MINDFULNESS FOUNTAIN

Sean Kim

Brain Computer Interface (BCI) + Mixed Reality (MR) Headset experience that simulates human delusions, and how meditation can help reveal true reality.

https://

Description

Brain Computer Interface (BCI) + Mixed Reality (MR) headset experience that simulates human delusions, and how meditation can help reveal true reality. The Washington Sq. Park Fountain can be compared to our minds. At times, the fountain flows full of water. Sometimes, there are musicians or magicians performing in the center. Other times the fountain is the center for political protests. Despite the many different experiences and occurrences in the fountain, it is really only a fountain. Similarly, our minds continuously come up with various thoughts and desires.

For this experience, I fill the fountain with various scenarios: water, magma, earthquake, and blizzards (using virtual augmentations). The EEG sensor measures the user’s level of concentration. If the user focuses, the distracting scenery disappears, so that in the end only the fountain is left. The more the user relaxes, the faster he/she can reach the true state of reality.

Collaborated with Joe Moon (NYU Stern Business School)

Classes

Thesis

it will be perfect from now on

Ziyu He

[it will be perfect from now on] is a kinetic sculpture that visually portrays the intricate relations between the individual and the power structure they live under. Individuals, with their identities and characteristics, are the product of that power that is exercised over their bodies, their multiplicities, their movements and desires.

https://documentation.ziyuhe.co/itwillbeperfectfromnowon

Description

[it will be perfect from now on] is built with custom made mechanic arms, alabaster, aluminum, dc motor, micro-controller.

[it will be perfect from now on] is a process of the artificial erosion of four stones by four identical steel files. Four alabaster stones are placed on individual stations. Over each stone, there is a steel file that glides back and forth on the surface of the stone. Four stations move in the same rhythm, the motion is slow yet constant, creating an identical imprint on the stones. The sculpture uses formation both as a physical process and as a metaphorical device to represent the effect of governmental policies on individuals. Is it reformation, is it laceration? Is there profit, is there loss?

[it will be perfect from now on] is an abstract response from an only child to the one child policy in China. It is a reflection on being the subject of a policy that was implemented for the welfare of an overpopulated society. To paraphrase Michel Foucault, governments arrogate and justify their negligence and the right to pass off human unhappiness as mere abstract profit or loss, just because the decisions they exercise claim to be concerned with the welfare of whole societies. A policy as such is portrayed in the sculpture as a force, an act that remorselessly erodes and shapes anything underneath in a slow-motion whirlpool of time, that one can not simply say the beautiful totality of the individual is amputated or repressed. The irreversible effect of the policy becomes a new complex form of individuality that has yet to be understood.

Classes

Thesis

VUJA DE

Yuqiao Qin

Vuja De is a virtual reality experience that explores the connection of virtual and physical space. It is a 3-minute-long interactive voyage through the cycle of life, which creates an embodied experience by creating an emotionally compelling world that respond to the user’s breathing.

https://yuqiaoqin.info/vujade

Description

When was the last time you paid attention to your breath, the magic gift we all receive when we first arrive in this world? Breathing is a deep connection between our interior bodies and the outside world and it records every step we live as human beings. We breathe differently when we are curious, when we feel fear, when we feel appreciation, when we are close to danger. Vuja De is an immersive virtual experience that welcomes users to a journey that responds to their breathing. By generating a unique experience in virtual space, it is meant to help users re-sensitize themselves as humans, and reaffirm physical and spiritual inter-connections. The experience is built around three moments that are central to any human life—the moment of birth, a moment of wandering, and the embrace of a dream. The user’s breath is captured by a microphone embedded in the headset, which sends output into the digital environment that the user inhabits.

Classes

Thesis

A Fresh View, a look into the Cyprus Problem

Ariana Vassilopoulou

A 360 Video installation that simulates the division of Cyprus, and shows the perspectives of the two communities – The Greek and Turkish Cypriots.

www.arianavassilopoulou.com

Description

A Fresh View is an installation that places two viewfinders facing each other, separated by a what is known as a Green Line. Each viewfinder represents the perspective of two communities in Cyprus; The Greek and Turkish Cypriots. Each viewfinder is created by putting the google cardboard into them, showing the Green Line from each side in 360 degrees. I conducted interviews and created the 360 videos in Cyprus, and learned how people on both sides feel about the separation of the country, and how the physicality of the Green Line affects their daily lives. This is what is shown inside of these viewfinders.

Classes

Thesis

Jamais Vu

Danni Huang

Jamais Vu is a serial virtual reality experience consisting of repetitive loops, inspired some of my own recurring dreams.<br />

dannnni.com

Description

Jamais Vu is an experimental virtual reality meditation. It consists of repetitive loops that are inspired by dreams. Drawing on the surrealist approach, it aims to provide a rich metaphorical representation of our unconscious by transporting the looping feeling so common in our dreams into the waking world.

Classes

Thesis

Invisible Sculptures

Yeseul Song

Invisible Sculptures is an experiment that challenges human perception with sculptures that can only be “seen” by senses other than vision. The audience will incorporate different sensory abilities and activate their imagination to interact with the sculptures made of sound, temperature, and smell.

http://yeseul.com/Invisible-Sculptures

Description

There are five identical display plinths. Each holds an invisible sculpture.

Sculpture I is a solid 3d form made of sound. To experience the work, move your hand over the plinth. Concentrate all of your senses to find the connection between what you touch and what you hear. You will soon find yourself in the land of synesthesia. Once you are aware of the shape, try to recreate the form using a handful of clay that will be handed to you.

Sculpture II is an obscure pattern floating on top of the second plinth. Move your hand over the plinth to hear and experience the sculpture. Is it rough or soft? Is it dense or light? Is it spiky?

Sculpture III is made of heat. The sculpture accompanies a real time thermal camera feed of the audience interacting with the piece.

Sculpture IV is made of cold air.

Sculpture V is stinky… You might not want to get too close to this one!

(See User Scenario below.)

Classes

Thesis