A Collage of Rivers and Mountains

Eva Yipeng Chen

Create your own version of the most famous Chinese painting.

https://wp.nyu.edu/evachen/2017/11/28/icm-final-v1-0/

Description

Blue-green landscape painting is my favorite traditional Chinese painting style. Recently, the Palace Museum in Beijing, China, is exhibiting the most famous blue-green paintings includes the Panorama of Mountains and Rivers. This 1000-year old legendary painting is extraordinarily delicate and fragile, so it can only be exhibited once every ten years. I studied the elements in the traditional blue-green paintings, pulled all the elements out piece by piece, Layered them up in the order you like, then you now have your own version of the Panorama of Mountains and Rivers.

Classes

Introduction to Computational Media

Alive

Simon Jensen, Yi Sandy Hsieh

Visualize and appreciate the automated functions of your body that keep you alive, and understand that you are in full control.

http://www.sandyhsieh.com/blog/2017/12/13/alive-final/

Description

Alive is a wearable device that can be integrated in clothing to measure respiration. We will demonstrate its functionality and accuracy with a p5 sketch that allows users to interact, visualize, and appreciate the automated functions of the body that keep them alive while simultaneously understanding that they are in full control by interacting with a game interface.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

Canival Ball!

Aidan Nelson, Yifan Liu

This updated version of Skee Ball uses sensors and an arduino to bring interactive elements to the classic arcade game.

https://wp.nyu.edu/yifan_liu/2017/10/25/pcom-week-7/

Description

This game is an attempt to explore interactivity in the context of arcade / carnival games. Unlike traditional arcade / carnival games in which two players are in competition simply by virtue of the fact that they are adjacent, our game pits two players against one another through an interface which responds and changes based on your scoring. This game uses an Arduino micro controller, light sensors, RGB LEDs, speakers and p5.js (javascript) sketch to create a new take on an old old game.

Classes

Introduction to Physical Computing

Similarity Jukebox

Marco Wylie

A musical installation that demonstrates how derivative songs can be.

http://www.chattinoutloud.com/2017/12/05/similarity-jukebox/

Description

Using a simple, intuitive interface, this installation will demonstrate how similar some songs are in sets of two. The user can move back and forth between each clips of songs to hear exactly the moment where both songs sound alike. When the fader is in the middle, the user can hear each song overlapping, with a visual of the album covers overlapping as well to emphasize what is being heard.

Classes

Introduction to Physical Computing, Introduction to Computational Media

Data Link

Jasmine A Soltani

Witness optic information get sent through water by sending and receiving sound at either end

https://itp.nyu.edu/networks/explanations/fiber-optics-cables-for-information-exchange/

Description

This project is like a functional fiber optic data link but instead of fiber, the lightwaves travel through water using the same principle of total internal reflection. Each link is a speaker-microphone pair that allows for listening and speaking at either end. Basic receiver circuits will be built with a phototransistor, op amps, and a speaker. Basic transmitter circuits will be built with a laser, op amps, and a microphone.

Classes

Basic Analog Circuits

Illumination

Jason Yung

Dynamic light sculpture using light and shadow

https://

Description

Building on my light work (instagram.com/bushwicklightbox) this project further extends my exploration of new possibilities of light and space, using shadows controlled from servo-driven blinds. There will be a button for users to generate new images in a pattern that will be determined. Light combinations will mimic sunrise and sunset and other atmospheric conditions.

Classes

Introduction to Physical Computing

The Data Viz of NYC Traffic

James Huang, Alan Peng

Our data visualization project shows real-time traffic both on roads and in subway to help people understand the NYC traffic condition at a glance.

https://

Description

Why is the NYC traffic so bad, and why is the NYC subway schedule so unreliable? The MTA is working hard and has proposed a few ways to fix these issues, but their solutions would not have impacts right away. What we can help now is to design a tool that is accurate and easy-to-use, so when train delay is inevitable, people can still plan ahead.

Classes

Introduction to Computational Media

The Laser Harp

Oren Shoham, Alan Peng

Our laser harp is a controller that provides an interactive audio and visual experience.

https://goo.gl/4y4pmb

Description

Musical instruments is a common art form that could be engaged emotionally and physically. We came across a project called Klanglichter, and were inspired by it. To make our version of laser harp, we took an approach of making a frame that could house an array of laser diodes and sensors. The final result is a controller that provides an interactive audio and visual experience.

Classes

Introduction to Physical Computing

augmented music

Amanda Lee

I love music, and people love music.

https://

Description

Instead of listening to their own music list, people can listen to the playlist which fits each area's mood. For this prototype, I will designate four music playlist into four different area. Music will be played in each zone automatically and randomly. Through this experience, people will share the same experience listening to the same music at the same time at the same place as a public music(radio) player.

Classes

Magic Windows and Mixed-Up Realities

see_._saw

Lin Zhang, Mengzhen Xiao

A playful work exploring new experience of familiar childhood games: seesaw and brick breaker.

https://www.mengzhenxiao.com/single-post/2017/11/29/Pcom-Final

Description

We bring an interactive seesaw game exploring new experience of familiar childhood games. We built a seesaw as a controller for Brick Breaker. Two players will sit on each side of the seesaw. The game will be projected on the wall beside the seesaw.

Classes

Designing for Digital Fabrication, Introduction to Physical Computing