Grandma's Garden

Shiyu Chen

A fun and playful VR interactive experience that makes you feel hospitable and homy while experience my childhood memory in a faraway island.


This project is made for my grandma, and the memory I had with her. Users will be in a 3D immersive environment and will wake up in a wood house and greeted by the grandma. She would love to make the user breakfast but also asks the user to do her a favor: feed the chicken and pick up some vegetables into the basket. After finishing the test, the user will be more than welcome to walk into her house and has breakfast with her. I was born on a tropical island, and users will be able to travel virtually to this island to enjoy a different countryside life.


The Poetics of Space


Aileen Stanziola, Luming Hao

sunadd is an exploration of energy, voltage, difference, abstraction, materiality, information, digitality, and computation in the form of a 1 bit adder of solar information.


sunadd is an exploration of energy, difference, and computation. it will feature two handmade solar panels as inputs to a 1 bit adder implemented via transistors wired as digital logic gates on a pile of dirt. it is a meditation on the conservation of energy and the definition of information as the relation between concentrations and absence.
the adder takes the form of a tangled net of low-cost wire and transistors, the so called base-unit of computational materiality. the handmade photovoltaic materials will be the result of an exploration of low-cost fabrication techniques for solar energy harvesting, which is in progress, and will either take the form of dye-sensitized titanium dioxide plates or wire-woven nets of factory damaged silicon cells.
the piece aims meant to provoke the viewer into interrogating the false separation between “energy” that can be “used” for “work” and the gradient between pattern, information, noise, and ambience. by merging the uses of electrical difference for both entropic sensory expenditure as light as well as harvested as the expression of binary information. the visuality of the piece is intends to exist at the limits of fragility: physically collapsible and conceptually dissolvable. it is our hope that sunadd is quickly forgotten.


Energy, Homemade Hardware

A corpus of Friends

Suzanne Li

A text generator using a corpus from Friends to generate new narratives.



I'm currently hosting my machine learning text generator on my localhost. I used machine learning to train a model for Friends and that model will allow users to incorporate more text to the machine. I plan to make the machine more interactive with other features. Right now, I have text to speech and have the text generate some text from Friends.


Machine Learning for the Web

The sun lamp

Arnab Chakravarty

A desk lamp that shines like the sun for you.


The desk lamp responsively changes according to the sun and it moves between bright cool light to dark yellow light based on the movement of the sun and the circadian cycle. The lamp monitor the ambient brightness and adapts to the environment around you so that you do not feel any glare on your eyes.


Light and Interactivity

The Nature of Internet

Stefan Skripak

“The Nature of Internet” is a critical object which highlights the self-destructive environmental consequences of internet usage.


Most daily internet users do not realize the full environmental impact of their browsing and streaming. In addition to the energy used to power our devices, the bandwidth served over the internet is stored in server farms with massive carbon footprints. In 2016, the IT sector used over 7% of the world's energy (equivalent to the whole aviation industry) and that amount will only continue to increase as services become faster and the reach of the internet broadens. “The Nature of Internet” seeks to illuminate this cost of internet usage and highlight the self-destructive nature of this behavior. As the user browses the internet, the heater inside of my sculpture is activated according to the amount of data they are using, which then increases the speed at which the iceberg inside will melt. As the melted ice collects in the circuitry it will eventually lead to a “short circuit”, shutting off the connected computer and preventing any further usage.


Critical Objects, Quantified Humanists: Designing Personal Data

Life expectancy calculator

Karina Hyland Hernandez

Self-tracking is not done for nothing; it’s to live better. And honestly, longer.


As a response to the rapidly growing Quantified Self movement and the obsession to defy death by keeping track of everything, this project’s purpose is to question to what extent do we rely on these methods. Why do people usually fail to maintain a tracking habit? How many aspects do you need to track continuously to gather a reliable conclusion?
The life expectancy calculator is a questionnaire that will determine how many years you have left to live. Instead of calculating this number with a common method (health, genetics, age, etc.) I am proposing that your life expectancy depends strictly on the amount of things you track about yourself. In other words, how many things you do to improve some aspect of your life by using a digital tracking device.
In an ironic language, the calculator asks you a variety of questions about any self-tracking practice that you may have done during the past month. The scale is defined by 9 ranges of life expectancy portrayed by a fictional character. These characters are inspired by the characters in the animated series “Sponge Bob”. They include two easy recognizable characters that represent the extreme ranges. The first one is represented by a version of Squidward looking extremely beautiful. As a metaphor of “live fast, die pretty”. On the other hand, a fish jerky on a wheelchair barely living is the highest score in the scale. The rest of the characters represent the different ranges based on the life span of these aquatic animals.
This project proposes that even if we keep track of many things, in the end the numbers are just a reference to conclude what aspects we could change about us. The one who really knows how to be happier, is ourselves.


Quantified Humanists: Designing Personal Data

Future Dining

Kexin Lin

Future Dining is an AR project represents the future dining after all foods went extinct.


The concept behind the project is to reveal a pathetic truth that human beings are ruining the environment, but people are also too good at adaptation to realize that what they’ve done was sometimes irretrievable. The project will represent a very delightful but common future dining scene as an ironic way to exaggerate the unconsciousness of human being regarding environmental issues.


Video Sculpture


Anna Gudnason, Morgan Mueller

A live coding performance piece using Max msp/jitter that manipulates and distorts faces with visual and auditory narratives.


This project is part of the performance room proposal set forth by Dana Elkis. We believe the ITP community has so much to offer with the different performative pieces and would love the chance to have these projects be part of the ITP Spring show this year. We think that it is part of the ITP community and would love to include other in these experiences.

Metamorphosis is part of our Live Image Processing and Performance final which uses max msp/jitter to live code visual distortion techniques. The theme focuses on artificial intelligence and questions what it means to be human. There are four acts that include visual and auditory narratives.


Live Image Processing and Performance