NEU

Embark on a collaborative decision making journey and experience the beauty of our brain with NEU

Jingyi Zhou, Tianxu Zhou, Ziyu Gao, Zhoujian Sheng

https://youtu.be/YdMwjbrhpM4

Description

NEU is a mobile game aiming at publicizing the little-known stories behind our everyday decision making. Backed by NYU famous neuroscientist Paul Glimcher, we adopt a playful approach to unravel the secrets of how different brain parts work collaboratively to make optimal decisions. Users will be able to test the beta version of game while learning the neuroscience firsthand.

IMA/ITP New York
ITPG-GT.2974.001
Playful Communication of Serious Research
Mobile,Play/Games

Awavy

Record the diary in a meditative way

Dan Qi Qian, Tianxu Zhou

https://youtu.be/NG69HF2Ndx8

Description

It’s an AR voice diary where users could record their own diary and the recording will be translated into a simple drawing in the space, at the same time, users will get audio feedback which in the end will be turned into music composition.

IMA/ITP New York
ITPG-GT.2180.001
Mobile Lab
VR\AR

Synthetic Gardens, Electric Dreams

Upon waking up from your REM sleep, join a tour with me in the synthetic gardens, electric dreams

Caren Ye

https://youtu.be/nH6RRaz1FmU

Description

As virtual reality transforms us into an immersive space, the wandering experience in the synthetic garden resembles our experiences in the REM sleep stage, which is associated with dreaming, memory consolidation, learning, and problem solving to visit our unconscious mind.

Using human bodies, gestures, imaginary creatures with elements from man-made world and nature, the garden unwraps a world inspired by the unheeded nature, fantasy fictions, traditional Chinese garden art (Yuanlin) and rituals, speculating the relationship between man and nature in the digital neutropia.

It will also be like an interactive audio-visual experience with spatial music arranged throughout the journey.

IMA/ITP New York
ITPG-GT.2422.001, ITPG-GT.2177.001
Live Image Processing and Performance, Synthetic Architectures
VR\\\\AR,Performance

Simulacra: Social Media Daring Game

This Daring Game is a 2 player experience that challenges users to complete dares of increasing difficulty in their social media accounts to invite people to reconsider their attachment to their online personas.

Maria Calderon

https://www.youtube.com/watch?v=hKZYv2R5aT8&feature=emb_title

Description

The Social Media Daring Game is a two-player experience that challenges users to complete dares of increasing difficulty in their social media accounts. By challenging people to do a series of dares, this experience invites them to reconsider their attachment to their online personas and also have a sense of how these have the potential to unconsciously frame their perception of themselves. The experience starts with players being asked to submit which social media platforms they use in order to give each user dares that correspond with these. Once the game starts, players are then challenged to fulfill three rounds of dares, starting in the first round with low-risk dares which then increase in difficulty each round. Along with trying to complete three dares under a set amount of time, users also have the choice to swap dares with each other or give up. At the end, players are given a reward depending on the number of dares they complete. Initially, the reward was meant to be a series of stickers with the phrase “I share, therefore I am”, which for me encompasses the sheer influence that social media has had in our society.

IM Abu Dhabi
IM-UH.4001
Capstone Project (Abu Dhabi)
Play/Games

Professor Soir's Escape Zoom

Professor Soir Escape Zoom is a non-linear experiential virtual escape room experience that invites players to discover hidden information.

Emma Grimm, Martin Martin, Helen Zegarra, Jianhao Ma, Melissa Powers, Tirta Rachman, Yiting Liu

https://blog.tirtawr.com/2020/05/professor-soirs-escape-zoom/

Description

In this project, three players are given different roles as research assistants. They all work for Professor Soir. On the journey of working on their tasks, they discover certain information that requires them to work together and make the final decision together.

Limited Attendance: Click Here To Make a Reservation

IMA/ITP New York
ITPG-GT.2491.00002
Escape Room
Narrative/Storytelling,Play/Games

Simulacra: Infinite Scroll

Infinite Scroll is an interactive installation that seeks to address mindless scrolling in social media by extending the feed outside of the phone and into user's physical surroundings, ultimately bringing them to question how much of what they scrolled through they actually remember.

Maria Calderon

https://www.youtube.com/watch?v=jwcnEoWgNUw&feature=emb_title

Description

With social media platforms’ infinite scroll capabilities, most people have become desensitized to the sheer amount of information and emotions they are exposed to in their online feeds, quickly scrolling or swiping past content that does not instantly draw their attention.

Infinite Scroll is an interactive installation that seeks to address this mindless scrolling by extending the feed outside of the phone, allowing users to see all the content they have scrolled through. This experience prompts users to scroll on a phone as they would normally do, yet as it is done, keeps the scrolled feed visible as a projection that flows out of the phone, engulfing the wall. Face to face with all the content they glanced at, users are encouraged to question how much of it they actually retained, and to reflect on what this means as it becomes increasingly easy to disregard content in social media feeds.

IM Abu Dhabi
IM-UH.4001
Capstone Project (Abu Dhabi)
Art

Late Night Island

Late Night Island is a VR meditation experience that attempts to recall the warm, quiet but lonely feelings.

Wen Chen

https://youtu.be/43c1sqzD7pY

Description

Late Night Island is a VR meditation experience that attempts to recall the warm, quiet but lonely feelings. Following the light hint, visitors will find the mysterious coffee shop hiding behind rocks and forest, and enjoy the music I chose. This piece is aimed to help people relieve the pressure and embrace the loneliness during quarantine by creating an imaginary resort.

This work is inspired by my personal experience of staying at a coffee shop until midnight. I used to visit cozy and dim light coffee shops when I didn't feel like going home alone. Coffee shop for me is an escape from the boring and limited space. Currently, many people like me are restricted to our own rooms, which results in the feeling of ultimate isolation and despair. Through creating a nonexistent island in Virtual Reality, I would like to invite people to take a break and get away from the limit of reality.

IMA/ITP New York
ITPG-GT.2177.001
Synthetic Architectures
VR\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\AR

100 Days of Abstract Drawing

My mind and the mind of neural work, where is the boarder line?

Fanyi Pan

https://youtu.be/8Df2iD9Z_C0

Description

100 Days of Abstract Drawing is a project in which the author draws an abstract drawing by hand and color them digitally for 100 days. During the live demo in the zoom, she will be showcasing machine learning generated images trained on images of her Instagram account @panpan_doc using StyleGAN.

Click on [Learn More] for website

IMA/ITP New York
ITPG-GT.2793.001
100 Days of Making
Art

Diary: Chroma

Color picker IOS app.

Elizabeth Chiappini

https://www.youtube.com/watch?v=sSuCb1i4HoU&feature=youtu.be

Description

Diary: Chroma is an app that allows you to pick up and quickly save colors from a live camera screen. When you need to find the perfect color for a project or simply want to see what colors have caught your eye, you can open your diary and see all of your saved colors.

IMA/ITP New York
ITPG-GT.2180.001
Mobile Lab
Mobile,Product Design

Plastic Ocean

Plastic Ocean is a game which represents how both conscious and unconscious actions and habits of human beings lead to ocean pollution.

Tiger Tian, Luize Rieksta, Nhi Pham Le Yen

https://vimeo.com/419260901

Description

“Plastic Ocean” is a game which tells a story about ocean plastic pollution and how humans contribute to it. Although originally “Plastic Ocean” was meant as a VR experience, alterations had to be made because of the current situation. There are two scenes in the game. In the first scene, the user finds themselves in a common multi story building living room. There are plastic containers scattered around the room and the player can interact with these plastic containers around – pick them up and drop them. The player then finds a television and clicking it triggers a video to play. After watching a short clip about ocean pollution, the user teleports to an underwater world. At first it is pristine and clean and many sea creatures are swimming around. The user follows a guided path by seaweeds and overtime notice plastic containers from the first scene appearing around them in the ocean. Eventually all sea creatures disappear and plastic takes over the ocean. After making a loop around the ocean it is possible to teleport back to the first scene in the living room to reflect back on the actions taken in the first scene.

IM Abu Dhabi
IM-UH.3311
Alternate Realities
VR\\\\\\\\AR
NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible. You can request accommodations at tisch.nyu.edu/accommodation