Mic Cuff Controller

Dominic Barrett

A controller that wraps around a microphone and turns recorded sounds into synthesizer voices.

http://www.dominicbarrett.com/itpblog/?page_id=2

Description

The Mic Cuff Controller is a physical device that wraps around a standard microphone and plugs into your computer via USB. Buttons on the Mic Cuff control the behavior of a granular sampling synthesizer program written in Max MSP. These buttons allow the user to play the synthesizer and also record new audio to load into the synthesizer as well, without having to let go of the microphone during performance. Users will be encouraged to experiment with their voices and some provided sound making toys in order to create new and interesting sounds. The Max MSP patch will have a minimal, straightforward UI that allows for quick understanding of the program functionality. This will also limit configurations of the synthesizer to optimal ranges for more desirable output.

Materials:
The Mic Cuff Controller, computer with screen, audio interface, microphone with cable, headphones, miscellaneous noise makers, and some signs to indicate usage and prompt playful ideas.

Needs:
The above materials, with a modest amount of desk sized space to accommodate for them. A standard amount for screen (mouse and keyboard if necessary), with an additional amount of space for little noise making objects that users can play with.

Challenges:
1) The video provided features a prototype that only has four buttons instead of five. In this case, the four buttons playback audio, and the recording is done via indication on a touch screen. This button will need to be added. Upon completion, the fifth button will replace the on-screen button.

2) Currently the physical construction of the cuff is in it's prototyping phase. Fabrication will need to be completed for it to stand up to the rigors of public testing.

I am confident that I can address these two items before the Winter Show.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

cat toy

Jinhee Ahn

Make a cat chase a ball with a joystick

http://www.jinheeahn.com/category/pcomp/

Description

A user control a joystick to move a ball image on the screen of a laptop. It will be shown on a floor by projector, and a cat could chase the ball and the user control its direction with the joystick. I'll make a documentation video of user test, and will show the video on the show. Also, the cat toy will be shown in the show, and people could move a ball in person.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Applications, Comm Lab: Video and Sound ITPG-GT.2001.004, Intro to Fabrication, Introduction to Physical Computing ITPG-GT.2301.005

NomNom: The Video Machine

Dror (Dodi) Ayalon, Woraya Boonyapanachoti

NomNom: The Video Machine allows you to play videos as music samples, and sync them like a DJ.

https://github.com/dodiku/the_video_machine_v2

Description

Powered by an Arduino, NomNom: The Video Machine controls the playback of videos presented on a web browser.

By pressing a button on the controller, the correlated video is being played on the screen and heard through the speakers.

The videos are being played in sync with one another.

Only the videos that are being played, are being heard.

The physical controller was designed and build by Mint Woraya Boonyapanachoti & Dodi Dror Ayalon.

All code was written by Mint Woraya Boonyapanachoti & Dodi Dror Ayalon.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.005

Spin the Lamps

Yunho Choi, Lin Yang

Spin the Lamp! is three different types of musical lighting sculptures that people can generate playful music by spinning them.

http://www.seetheunseen.xyz/2016/11/20/final-project/

Description

Spin the Lamp is a collaboration project between Lin Yang and Yunho Choi for the mid-term in physical computing class.

Humans are living with many things that can be spun : wheels, handles, waterwheels, turntables, tapes, rollers, merry-go-round, and so on. Often that not, most of them are spun automatically or mechanically, not by people’s hand. Driving handles are probably the common case but them also have been created in order to control the directions of the car. In other words, they are made for ulterior motives, not for the purpose of pure pleasure or enjoyment. However, almost all of us have fun experience with something such as Frisbees, Rolling barrels and pinwheels when we were kids. They just have gotten away from us as we were growing. So, we wanted to call up fresh emotions and experience with light and sound interaction using playful things that can be spun by multi-user.

There are three types of spinning objects on the table; wooden one, acrylic one, and a wheel. All of the objects serve as not only playthings but also lamps and musical instruments. Each has a long Led strip and interactive controllers which are potentiometers and a rotary encoder.

When people begin to spin each object, they start to play music. As to the wooden object, it generates different melodic music in terms of the rotation degrees. The acrylic object sounds beat music with responsive lighting; the brightness of LED is changed with the levels of music. The last object comes from a car wheel cover and it generates a metal sound. Additionally, each LED has an indicator, so when the indicator of each project meets, it creates special lighting effect and sound. If there is no interaction for a while, it automatically turns off the lighting as well as sound.

Classes

Introduction to Physical Computing ITPG-GT.2301.001

Yamammy

Ruta Kruliauskaite, Rebecca Ricks

'Yamammy' is a VR documentary that explores how displaced refugees navigate a world in which they possess fragmentary ethnic, religious, or national identities.

http://rebecca-ricks.com

Description

'Yamammy' is a short VR documentary that explores how displaced refugees define their identities when home is in flux. In this project, a former refugee from Sierra Leone Yamammy describes her experiences moving from Sierra Leone to Guinea to New York to a small town in Idaho and how her sense of home and identity has changed over the years. The documentary functions as a fragmentary photogrammetric portrait of Yamammy, using images and stories she describes from her memory. (Class: Hacking Story Frameworks)

Classes

Hacking Story Frameworks: For Social Impact/Social Issues

Seen/Feel

David Temchulla, Yutong (Carlie) Zhang

A moving painting controlled by text the participants choose.

http://www.carlieyz.com/2016/11/16/moving-painting-plan/

Description

Every day, we speak. We talk to different people. Language and text are one of the most important ways we shape and express our own realities. So often it is not necessarily the words alone that have meaning, but the context in how those words are spoken. The concept behind Seen/Feel is to translate a text input that allows for alternative realities to be depicted with two-sided paint using the Moire pattern. As people choose what letters to place into a controller, spelling out words that help express themselves according to their own life experience and culture background the painting rotates to create and abstract Morie effect. Within the code there are also 2 words that when inputted(FEEL or SEEN), will complete the image on one side of the painting, either completing the image for the participant or completing an image for the viewers on the other side. Therefore creating two separate realities.

Classes

Introduction to Physical Computing ITPG-GT.2301.007

Socially Sustained Ecologies

Chester Dols, Yutong (Carlie) Zhang

This is a social media visualizer, where creatures in this ecosystem are sustained through social media activity. Fail to feed them, they will feed on each other.

http://www.chesterdols.com/2016/12/07/social-media-sustained-ecology/

Description

Inspired by my childhood digital pet game, Tamagotchi, our project imagines a digital micro ecosystem which feeds off the social media activity: ‘posts’, ‘likes’, and ‘comments’. The system of intelligent behaviour particles, or flocks, swarm and feed from food source nodes which emit food particles and sustain the individual agents within the flock. The food nodes are taken from a users Instagram posts and the food particles are representative of the posts and comments on each post. Without sustained feeding of the flocking agents, the story takes a dark turn, the flock will start to exhibit abnormal behaviour as agents within the flock begin to cannibalise each other. The first flock changes into a predatory pack hunting down remaining agents from the original group until the food source returns.

People will be able to sustain and feed the flock agents of a specific instagram account. Provided the account username, users will add food and maintain a healthy ecosystem with their likes and comments to that Instagram account.

Classes

Introduction to Computational Media ITPG-GT.2233.004

Drivr

Bryan Hsu, Patrick Presto

Be the director of your own action-packed car chase scene with… a car!

http://www.bryanhsu.com/drivr

Description

The user sits inside an enclosure that simulates that of an automobile. The interaction is done through a steering wheel, a gas pedal, and a brake pedal. Through the usage of these components, a “velocity” and a “direction is determined. Drivr will then play a short video clip that corresponds with these velocity and direction properties. The library of these clips will be famous car chase scenes throughout movie history. Drivr will allow the user to direct their own car chase scene.

Classes

Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Computational Media ITPG-GT.2233.002

Singing in the rain

RAN TIAN

It’s a feeling of pleasure and enjoyment in the “raining day”.

http://www.tianrandesign.com/2016/11/29/pcomp-final-project-proposals/

Description

This piano-like instrument is played by “raindrops” automatically. The magic is that the “rain drops” showing on the wall will hit the keyboard and play ticking sound. People can enjoy the rain and the rhythm through their voice, like singing in the rain. Then the raindrops will make changes and play different sounds to communicate with people.

Classes

Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.001, Intro to Fabrication