The Fort

Lindsey Johnson, Skylar A Jessen

A space to enable and capture human connection.

Description

An interactive installation that provides a space for two people to slow down and have a locked in connection with one another. Two friends, strangers, family members, people in love are invited to crawl into a “fort” made of stretched spandex. As they sit down the space becomes filled with color coming from projectors located outside of the structure. Users are invited to have a conversation. Through small webcams and microphones within the space, which are monitoring the emotional expression on their faces and the frequency and amplitude of their voices, the colors and light shift around them based off of the type of connection they are having. The goal is to mimic the moment and feelings associated with having a very present connection, where outside noise around you seems to disappear, and capture the unseen parts of connection that we throw at one another.

Classes

Introduction to Computational Media, Introduction to Physical Computing

DOPPELCAM

Melanie Hoff

DOPPELCAM is a portal to a strangely familiar parallel universe. A machine for creating category shifts.

https://doppel.camera

Description

DOPPELCAM is a digital camera that only displays images ‘visually similar’ to those taken with it. It sends the source photo through an image-drop search engine and displays the top result.

Every two minutes, we take more pictures than the whole of humanity in the 1800s. Doppelcam operates within the photographic redundancy generated by this mass of photographic media.

Doppelcam refers back to previous iterations of photographic technology while subverting the art form’s intentions. It puts the mystery back into picture taking. Since the advent of digital cameras with preview screens, we’ve been able to see our photographs immediately after we take them.
No longer do you aim your lens and generally know what image you’ll get in return – it will be similar but not exact.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Air drawing

Juan José Egúsquiza

Draw in the air

http://www.juanjoegusquiza.com/icm-final-project-2/

Description

Using Leap Motion and Processing, I created a draw tool, that let you draw in a canvas using your fingers. Using the index an middle fingers together, you can draw lines and if you want to change the color of those lines, you just have to split them and unite them again.

Classes

Introduction to Computational Media

Drawing Melodies

Manxue Wang

Let everyone drawing melodies through browser together

http://104.131.68.226:8084

Description

It's an website for collaborate drawing melodies. Everything the user drew on the canvas can generate notes(music) User's drawing elements have interactions each other. Every elements in that world have rigid body and have gravity and may also have collide effect with other elements. Every time they collide each other, sound generated.

Classes

Live Web

Happy Spotify Mirror

Yan Zhao

Happy Spotify Mirror is a smart mirror that can be triggered by smile to play spotify music and light up. The idea of this project is to break the traditional way of how to play online music and explore a different way of interaction between people and computer.

http://yanzpro.com/happyspotify

Description

Happy Spotify Mirror is an experiment of exploring new interaction methods between people and computer.It will be displayed as a one-way through mirror with a monitor hidden at the back. At the first glance, it looks the same as a normal mirror. The special about it is it is an interactive mirror with music, graphic effect and lighting. It can play spotify music but is differ from the traditional way of playing online music; instead of screen interface, spotify app, or physical button, there is only a mirror for interaction. The only way to trigger it is to stand inside of specific distance and then smile to the mirror and hold the smile for seconds, then the music will be triggered, at the same time on the mirror will appear interesting graphics synching with the music. Lighting effect synching with the music will also happen around the mirror. If you want to change the music, go back to straight face and then smile again, you will change it to play another music. . If you keep the same smile after the music is triggered, you will see different colorful graphic effects. If you have different levels of smile, different music played by different instruments will be triggered. For example, if you are little happy, it is piano, if you are happier, it is ukulele. If you are very happy, it will be violin. Also when you change the distance from the mirror, you will change the volume of the music. For example, if you move towards the mirror, the volume will be louder, vice versa. In conclusion, the Happy Spotify Mirror is experimenting on making the interaction between people and computer much more interesting, natural and minimizing the perceptible invasiveness of computer.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Circle Jerk

Kevin G Stirnweis

A touch screen arcade party game where you play with your friends to protect and grow your circle.

Description

Circle Jerk is a fast-paced, touch-based arcade game where players work together to protect and grow their circle. Each touch creates a colored character that follows the players' movements. Players move their characters to protect their central circle from incoming purple monsters. Each time a player engulfs a monster the circle grows larger, but if a monster breaks into the circle it can deplete quickly! Work together to grow the circle as quickly as possible.

Classes

Introduction to Computational Media

BoomChaCha!

Wangshu Sun, Yue Zhang, FY Zhu

BoomChaCha! is a physical musical role-playing game where three players will fight together against monsters.

http://bit.ly/BoomChaCha

Description

About BoomChaCha!

This is a physical musical role-playing game(RPG) where three players will fight together against monsters, with magical weapons in their hands.

Basically there is a warrior attacking the monster, a defender defending all of the three, and a mage healing all of the three. The three characters share the same life so they will get hurt or get healed for the same amount of health.

Unlike most of the RPG games, BoomChaCha! is musical. This means it is always better to follow the rhythm while playing. There's always a “Boom Cha Cha, boom cha cha” six-beat pattern repeating itself in the 6/8 background music, which creates a feeling of dancing party rather than a dangerous fight. During the first three “Boom Cha Cha”, you can do attacking, defending or healing by hitting the first “Boom” with the physical sword, shield or wand, and the effects will be executed in the next three “boom cha cha”. That is to say, if the warrior hits the first “Boom” beat, an attack will be executed in the next “boom cha cha”; if the defender/mage hits the first “Boom” beat, the next “boom” it will start defending/healing all the characters.

Since our aim is to invite people to play together, acting cooperatively should get better results than doing alone, so we designed an “assistance” logic with the “Cha Cha” beats. That is to day, if the warrior hits the “Boom” followed by the other two hitting the next two “Cha”, “Cha” beats, you will get a huge attack-power bonus and can kill the monster fast without getting too much damage. The same applies to the mage and the defender.The more assists, the better effects the players will get. Better results are also granted by the better timings of you three hitting the first three “Boom Cha Cha” in the six-beat patterns in the music.

At the beginning you will be in a practice mode to learn how to play. When you think your are ready, you can enter the fighting mode and the monster will start attacking you. Try to kill him fast and prepare a defend before his attack, and during the gap after you kill a monster, it’s a good time for you to get healed.

In all, if you want to survive and thrive, follow the beats and dancing together!

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

Real Me

Jingwen Zhu

Real Me is a live chatting app with BLE connected sensors that uses graphics and messages to reveal user's real emotion during chatting.

Description

Real Me is a chatting app with BLE connected muscle sensor, pulse sensor and vibration sensor. It tracks user's emotion while chatting and using system messages to tell the real emotion of the user. Sensor readings also draws out geometric motion graphics as the background of the chatting room.

Classes

Designing for Data Personalization, Live Web, Understanding Networks

Voicepong

Melissa Jinu Kang, Paul Hiam, Xi Liu

Voicepong is a classic pong game controlled with voice.

http://104.131.178.108:3001/livewebTeam

Description

Voicepong is inspired by traditional pong which is one of the earliest arcade video game. The aim is to win the simulated table-tennis game by making a sound to control the paddle's movement and being the first player to earn 5 points. Players can move their paddles based on how loud they talk or yell. The more they make sounds, the paddle moves upward, and vice versa.

To start this game, players will access to certain IP address and be assigned with an unique peer ID. Once each player enters the opponent’s ID, the game will begin. For the audio input device, our custom made microphone will be connected to the computer.

This game can be played by more than two players as long as the number of players on each side is the same. This multiplayer game will provide interactive and collaborative experience.

Classes

Live Web

SurveillAnts

Gal Nissim, Leslie E Ruckman

This project is created to evoke curiosity about non-human life, and wonder in emergent intelligence and systemic patterns.

Description

This collaboration is inspired by a deep interest in the way people perceive non-human animals and questioning the similarities that can be drawn between humans and all living creatures. The main theme of our project is seeing the unseen. We aim to communicate this in three different ways. First, through the structure we have built, we allow a view into the unseen, underground tunnels of ants. Second, through computer vision tracking and projection mapping, we visualize the chemical pheromone trails ants leave behind as they explore their space in real time. Third, we record and collect the paths of the ants in order visualize movements over time. Through the data collected, viewers are invited to explore the movement of the ants over time, revealing colorful drawings and potentially, unseen patterns in the daily activities of ants.

Classes

Introduction to Physical Computing, Introduction to Computational Media