Dong Chan Kim, Yunho Choi, Younho Lee

A data storytelling driven by your feeling.



Feel.live is a data-driven project depicting how everything is interconnected. This piece connects the audience's feelings with the social media data that drives our larger world. Throughout the experience, sending very personal data with very personal media(mobile) to the world(window) and watching it to be merged into data from others, audience can be immersed in the meaning of interconnection.


Big Screens, Live Web

Musical Gear Table

Itay Niv

Interactive audio/visual music box that is generated through human physical tempo



Musical Gear Table is a PCOMP / ICM Final. It is a musical / visual experience Which draws inspiration from physical/mechanical music boxes and gives it a digital interpretation. The user assigns different musical patterns to six different instruments through digital inputs and rotates the physical gear to produce sound. The digital layer is projected on the physical gears and gives it a unique visualization.


Introduction to Computational Media, Introduction to Physical Computing


Alejandro Matamala

p5ML PONG EMOJI • Machine Learning Pong Game in the browser. <br />



This project is an interactive game build with the p5ML, a library for doing machine learning in the browser. In this case, in order for the user to be able to play, the user will have to train, in realtime, a neural network as the controller to play a game using a set of assigned emojis as reference. This project aims to educate users on how machine learning tasks are trained through a fun gaming experience


Live Web

Good Vibrations

Barak Chamo, Jenna Xu

Enter the mind of a monk in our pan-sensory brain entrainment dome.



Meditation requires years of practice to be fruitful, but entrainment may be a shortcut to less stress. Our dome is an immersion into in a four-minute, pan-sensory experience that we hope will reproduce the brain activity found in advanced meditation practitioners. Users wear a headset that measures their brain activity during the session, so they will be able to see how the experience affected their brainwaves afterwards.


Introduction to Computational Media, Introduction to Physical Computing

Into the Darkness

Heng Tang

Explore the darkness of the universe with a brave heart!



I play games a lot but I am so used to keyboards and joysticks. I was thinking how fun it would be if video games had more interactivity.

I watch movies a lot and I am a fan of Star Trek. Into the Darkness is one of my favorite sequel. So I decided to make a game with space elements and physical interactions.

I believe it would be best and intuitive for players to control a spaceship on the screen with a physical spaceship in the real world. In my project, players will explore the dangerous and mysterious space with their wit and mind. I used distance sensor to detect the altitude of the spaceship and map it into the three.js program.

Space is an eternal subject for humans so I believe my project would interest lots of people!

Thank you for your time and I would be really appreciated if my project is chosen.


Applications, Introduction to Computational Media, Introduction to Physical Computing

ViD3o Mashup

Rebecca Skurnik

A fun way to create your own abstract digital 3D art using physical controls<br />



I wanted to create a fun medium where people can create their own abstract digital video art in 3D.

How it works:
Structured as a retro old school arcade game, the first step is for players to select a set of their 3D abstract video from 4 different 3D sets that I created. The next step is for player to select an abstract background music for their 3D abstract video from 4 different songs that Lu Wang, my classmate composed and allowed me to borrow for this project. Once players have selected both the set and music of their piece, they can then manipulate (change and/or add) elements in their set. There are 6 different potentiometers that change 6 different elements in each video set. It’s up to players to play and figure out which potentiometers control which elements in their video, and create their own art accordingly.

For example, players can change the color of their set by turning one potentiometer, or add a bunch of 3D toilets to their video by turning another potentiometer.


Introduction to Computational Media, Introduction to Physical Computing

On Sight

Xinyu Hu

On Sight is a performance piece where I sit in a virtual reality headset, but have no control of what I see. You, as the audience, can decide to show me any YouTube video, or reveal your face and talk to me through your webcam. You will be able to see what I am seeing right now, and a live stream of my reaction to your content.



On Sight is a live performance in virtual reality. I will sit in a headset for the entire duration of the performance, however, I have no control of my virtual environment. The audience will participate by showing me any content they would like from the Internet. They do so by interacting with a simple interface on a screen (they are not in VR). My VR feed will also be displaying on a screen behind me, and the audience will see my reaction to their content. At any point they can choose to reveal their faces and talk to me while I'm still in VR. Otherwise they will remain anonymous.
With this project, I intend to ask how do we perceive power in virtual reality? How does one's embodiment change the experience? How has the nature of violence changed in our technology-filled world?


Live Web, The Poetics of Space


Tiri Kananuruk

A head piece that tracking position and breath, and generate live sound looper. Text score generates live



''Is that Tiri or Siri? Is §he a Řeal human� I couldп't tell from her▐voice but those breath╠я looks яeal” “SeemÆá like she has an erяoŘs. ¢áñ someone restarts her one more time?”


Live Web, New Interfaces for Musical Expression, Performative Avatars

Chat Charades

Grau Puche Recarens, Regina Cantu De Alba

Chat rooms provide the confort of annonimity, a confort that is most of the time used towards meeting new people, expressing ourselves…what if we used it to play charades with absolute strangers? Chat Charades provides the platform for Show attendees to do so.



Chat charades is a chat application with live video feed created specially for this project.

As a derivative of our expirience with PopUp Windows -Metatorium-(see The Mirrors) we discovered how much easiier is for people to let themselves loose in front of a web cam than a stranger, so we decided to create a game in which two strangers could interact in this anonymity space.

The hardware is located in two separate rooms, in one of them there is a computer with the program habilitated, in the other there are two big screenns with a web cam attach. Te users come, decide upon a role (guess or act) and start playing, the setting gives immediate feedback when the keyword is guessed.


Designing for Digital Fabrication, Game Design and the Psychology of Choice, Live Web, Pop Up Window Displays, Prototyping Electronic Devices


Max Horwich

Beautiful music and hypnotic animation are at your fingertips. With fiveSquare, if you can bend your fingers, you can play a song!


fiveSquare is a musical instrument for people who don’t play music. A glove connected to a digital synthesizer enables the user to create beautiful, expressive sounds, regardless of musical knowledge or skill level. While our product is not the first glove for making music, it is the first designed explicitly for users with no musical background. If other wearable music controllers are Adobe Photoshop, fiveSquare is Instagram.

Our web-based digital audio workstation is a simple grid where users can trigger loops and play melodies accompanied by hypnotic animated visuals. Click or tap each of four smaller squares on the left to build a beat out of drum and synthesizer samples and drag your finger or mouse across the larger square on the right to play melodies over it. Then with our specially designed fiveSquare Glove connected, the music literally comes alive in your hand. Flex sensors in each finger control parameters for different instruments, and by bending their fingers, users can adjust the tempo of the drums, the pitch of the bass, or cycle through chords on an arpeggiated synthesizer.

For demonstration at the 2017 ITP Winter Show, fiveSquare has minimal demands on space and equipment. All we need is a few square feet of space for a laptop or tablet and a small mixer (multiple headphone outputs will allow users to perform for an audience without overwhelming an already loud space with noise from speakers). An external recording device will capture audio of the entire evening’s interactions, and participants will be invited to leave an email address where we can send them the recording of their experience.


Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Prototyping Electronic Devices