Generative Photography (Silver Prints)

Nuntinee Tan, Yuguang Zhang

Coming full circle with our visual perception through pinhole photography and GAN videos – silver prints and visual projection.

https://

Description

Pinhole photography: an attempt to recreate the physical reality, less subjective to an individual's perception.
GAN videos: an attempt to generate something from its latent space, the essence which makes something the thing itself.
What if we combine them? What does our reality boil down to?

Classes

The Neural Aesthetic

Death is imminent, but let's have fun!

, Mingxi Xu, Nicholas Grant, Paulami Roychoudhury, Tirta Rachman

In this post-apocalyptic four-player co-op communication-based game, players must save themselves by fixing a spaceship to leave the Earth.

http://nickbgrant.com/2019/11/07/final-project-description/

Description

“Death is imminent, but let's have fun!” is a four-player co-op communication-based game where players attempt to save themselves from a post-global warming apocalyptic world. The Earth is breaking apart and all of the humans have left except for the four people playing the game. Players will be given individual instructions that they will need to pass on to their team members to execute in order to fix the ship.

– Built by Nicholas B Grant, Mingxi Xu, Paulami Roychoudhury & Tirta W Rachman.

– Mentored by David Rios

Classes

Introduction to Physical Computing

ITP – Gesture Map

S.J. Zhang

A 3D map of the Interactive Telecommunication Program (ITP) at NYU, controlled by body movement.

https://

Description

Project done in openFrameworks, detecting body movement with react and processed in OpenCV.

Classes

Sensing Machines

OneManBand

Dingwen Kou, Sarah Peng

Onemanband explores our modern relationship with music, sound, and the tools we use to make music, funneling the concept of music through a VR DAW (digital audio workstation) environment to create the Tiltbrush/Ableton hybrid that avant-garde SoundCloud artists dream of.

http://www.sarahspeng.com/onemanband

Description

The phrase “classical music” probably makes you think of the instruments associated with it: a piano, a flute, or whatever instrument you learned to play as a kid. What about avant-pop, glitch hop, grime – what does that look like? As the form of music itself has become more abstract, rules being broken with every new subgenre formed, so too has the concept of fixed “instruments” broken down. Onemanband is about the abstraction and deconstruction of contemporary music trends. It is based on our interest in making a music creation program that strips away the clunky, uninviting DAW interface. Onemanband was made in Unity with the SteamVR SDK, and it communicates with Ableton Live through OSC messages that are run through LiveGrabber, a series of Max For Live plugins. The samples used in the original project are from a number of royalty-free sample packs from LANDR, and the music video in the recording studio scene is SOPHIE's “Faceshopping”.

Classes

Immersive Experiences (UG)

Public Message

Adrian Bautista

How do physical locations and augmented reality shape public discussions?

https://www.publicmessage.art

Description

Public Message is a WebXR, browser-based augmented reality (AR) web application that allows anyone to start and respond to message threads tied a physical location. The project explores how “public” augmented reality space can be and how physical geolocations affect and are affected by the online discourse tied to it.

Classes

Socially Engaged Art and Digital Practice

Shadow Wall

Ashwita Palekar, Cy Kim

A two-way wall that detects the intersection of two people's shadows to trigger music.

https://cykimblog.wordpress.com/2019/11/18/pcomp_final-in-progress/

Description

Using shadows as a medium for creating music, we encourage two people to stand on either side of a projection screen and move together to create different sonic outputs. The location and the size of the intersection of shadows will vary the tonal qualities of the music.

Classes

Introduction to Computational Media: Media, Introduction to Physical Computing

Sacred Temple of Cerebral Femininity

Alizarin Waissberg

An immersive environment using light art and unexplored forms of synesthetic interactivity to invite a performative ceremony celebrating the cerebral aspects of femininity

https://www.alizarinz.com/sacred-about

Description

> Encrypted figurative art to be explored and revealed with uniquely designed light sources and sound reactive projection

> Additional layer of information and interaction is revealed via a simple web interface + QR codes

> The themes are inspired by feminine inventors who shaped today’s technology and science.

The upcoming iteration of Sacred Temple of Cerebral Femininity is an enhanced, optimized version of this documented version.

The new version puts the viewer in the middle, and turns them into an active participant, if not a performer. They’re invited to interact with the environment in several ways:

> Browse the environment with their phones and discover hidden layers of info and interaction

> Pick up the pulsing lamp and view themselves and the artwork in a new light

> Place their phones in the holder above the center mirror, and allow themselves to “self-center” and reflect on their divine feminine side, while they’re sitting on a throne

Classes

Light as a Medium of Art: Ways of Seeing Now

Tangible Dynamics

Alvaro Lacouture, Nicole Ginelli

A real-time 3D tabletop experience controlled by motion tracked light-emitting orbs.

https://www.notion.so/nicoleginelli/Pcomp-Final-e246cf878d1b41d78318e09facf90bf6

Description

A physical 3D viewing experience/ table projection that reacts according to the position of two illuminated objects (12″ LED sphere, 8″ LED sphere) and outputs real-time 3D particle animations. Tracking the control objects is done with a Kinect. Visual rendering is done by a real-time game engine (Unity), while data communication and video mapping is controlled with Touchdesigner. LEDs within the control objects are controlled via Arduino.

Classes

Introduction to Physical Computing