Category Archives: Class

DataFace: left_behind

Greg Dorsainville

DataFace: left_behind is an installation piece that captures the diversity of faces we see when we consume commercial media. Through the process of making, I will examine themes that include bias in algorithms and the nature of diversity.

Description

The installation is designed for a general audience in a space with walls for large projection. It is a series of data visualizations projected on objects and the wall. By using computer vision face detection (and in the process understanding and improving on its default irregularities), I will extract faces from a corpus of commercial media from broadcast television.

This data I am calling a face diet and the installation will show who makes up this diet. The data is projected on objects placed on a tabletop using projection mapping. Animation of this data will be used to demonstrate other themes of the project.

The projection scale of these large datasets gives an opportunity to explore the nature of diversity in broadcast media.

Keigibo

Harry (Chiu-Hao) Chen

Keigibo is a spherical device that captures motion data from the trace of its trajectory when people throw or drop it. Experiments include determining the best material for this "ball", testing the sensors, and visualizing the motion as animations.

http://keigibo.com/

Description

Keigibo is for everyone. It will be comprised of three major components: 1) motion sensor, 2) spherical object and 3) visualized data display. Keigibo will use a tiny Arduino-compatible Spark Core as a micro controller connecting with a motion sensor (MPU-6050). This motion sensor will be embedded in the spherical object to collect motion data as users throw or drop it. In form, the object will resemble a ball to make people feel more instinctively comfortable using it, but I will experiment with the material for this "ball", so it may not look and feel familiar. The relationship between human and nonhuman will be recorded, processed and augmented into a digitized visual representation.

BETULARIA

GJ Lee

A game about hiding.

Description

BETULARIA uses polarity and hiding to challenge a player's sense of awareness.

The player must adapt to a changing environment by maintaining invisibility both to themselves and their predators.

This game was inspired by the studies conducted of the peppered moth (Biston betularia) over the past two hundred years.

Restart Motion

Christina Carter

Restart Motion explores the possibilities for creatively repurposing images abandoned in the digital world. Using images with common objects found on the web, Restart Motion is a tool for creating dynamic animations.

Description

We take pictures to capture a moment but when we upload them to the web, the moment is lost as the picture becomes one of many in a massive catalog of similar images. How can meaning and motion be restored to these abandoned assets? Restart Motion, currently based in openFrameworks, is a software tool for creating animations using common objects in found imagery. Inspired by the process of stop-motion and aperiodic pattern formation, Restart Motion applies the process of repetition to generate a visual form that is far more complex and interesting than its constituent parts.

Last Eats

Colin Narver

When selecting a restaurant, more options doesn't lead to better choices. Last Eats is a mobile web app that helps you choose a single restaurant based on the culinary knowledge, passion and loyalty showcased by your friends and extended network.

http://lasteats.com/

Description

Most restaurant discovery apps operate with the idea that more options are better. Last Eats takes the opposite approach.

By constraining choice to the single most important meal in a given city, Last Eats enables you to demonstrate passion and loyalty towards the restaurants that help define you. Last Eats connects you with your friends and extended network and allows you to see and share your collective choices.

Through radical selectivity, Last Eats lets you discover the most essential, meaningful meals in the most useful way – one restaurant, one city and one choice at a time.

Archetype

Aaron Sherwood

Archetype is an immersive audio/visual installation that explores basic patterns I see in the world.

Description

I find myself (and the world) in a constant, continuous state of change, comprised of ricocheting, interdependent phenomena, that are ultimately beyond my control. My thesis is an expression of this, realized in a generative audio/visual installation. Images are projected onto three vertical 6' x 3.5' pieces of translucent paper hanging from the ceiling, arranged in a circle. Depending on where people stand, the alignment of the screens will be different and different combinations of images between the three screens will emerge. Four audio speakers are placed in a larger circle surrounding the screens.

BriteRise for Early Childhood

Courtney Nadine Coleman

BriteRise for Early Childhood is a web and mobile platform that creates a more personalized learning path by allowing parents and early childhood educators to track, visualize and communicate a child's health and growth data in real-time.

http://www.briterise.us

Description

BriteRise for Early Childhood is a web and mobile platform that allows parents, educators, and health professionals to become more aware of a child's overall wellness through the ability to receive real-time observational and objective data. The system not only allows for the manual documentation of a child's growth and development, but caretakers have the ability to obtain, visualize, and analyze physical data of a child from popular consumer heart monitors and other biosensors to get more objective data in assessing a child's well-being.

The Book of Frank

Adam Quinn

A noir, future fiction story that grows as you read it.

Description

This is a transmedia project involving text, video, mobile interactivity, easter eggs, and puzzles. The Book of Frank is the first of a three part series that follows our hero (Frank) into a world he never knew existed. The story is a platform to explore possible futures and scenarios focusing on surveillance, based on current realities, trends, and technologies. As the story unfolds, the reader gets access to: Video clips of characters and events in the story, fictionalized web sites from the story, and real web sites that document current technologies and events. For each discovery of a character, group, event, or technology, the user is given a new page in a Dossier that provides extended breadth and depth to the story.

We Go Together

David Lobser

A series of works exploring the miller moth migration of 1991 in Colorado.

Description

We Go Together is a story of instinct, travel and collisions of nature and technology. It consists of a series of works which unravel the image of the moth's attraction to light, the metaphorical meeting of minds, and the implications for understanding our own.

The pieces are generated with a custom javascript library which runs on the web.

VidCode

Alexandra Diracles

VidCode is a website designed to ignite girls' interest in computer programming through video art. Users can choose video filters, learn how they are built in JavaScript, edit them within a responsive code editor, and then share their creations.

http://vidcode.herokuapp.com/

Description

VidCode aims to create a conversation and a community of coders among teenage girls. The idea is to pair a medium in which they are already fluent—creating video content—with learning to program. VidCode also allows teenagers to be social as they learn about code: to take videos of their life, edit code with friends, and share information with each other. In my research I found that girls' interest in CS increases when they can pair programming with self expression. The experience begins by creating a video, uploading it to the site, then editing it by scrubbing values, mixing and matching filters such as "grain" or "blur". In the future, advanced video programming tracks will be available in algorithmic art, motion, and storytelling.