Multiverse

Nouf Aljowaysir

Multiverse is a short trailer that takes you on a crafted psychedelic journey through outer space, questioning the vastness and unknown nature of the cosmos.

http://www.noufaljo.com/?p=191

Description

Multiverse is a short trailer into an alternate universe, a parallel world where reality and fiction are blurred. This piece takes you on a crafted psychedelic journey through outer space, questioning the vastness and unknown nature of the cosmos. Each step of the voyage is crafted to a song called “About You” by XXYYXX. I aim to let my user question what they take for granted everyday, to question the existence of everyday objects, and to rethink the meaning of time in a larger sense. I de-familiarize this environment with juxtaposing objects in order to create this sort of feel. The final point of my journey takes you to an earth revolving in a glass box to symbolize the confines of our mind. This is my final project for ICM. I have a few more tweaks to add such as the music and incorporating a human aspect at the end but that’s about all. I want to get feedback on Tuesday when I present this project so I can make minor adjustments. For ITP winter show, I would love to present this on a fairly large screen in a quieter space with a few lawn chairs. Overall, it will be aprox 5 min long.

Classes

Introduction to Computational Media ITPG-GT.2233.007

Blowing Bridges

Dani Woo Hyun Kim

An anamorphic sculpture controlled by the human breath that experiments with the unplanned yet collective effort’s ability to derive more compelling results than the conscious and independent.

http://www.daniwhkim.com/2016/11/07/anamorphosis/

Description

Inspired by Thomas Medicus’ Emulsifier, an anamorphic sculpture where four hidden images are revealed at every 90 degree rotation of the sculpture, Blowing New York City features four hidden images that are spliced on eight four-sided panels that rotate individually based on the strength, control, and manipulation of human breath. Each panels are attached to continuous rotational servos that are programmed to rotate counter-clockwise whenever the user blows into the electret. The longer the duration of air, the faster the servo spins, revealing more images printed on the sides of the panels.

Classes

Introduction to Physical Computing ITPG-GT.2301.006

Obscura

Richard Lapham

Using water projection as a medium for interaction.

http://www.richardlaphamblog.com/2016/12/05/submission/

Description

Obscura is an interactive installation that combines the input of multiple users to create a collaborative projection.
Using neopixel strips, we backlight a solution of liquid that suspends magnetically charged ferrofluid to achieve the projection. Participants can create ripples on the solutions surface by moving modified servo motors with Rare Earth Neodymium magnets attached to them. When the magnets move closely under the liquid they attract the ferrofluid and create a disruption in the solutions surface.

The driving force behind Obscura is the interaction between users. Although the end result is a collaborative projection, the project is centered on the ways in which people connect to and influence one another. Light is used as a form of communication as users respond to one another’s neopixel and movement decisions.

Classes

Introduction to Physical Computing ITPG-GT.2301.004

Fortune on Hand

Siman Li

A palm line reader that tells the fortune in poems

Description

This is a palm reading machine that can take a picture of the user’s palm and then using javascript languages to analyze, base on the palmistry knowledge that will eventually print out a poems that tells the fortune to the user.

This project is a ICM and Pcom combine work, there will be a webcam connected to laptop, and a pushbutton on the surface, and a palm shaped hole on the surface for the user to put their hand on, after user put their right hand on (in palmistry, the left hand shows potential, the right hand shows what you have done with that potential ), they press the button with their left hand, theWhen the button is pressed, the picture got analysis in p5 that using the openCV called EdgeDetection and BlobDetection, then a poem will be print out from the thermal printer attached in the palm reading machine.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

Ambient Machine

Scott Reitherman

Three ambient music p5 sketches have been designed in harmony, allowing users to create short or long-form, evolving musical soundscapes via touchscreens.

http://www.electricsleep.net/icm/2016/12/5/ambient-machine

Description

Three p5 sketches make up the different elements of an ambient music palette/orchestra. Sketch 1 – Lower frequency, harmonic warmth. Sketch 2 – Higher frequency, airy textures. Sketch 3 – Discrete, arhythmic percussive elements.

Sound design and musical samples of my creation make up arrays of sounds, so that long form, evolving musical experiences and compositions are possible and interactions can last from a couple of minutes to much longer. “Ambient Machine” is both a toy and a tool, both entertaining and versatile.

Not far down the road, I envision it as a mobile and desktop product, which after being set in motion by the user can be left to run in the background as a contemplative soundscape or as a dynamic music creation experience.

It is essentially complete, and was presented in Shawn Van Every's ICM class this week for a final project.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Immersive Listening: Designing Sound for VR

Between

Nai-Chen Yang, Xingjian An, Yiting Liu

A first person point of view, character-based story-driven VR experience.

http://www.xingjianan.com/2016/12/04/diy-vr-final-between/

Description

The player acts a man who just dead in his house. As a ghost, his soul floats from the dead body and own the ability to read his families’ mind. During a limited time, the player can get close to other characters via teleporting and hear their real thoughts. He can also explore his memories via objects in the house. In the end, the player will go through a mysterious process which will lead him to go to the afterlife.

Classes

DIY-VR

Sensation

Jingfei Lin, Kyung A Na

Discover the illusions generated by two individuals' sensations.

http://www.jingfei-lin.com/2016/11/10/pcomp-icm-final-proposal/

Description

When two people put their heads into a magic box and facing each other in silence, their facial expressions affect what they see on the touchscreen, and the mirrors installed inside create illusions of sensation. The patterns generated can also be shown in a homemade hologram way.

Classes

Introduction to Physical Computing ITPG-GT.2301.001

Rainbow Raincoat

Samantha Schulman

An interactive wearable raincoat that uses LEDs to find the rainbow.

http://www.samanthaschulman.com/category/pcomp/

Description

I came to ITP to combine my love of fashion with my skills in engineering. Therefore, for my PComp and ICM final project I am creating an interactive wearable jacket in which a story is revealed through its normal user interactions. I sewed and am programming Arduino Flora with Adafruit's Neopixels to create the story. The jacket will begin as solid white. As the user wears it, and thus zips it up and down and puts hands and things into the pockets, pieces of the story will reveal themselves and change. Two flashing Neopixels will represent eyes and serve as the story's character. They will travel throughout the jacket collecting the colors of the rainbow; when the jacket is fully zipped, a complete rainbow will be revealed over the heart. I want to provoke whimsical-ness and imagination, and play with the idea of a rainbow appearing on a raincoat.

Designers and engineers are constantly experimenting with light, technology and clothing; however, I feel as if the real user interaction is either confusing or non-existent. I want to give a purpose to implementing technology in clothing in a non-practical way. I want it to be about the spectacle, as all lovers of fashion desire, but I want that spectacle to build a deeper connection between the garment, the user, and the outside world.

Later at ITP I hope to explore how technology can disrupt and change sustainability in textiles and the impact of waste and mass producing on the environment and human lives. For now I believe in building a piece that is both durable and malleable, so that it can be worn to death by every user that comes along. I also hope to provoke images of beauty, love, science, and nature in an abstract way within the piece.

Classes

Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Computational Media ITPG-GT.2233.007

1240 Leagues of Earth

Hayeon Hwang

’1240 Leagues of Earth’ is a virtual earth prove to travel vertically from the core of the Earth to the end of the sky layers. <br />

http://www.hhayley.com/2016/11/08/pcomp-final-project-concept/

Description

If there is a special elevator to travel from the center of the earth to the end of the sky, how it would work and what can users see through the window?

This installation will show about 10 different layers of the Earth from the core and sky. Audiences will ride this virtual elevator and explore each layer while turning the wheel. Through the porthole, the audience can watch the distinguishing objects of the layer. There is a vibration stand to make more dramatic effects while traveling.

Classes

Introduction to Physical Computing ITPG-GT.2301.002

digitalSoul

Skylar A Jessen, Wipawe Sirikolkarn

A chrome extension and household object to transport your digital soul to your selected others.

Description

A chrome extension detects whether you're present or not. It then signals the household object to display your digital soul. This way, people can feel the presence of each other without the pressure of having to initiate any kind of communication.

Classes

Live Web