Explore how game mechanics trigger players' emotional attachment to NPCs.
Muru Chen
Description
It is a 3D experimental game that explores how game mechanics trigger players' emotional attachment to NPCs.
Explore how game mechanics trigger players' emotional attachment to NPCs.
It is a 3D experimental game that explores how game mechanics trigger players' emotional attachment to NPCs.
An automata toy of Sichuan Opera Face Show
It is an amateurish Sichuan Opera Face Show. The performer is a beginner of this traditional Chinese acrobatics, so he can only switch four faces (two without pause). However, he really hopes that more people can learn about and appreciate this interesting and distinctive culture.
A family game designed to make you talk at least twice more words to your family than you used to.
The Puppet, the police, the troll is a social board game designed for my family. It requires 3 or more people to participate in the game. For my family, we have four people in total. There will be one puppet, one police and two trolls in the game. The police will secretly guide the puppet to the destination whereas the trolls will try to mess up the plan. Details for rules can be read in the poster and the demonstration video.
A drawing pad that enables user to draw in a special way!
Painting is a popular branch of art which has thousands of years history. Given its popularity and history, painting is also one of the most mature forms of art that embraces many different patterns of expressions with different drawing tools. Hands and drawing tablets are two common ways of drawing nowadays but have you ever thought about drawing with your laptop? This project intends to enable people to realize this dream. Based on Javascript and P5, iSketch is a web page where users can freely display their drawing creativity. By combining several basic P5 functions such as line, color and erase, iSketch can enable users to realize the effect of traditional hand painting. While via using functions like slider, shapes and animation, iSketch can give users much more new drawing experience such as producing their ideal color or drawing with changing shapes. Painting is an old form of art while coding is a new pattern of expression. By merging these two art elements, this project is aimed not only to extend the portfolio of painting, but also act as a bridge between connecting the old and the new.
Make the pose as shown on the screen to enter next level!
Overall it is a posenet project. In this project, players need to adjust their posture to get into the next challenge. The outline of posture they need to do will be shown on screen. Players will be given time to adjust their posture. If players touch the limit of the posture or their posture is not standardized enough, their AP will be eliminated. When AP reaches 0, the game's over.
I use Posenet to catch the player's movement real-time. If technically allowed, I may develop multi-players mode in the future.
The original idea came from the TV show I watched when I was young. There was a wall made of foam board moving to the player and the player needed to adjust their pose before the wall hit them. I tried make the image move but I failed:D Actually the project is not stable enough, but it can be played haha. Hope you have fun~
Embark on a collaborative decision making journey and experience the beauty of our brain with NEU
NEU is a mobile game aiming at publicizing the little-known stories behind our everyday decision making. Backed by NYU famous neuroscientist Paul Glimcher, we adopt a playful approach to unravel the secrets of how different brain parts work collaboratively to make optimal decisions. Users will be able to test the beta version of game while learning the neuroscience firsthand.
This Daring Game is a 2 player experience that challenges users to complete dares of increasing difficulty in their social media accounts to invite people to reconsider their attachment to their online personas.
The Social Media Daring Game is a two-player experience that challenges users to complete dares of increasing difficulty in their social media accounts. By challenging people to do a series of dares, this experience invites them to reconsider their attachment to their online personas and also have a sense of how these have the potential to unconsciously frame their perception of themselves. The experience starts with players being asked to submit which social media platforms they use in order to give each user dares that correspond with these. Once the game starts, players are then challenged to fulfill three rounds of dares, starting in the first round with low-risk dares which then increase in difficulty each round. Along with trying to complete three dares under a set amount of time, users also have the choice to swap dares with each other or give up. At the end, players are given a reward depending on the number of dares they complete. Initially, the reward was meant to be a series of stickers with the phrase “I share, therefore I am”, which for me encompasses the sheer influence that social media has had in our society.
Professor Soir Escape Zoom is a non-linear experiential virtual escape room experience that invites players to discover hidden information.
In this project, three players are given different roles as research assistants. They all work for Professor Soir. On the journey of working on their tasks, they discover certain information that requires them to work together and make the final decision together.
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A simulation demonstrating the benefits of social distancing during a pandemic
My project consists of 100 little balls on a screen, plus a user interface. One of those balls is “infected”, the other 99 are “healthy”. Each ball moves in a random direction but fixed velocity. An infected ball can recover after a certain number of seconds. When a healthy ball bumps into an infected one, it becomes infected. As can be expected, the “infection” spreads exponentially.
What excites me about this project is that the concept is quite simple, but it produces delightful and interesting results out of a system that is too complex to orchestrate yourself sequentially. You could never tell those 100 balls what to do every frame. Instead, you tell them how to behave, and then watch the magic happen. Maybe the “infected ball” won't touch any others, and it'll end right there when it “recovers”. Maybe they'll all become infected. Maybe half will. Most of the time, however, you'll see a logistic curve in the cumulative number of infections, mirroring what happens in real life.
The project is meant to visually demonstrate the benefits of social distancing in a post-Covid-19 world. It was inspired by an article from the Washington Post that showed a very similar model, except without the ability to change the settings of the simulation. I wanted to create something visually pleasing and modern looking that would embody the reasoning behind social distancing as a way of slowing the spread of the virus.
I added the ability to change the population size and death rate to make the simulator representative of pandemics in general. The default setting is at the estimated Covid-19 death rate of 2%. I also added an automatic peak finder that would show in the graph where the peak of the simulation outbreak occurred. This helps demonstrate the stark difference between the social distancing and business as usual models.
Use this flashlight to play Escape Room
“Escape Room” is a video game consisting of a controller which looks like a flashlight, allowing players to navigate multiple virtual rooms on screen. A player is locked in a room when the game starts. Only when the player collects all the clues from the room can proceed to the next room to escape the rooms in the end. Built with Arduino and Processing, players interact with the game using the two knobs and a button on the flashlight controller, replacing the conventional mode of playing a game. Clues will show up when both intensity value and halo size value are a correct range. To help users make correct adjustments, there are hints on the upper left corner suggesting whether the two values are in correct range or not. In addition, this game uses images and theme music from Harry Potter to create a more immersive experience. Hope you have a pleasant journey.