process of mindfulness for stressed souls. Unload your thoughts and emotions and let Blurble turn them into an art print. The print becomes a seed of self-awareness, extending a tangible bit of yourself to touch, hold, and see. You decide what to do with the print and where to keep it—and all your sadness, hopes, and fears it represents—and carry on.

Classes

Thesis

Figure

Justin Peake

Figure is a new way to direct musical ensembles using an interface of networked screens.<br /><br /><br />
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http://compfigures.herokuapp.com

Description

Figure utilizes websockets and custom assembled digital screens to achieve a new tool for music composition and performance, opening up new possibilities in balancing notated music and improvisation. I am building a new web app as well as assembling and integrating custom screens/ raspberry pi system to replace traditional sheet music.

Classes

Thesis, 100 Days of Making