“reFrame” is an interactive installation that shows you different ways of perceiving and understanding the same subject. It reveals and shifts your internal cognitive framework to give a visceral understanding of how subjective our world view is.
Users interact with an Ipad and the router. The ipad servers as the physical access point to the browser. The LIQUID Router visualizes the third-party tracker requests for your data during your browser experience. Join the Liquid Router and see which sites want your data. A raspberry pi acts as the router, triggering a peristaltic pump when requests made by certain third-party trackers (sourced from multiple ad-blocker lists) and transfers a color liquid to a lower vessel. Through time, the vessel will transition color, highlighting the veil-lance economy where your free-time is liquidated.
Inspired by the Cloud Atlas, I want to create an experience of going through multiple worlds at the same time. There are three worlds (dead world, animal world, human world), and the user is enabled to shift back and forth between them. Also, these are some subtle cues weaving through different worlds that lead the user to notice that although they don’t seem relevant with each other, his existence is the key that links them together.
The aesthetic of each world is very dreamlike. They are composed of realistic objects but the arrangement is designed to be abstract, mysterious, and symbolic.
During the approach to the edge of each world, the worlds keep being shifted around, and the user passes by the landscape and events happened in each worlds. In the end, the user will encounter a character when he reaches the mirror on the edge of each world – a skeleton, a cow, a girl, each represents a reincarnation of his soul.
Royal Escape is a VR installation where users are transported to the middle of the ocean and can touch the virtual water. There is a physical inflatable boat that aligns perfectly with the virtual boat, and two large buckets on either side filled with beads instead of water. By attaching a Leap Motion to the VR headset, users can also see their own hands, which enhances the illusion and reality of the oasis. Classical music and the sound of birds emanate from the virtual ocean as the user sits back, relax and take it all in. The experience is ongoing and self-running so the users can guide themselves in and out of the headset at their own pace.
Lumi Algae is a lamp that turns the real-time movement of algae under a microscope into the movement of light. The color and its position of algae will be analyzed using a webcam microscope and tracking.js, which will then be sent to Arduino to control the brightness and fading of four lights.
“I Can't Breathe” is response to the disturbing video of the last moments of Eric Garner’s life after a violent police engagement. https://www.npr.org/2017/10/23/559498678/i-can-t-breathe-explores-life-and-death-at-the-hands-of-police.
This is a soft robotics data visualization of the deaths of black people at the hand of police brutality in North America over the last 10 years. The lungs will be suspended inside an acrylic display box. A small screen will be mounted to the front of the box. This screen will display the date, slowly counting up from May 5th, 2009 to today. The lungs will oscillate gently with a breathing motion as they are filled and emptied with air. On a day when a black person unjustly died at the hand of a police officer, the lights in the display box will dim and the air will be completely vacuumed out of the lungs, causing them to shrink significantly. The name of the deceased will display below the date. When the piece finally reaches today’s date, it will start over again at May 5th, 2009. This experience will happen over the course of an hour, though, based on the data, the audience will be able to glean the concept within 2-3 minutes of observing the piece.
This project will be powered by programmable air and a dataset from Black Lives Matter.
The project is an exploration of a very specific subject (the invention of the telephone) presented through the combined interaction of a digital and physical interface. The choice of presenting the material in a manner that requires the user to access the information both digitally and physically mirrors the research process structurally required by the institutional decisions of the Library of Congress. The nature of the archives at the Library is such that access to our collective memory is necessarily mediated the intervention of subject area experts or by programmatic interfaces reflecting cataloguing practices that are as much an accident of history as they are systemic.
The resulting interaction points to the ways in which technology and its inventors remain illegible to the public, and how meaning-making from our collections are necessarily an esoteric act.
Winding Time is an experimental installation that conveys the idea of how people’s relative speed affects their personal timeline and how people’s movement influence their time spread in a particular space.
People think time as a measurement, because of its absoluteness. Consequently, we let time decides our life; we encounter endless deadlines; we are busy fighting with time. I can’t stop thinking about why people have so many struggles with the notion that human created. While, about time, Einstein’s theory of relativity has given us a new perspective to consider time as a changing element around us, it’s not only dynamic but also personal. People have their personal timelines because of their relative speed to others and different interactions within the space.
Winding Time is an experimental interactive installation trying to visualize how people with different speed have different timelines and how their timelines demonstrate their movements spread in a particular space. What the installation showed could consider as a short recent personal timeline trace which was affected by their movement and speed.
Winding Time invites people to wind up a clockwork motor, and while it is releasing, the stretched personal timeline will be generated gradually according to the recent past with timestamps. People will be able to observe their past timeline and also could compare theirs to others’.
A collection of computer generated poetry that analyzes the relationship between two people with an attempt to find the underlying meanings of thoughts and feelings they exchanged over conversations, text messages, e-mails, and letters.
This project consists of 3 poetic pieces that analyze the relationship between two people with an attempt to find the underlying meanings of thoughts and feelings they exchanged over conversations, text messages, e-mails, and letters.
'Excerpts From That One Time We Did Not Get Into A Fight'
Excerpts generated from a transcript of a conversation between two lovers. If we rewrite phrases with selections of only negative vocabulary, can the results sound like something a couple would quarrel over? Can they be topics to discuss relationship improvement? Or can it simply make us see how nonsense things we argue about are?
'How Our World Works In A Weird Way'
Inspired by 'So Sad Today: Personal Essays' by Melissa Broder, this is a set of poems that shows how minds work in certain situations, and how something can be contradicting yet reasonable in a strange way. Source text is from complaints and compliments a couple give each other over text messages.
'From The Past You To The Future Me'
This piece is a composite of postcard, e-mails, and letters between two people in a long distance relationship. Each sentence, generated with the Markov-chain method, was selected and put together randomly to form a new love letter that has distinctive meanings from the original text.