36 out of 100

Veronica Alfaro

Interactive data representation of 36 stories from women who have experienced physical and / or sexual violence from an intimate partner at some time in their life.

https://www.veronica-alfaro.com/blog/2018/11/28/36-out-of-100-women-enclosure

Description

36% of women in the US have experienced physical and/or sexual violence from an intimate partner at some time in their life and 13% of women in the US agree that a husband/partner is justified in beating his wife/partner under certain circumstances.

Feelings of guilt and shame (among other reasons) encourage them to remain silent and as survivors it is difficult to open up and share the experiences lived. There are many untold stories and my intention is to provide a voice in order to share some of them in an anonymous and intimate way.

The installation consist on a switchboard that contains a visualization of 100 women represented with circles, 36 of them will have jacks that will play a story when the user connects a phone (1 story per each jack).

Initially the audio of the instructions and the narration of the data will come out of speakers connected to the computer and when the user pick up the phone, the audio will pause so that the user can plug the phone into one jack of their choice, the audio then will come out of the telephone as a way to tell the story in a more personal and individualized way. The user will be able to change the connection to another jack at any time and when they put the telephone back to its “holder”, the instructions audio will start playing again from the speakers.

The content shared in each story might be a trigger to some users therefore I will create a content warning. The data that is being represented comes from a study made by the Organization for Economic Cooperation and Development on 2014 about women in the US however the intention of the project is not to exclude women identifying, transgender, and gender-nonconforming individuals.

Classes

Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

A Series of Accidents

Olivia Kung

A series of mesmerizing animations that change dynamically according to Perlin noise.

https://oliviakung.com/blog/icm12

Description

All of the animations presented were accidental. Multiple animations were created, but the outcomes never matched the intention. I created an animation (or many) every day for a couple of weeks using p5.js. Each animation was based off of the last and all of the animations used Perlin noise, which is a gradient noise or a more organic random form. From the series of accidental animations created, a select few were chosen in order to show a progression.

This is a visual piece, with no interaction. It is meant to be watched.

Classes

Introduction to Computational Media

Data Viz: reimagined

Assel Dmitriyeva

Data visualisation: reimagined. Persistence of vision (POV) creates optical illusion of 3D globe with data points.

https://github.com/xoxoaseka/globe

Description

Persistence of vision (POV) is an optical illusion that occurs when visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. Project uses this effect to create a new way of data visualization of geographic data. It can be as well used as animations display instead of conventional monitors.

Classes

Prototyping Electronic Devices

8 Sounds of the Nature

Sid Chou, Chenhe Zhang, Sachiko Nakajima

Ancient Chinese Philosophy expressed with immersive sounds by touching different objects.<br />

http://chenhezhangnickitp.hosting.nyu.edu/intro-physical-computing/final-week-pcomp-project-prograss/

Description

Chinese musical instruments were traditionally grouped into 8 categories known as bayin (八音). The eight categories are: silk(strings), bamboo(flute), wood(percussion), stone(percussion), metal(bell), clay(ocarina), gourd(sheng) and leather(drum), based on the material. They are also assigned to 8 phases and 8 directions in Taoism. Inspired by this philosophy, Japanese karesansui(rock garden) and Chladni Patterns, we are presenting these 8 natural materials on a round table, when audience touch the object, a sound will be generated, also based on the sound's frequency and speaker's vibration, a Chaldni pattern will be formed on a metal plate in the middle of the table. We are considering using headphones and one user at a time to let them be more immersive into the installation.

Classes

Jane

Ming Pu Shao, Ada Jiang, Wannapa Pokakunkanon

An interactive and immersive sound experience of a future therapy program guided by artificial intelligence, Jane

https://editor.p5js.org/ada10086/sketches/HyQ0lEOyE

Description

Jane is a future AI therapy program. It has largely improved the emotional states of the population. However, through learning human emotions during sessions, Jane has encountered some issues with certain people who do not respond positively to the program. As Jane is programmed to help people rid of negative emotions, she developed a highly advanced technology that will put them into an eternal slumber and their minds will be uploaded to a world where they will live a perfect life where everything will be just as they want them to be. Everything in this new world, their sole purpose of existing is to make them happy.
Interaction: User signs waiver before the session. During the session, user will face the decision of whether to have his “mind uploaded” to the perfect world, or to shut down the program using the emergency deactivation instruction provided. Depending on which path the user takes, Jane will produce different results.

Classes

Introduction to Physical Computing

Tubeman is happy!

Xiran Yang

“Tubeman is happy!” is a tubeman-theme gif booth that is made of an interactive web application, a (web) camera and a background board. The users can use it to create, download and share gifs of themselves moving like a tubeman.

https://xiranisabearblog.wordpress.com/2018/12/05/tubeman-is-happy-live-web-final-project/

Description

Tubeman always moves in an weird yet entertaining way. It shares some magical happiness through its movements.

“Tubeman is happy!” is a tubeman-theme gif booth that is made of an interactive web application, a (web) camera and a background board. The users can use it to create, download and share gifs of themselves moving like a tubeman.

By encouraging the users to imitate the tubeman and enabling them to create and share gifs of themselves moving, “Tubeman is happy!” is trying to make people happy while allowing them to share that happiness to others.

Classes

Live Web

The Body Pillow

Jacquelyn Liu

The Body Pillow is a speculative design that explores how can an object made out of synthetic human skin can fulfill our emotional and physical needs for human touch.

https://tissu.tech/

Description

The Body Pillow is a speculative product design set in a future where we can scalable and ethically create realistic, synthetic human skin. From the speculative fiction side, the project extrapolates on recent developments in 3D printing biological tissue, like human skin, and explores (as explained in the accompanying website: https://tissu.tech/) the potential for synthetic human skin to be incorporated into product design – specifically, as therapeutic objects that can satisfy the innate, but often overlooked, need for human touch.
The concept of the pillow builds off of studies in psychology that suggest the materiality of skin-to-skin touch, i.e., warmth, softness, and the detailed texture of skin, are key for evoking the benefits of touch, like release of oxytocin, relief from stress and depression, and forming secure social bonds.
From the physical side, the Body Pillow exists as a tangible, interactive object to help an audience imagine how the speculative product can be used in day-to-day life. The pillow is covered in “synthetic human skin” (for this prototype, peach-colored latex sheeting) and uses subtle light, heat, and vibration cues to induce feelings of an actual touch interaction between the pillow and the user.

Classes

Citizen Science: Biotechnology, Citizen Science: Biotechnology, Introduction to Physical Computing

Intelligent Selfie Filter

Chian Huang

This intelligent filter will recognize user's emotion and generate different filters

https://

Description

This intelligent selfie filter is based on user's emotion. Normally, the user has to select a filter style before or after taking a selfie. What if the user is able to take a selfie, and the intelligent selfie filter is able to recognize their emotions (facial expressions or gestures) and generates a corresponding filter style based on the user emotion.

Classes

Machine Learning for the Web

Constant Lineation

Casey Conchinha, Mark Lam

Exploring how a simple line can be individually expressive while also acting as a segment of a communal artifact.

https://communalline.markofthelam.com/spiral-control.html

Description

Sparked by the surrealist art game exquisite corpse and the rule based drawings by Sol Lewitt, this project to explore how individuals can make something as minimal as a line while allowing for individual expression. This project uses digital tools to create a primal experience for those inside the installation and the audience outside.

This project explores how individuals are able to draw a line with tight constraints. When a line is completed it is joined with the previously drawn lines into a gestalt communal artifact that represents a history of all those who have drawn before. The shrouded environment creates a hyper-personal ritual for drawing a line but creates a collective experience. The mathematical concept behind the project considers properties of a continuous line that grows with user input.

Constant Lineation asks how a person can contribute to history given tight constraints.

// Technical aspects

Sofware: This project uses P5.JS drawing tools to save vertices to Google Firebase. Drawers are able to draw a line to connect two points on a canvas using their fingers or a vocal input. Their individual line is appended to the community line which spirals around the installation environment and ambient music notes are generated from the line data. The output resembles a constellation which is further pushed by the physical components.

Physical: The physical installation creates a cave like environment consisting of a 2.5 ft x 2.5 ft x 5 ft shrouded structure which has a spiral line projected on the top and sides of the enclosure. The material is translucent allowing for double sided projections so both the drawer and passerbys to view the drawing. Inside the structure is a tablet for people to draw a line via touch interface or audio recording and speakers to play back sounds generated from line data.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing, Socially Engaged Art and Digital Practice

Feeling in the Time

Khensu-Ra Love El, Raaziq Brown

America is going through a chaotic time, we want to know how YOU feel about it?

https://github.com/raaziqmasud/Feeling-in-the-Time/tree/master/FITT_Final%202

Description

America is in a strange place. Day-by-day it feels like we are falling further and further into a dark hole. Since Khensu-Ra and Raaziq have started their tenure at ITP, the media has consistently covered devastating events on a national level. This coverage is happening at such a consistent rate that negativity, catastrophe, and poor country leadership is becoming normalized. In this project, we plan on presenting the participant with audio clips of current events of the past 4 months and logging their emotional response of said events. We will then force the participant to consider their role and action in regards to the current social, cultural, and political climates of the U.S.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing