God Design

you tell me your daily life concern, a god that I designed will be given to you to address that problem. Believe it or not, keep it or not, it’s up to you.

Chenhe Zhang

https://www.youtube.com/watch?v=E9U7Tred8X8

Description

Human beings create gods or gods create human beings, that is a romantic question. Growing up in a society where I could be exposed to both polytheism and monotheism, I was thinking, while new gadgets and tools were invented and upgraded to enhance people’s lives, gods haven't been updated for a rather long time. To explore the possibility of creating new gods who could specifically address problems and issues in human's daily life in a contemporary context, I use the term “god design” which means utilizing design thinking in creating new gods, everything in this project begins with this concept.

The basic layer of god design is to “design” new gods that work in a modern way, they use familiar objects that we usually see in our everyday life to impose their power just like the traditional gods use their weapons, however, the scenario they use the objects is not as usual. To showcase the gods and communicate with the audience, a booth-like interactive installation and a website are developed as “god search engine”, where the audience could input their daily life concern and being returned with a certain god that relates to their input in the form of a card. The installation took the concept of small size “pop-up” shrines that usually can be found in Japan and India, it will be finished in a hi-tech product aesthetic, and the website will be visually simple and playful.

This project is not aiming at creating a new religion, it is more about looking at everyday life from another angle, focusing on the small daily problems and concerns, delivered in a more absurd and playful way, but still, with its whimsical nature, I hope it could bring positive attitudes and a delightful experience to the audience.

IMA/ITP New York
ITPG-GT.2102.00003
Thesis
Art

Indigo Cheddar

An interactive generative art experience that involves different types of audio and music reactivity.

Gabriel Chi, Rachel Wen

https://www.youtube.com/watch?v=Q70swfG7C1s&feature=emb_logo

Description

Indigo Cheddar is a generative art experience that incorporates the music or audio reactivity through p5.js' sound library. By making use of the sound.js and different particle systems, we have created a fun and interactive experience for users to experience. Indigo Cheddar has 3 separate “rooms”, where users can interact with different audio reactive examples, making use of sliders to adjust color, size and etc.

The project itself was created by Rachel Wen and Gabriel Chi, both working on different halves of the project, on the particle system and music reactivity, respectively.

IMA/IMB Shanghai
INTM-SHU.135.1
Creative Coding Lab
Art

The Little Things are Giant

Depicting an upcycled plastic tree sculpture amidst a natural forest, The Little Things are Giant is a photographic series that makes the invisible visible.

https://drive.google.com/open?id=1iwtfkxQpQDq-LS-kv3oCSi-YLcrwY7qI

Description

Growing up in the suburbs of Maryland, much of my entertainment revolved around the woods. Elementary school days were spent in the treehouse, or hiding behind a tree during a game of hide-and-seek. As I grew older, I moved past the forestry of my own neighborhood and started hiking in other, slightly more distant forests. This personal connection to trees, along with the goal of raising awareness of terrestrial plastic pollution, are the leading sources of inspiration for The Little Things are Giant, a photographic series.

According to the United Nations Environment Programme, microplastic pollution is estimated to be 4 to 23 times higher in soil than it is in oceans. Yet, much of the media attention surrounding plastic pollution features imagery of disturbed marine life, with sea turtles and seagulls choking on the plastic can rings stuck around their necks. On the other hand, the infiltration of microplastics is largely invisible to the eye. These tiny pieces of plastic are carried through waterways, eventually making their way into our oceans and especially our soil. The Little Things are Giant is a photographic series that aims to make the invisible visible through its depiction of an upcycled plastic tree sculpture amidst a natural forest.

Following the upcycling movement, the sculpture makes use of heating techniques to transform plastic waste material. The tree is crafted from a wood and wire underframe and shaped by heating and molding collected single-use plastic bags. By transforming objects that were once considered trash into sculpting material, this sculpture shows the value of upcycling.

By focusing on trees as a subject, The Little Things are Giant draws attention to an environmental issue that is relevant to all of our lives, and one that is imperative to find solutions for.

IMA/IMB Shanghai
INTM-SHU.401.1
Capstone Studio (Shanghai)
Art,Sustainability

Grow

An interactive sketch that illustrates the positive correlation between positivity and progress.

Kennedy Cambra-Cho

https://youtu.be/lhD7-eXps8g

Description

This is an interactive installation that depicts the relationship between positivity and progress using the speech library and sentiment analysis.Growth and progress are reflected in each additional branch added to the tree.

The p5 sketch will depict a seedling that will progress or regress depending on the users’ input. Using the built in microphone, users are able to talk to the budding seedling. If the tree intakes words deemed positive, the seedling will continue to grow. However, if only negative terms are registered the tree's growth will halt and stall.

IMA/IMB Shanghai
INTM-SHU.135.1
Creative Coding Lab
Sound,Art

White Night

White Night presents an interactive experience for the users to speak out and get rid of their deepest fear in their life.

Anica Yao, Jamie Wang

https://www.youtube.com/watch?v=WZkyaEmt4Xc&feature=youtu.be

Description

Our main idea is to create an interactive experience for the users to speak out and get rid of their deepest fear in their life. The users will have a chance to physically eliminate their deepest fears by waving their left hand and swipe out those fears. The movement is detected with Posenet. We imported external databases (Google quickdraw dataset) as the fears are portrayed in scribbles. The quick draw dataset is a collection of 50 million drawings across 345 categories. Whenever the user clicks on “draw”, a related object will pop up on the screen. It is not only a fun game but also an interactive art therapy experience.

IMA/IMB Shanghai
INTM-SHU.134.1
Movement Practices and Computing
Art,Machine Learning

What We've Lost in Shanghai

This data visualization project shows where, which and how many lost items people lost in Shanghai over the past half-year.

Tian Qin

https://drive.google.com/file/d/1N1ZLUNHGXOZtSW3nJttbxzXl5AGyr1fX/view?usp=sharing

Description

I’m a person who always lose things, from umbrella, gloves, to books, and keys. Therefore, I chose lost and found as the topic to find out where, which and how many lost items people lost in Shanghai over the past half-year. I got the dataset by scraping the lost and found data from the Shanghai Public Security Bureau website and data from the Shanghai lost dog tag of Weibo. I got 2723 lost items in total. Obviously, it’s just a fraction of all the items that people lost, but I believe this can still show some stories behind the lost and found.

IMA/IMB Shanghai
INTM-SHU.204.1
Critical Data & Visualization
Art

Flower Wheel

A blinking flower that will light up when a wheel in front of it is turned by hand.

Yunyu Zhang

https://youtu.be/W5u1i_uf9w0

Description

LEDs of different colors make up the flower shape and they will light up through turning a wheel in front of it, on which there are many magnets. Under the wheel, there are three coils. The changing magnetic field that is created by the magnets generates current in the coils that are connected to the LEDs, making the flower to blink. I feel the way to use electricity to simulate and demonstrate the beauty of some natural phenomena very inspiring and refreshing and through the interaction between people and circuit components, I wish to approach nature in a different perspective by adopting a more technology-based viewpoint.

IMA/IMB Shanghai
INTM-SHU.130.1
Working with electrons
Art

Gun Grave

A music box consists of 3d printed AK47 and knitted flowers. It interprets empathy, peace and love.

Muru Chen

https://youtu.be/S4bgo_as5b4

Description

Gun Grave is a music box. The song adapts Merry Christmas Mr. Larence. The music box consists of knitted flowers, 3D printed AK47 and hay powder. This project express the wish for peace and the emphathy for the children who suffered war. But this product is not only for those children, but also for those who live in peace.

IMA/IMB Shanghai
INTM-SHU.238.1
Toy Design and Prototyping
Sound,Art

A Normal Spring

A laser cut mechanism automata toy

Muru Chen

https://youtu.be/IyxfPIduWqM

Description

This is a mechanical toy containing storytelling:
“In this special year, I wish I could have a normal spring.
Feel the breath of the nature and play on the grass.”
The mechanisms are gears and cranks

IMA/IMB Shanghai
INTM-SHU.238.1
Toy Design and Prototyping
Art

"WINDSOUL" Balloonship

A 3d printed steampunk airship model.

Muru Chen

https://wp.nyu.edu/muruchen/toy-design-week-6-project-2/

Description

I made the ballon ship for my friend whose Overwatch ID is called “WiNDSOUL”. He loves movies with the pirate theme and the games that have Steampunk style. I 3d printed the ship model and used two color to paint it.

IMA/IMB Shanghai
INTM-SHU.238.1
Toy Design and Prototyping
Art,Product Design
NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible. You can request accommodations at tisch.nyu.edu/accommodation