The Trace.

The Trace is the project combined ICM and PC, and I try to capture the proof of existence with this project.

En-Tung Liu

https://www.youtube.com/watch?v=064WTEDT5nI&feature=youtu.be

Description

This project comes from questions: how can people exist, and how can existence be proven? So I combine the idea of long-exposure in photography with the p5 sketch and set the installation in a dark place. When the audience triggers the sketch, it will start to capture the audience's movement and draw the light trace on the dark canvas, and when the audience leaves, the trace will disappear.

ITPG-GT.2301.00002, ITPG-GT.2048.00005
Intro to Phys. Comp., ICM – Media
Performance,Art

Historia

A world-scale augmented reality historical walking tour that sheds light on the history of Downtown Brooklyn through archival photographs, ambient audio, and informational signs.

Ethan Printz

https://www.youtube.com/watch?v=l8aZH3OoNCo

Description

Historia is an fully realized augmented reality walking tour that uses Apple's ARKit and its newly released ARGeoTracking API to create a world scale experience on the streets of Downtown Brooklyn. It has a 3D diegetic interface that integrates itself with the physical surroundings of the sidewalk to provide educational information about the neighborhood's rich history.

Across the neighborhood pops up stands that show photos, soundscapes, and videos sourced from historical archives at the New York City Historical Society, New York Public Library, New York City Transmit Museum, and Museum of the City of New York.

In addition to the information available by looking at and tapping on the 3D photo/audio/video markers (date, source, and 2-3 sentences of context), there's also in depth research presented on info boards next to the neighborhood's most notable landmarks like the demolished Albee Theater and the old City Fire Headquarters.

Through all this media and information, the walking tour attempts to shed light on the past of a neighborhood that has in recent years experienced rapid change and massive redevelopments.

IMNY-UT.220.001, IMNY-UT.220.001
Topics in Computation and Data: New Realities (UG), Topics in Computation and Data: New Realities (UG)
VR\\\\\\\\\\\\\\\\AR,Education

The Building LEEL

We invite users to our Building of moments. Space in VR where ‘Memory’ and ‘Imagination’ meets.

Kevin Lee, Hyunseo Lee

https://www.youtube.com/watch?v=33EJyZ3AkGg&feature=emb_title

Description

Most of the VR contents are focused on game and activity. Our priority is feeling and emotion instead. So we wanted to create secure space in the VR World. For us, the most secure space was in our memory. Sometimes, Space in our memory feels like a refuge. We wanted to exhibit this intact space to the public.

This is a experimental Art practice created based on the desire to express, the desire to have our own exhibition/meditating space, and our experience of traveling through solitude memories. The Building will show different path and possible future of VR technology for content creators and users.

ITPG-GT.2461.001, ITPG-GT.2098.00005
Desert of the Real: Deep Dive into Social VR (Online), Thesis Part 1 – Research and Development
VR\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\AR

To 100 (Non-existed) Boys I've Dated Before

A Tinder Clone tells my frustrating dating experiences with 100 non-existed men whose dating profiles and stories are machine learning generated online.

Tianxu Zhou, Zeyao Li

https://www.loom.com/share/a8455c5fdfe04fbf9f9adf49d628296c

Description

Men all have a well-framed dating app bio. However, we all had a weird and frustrating dating story behind it. No matter what happened on our date, there's only one ending – we never talked again.

The project explores using existing datasets on the Internet and brings awareness of dating data privacy to the audience.

Swipe! Use it as a regular Tinder. If you swipe right, you will get my dating story with the man you matched. The chat stores all the men you connect with and the dating story behind them.

ITPG-GT.2536.00001
Programming from A to Z (Online)
Machine Learning,Narrative/Storytelling

Sensor Battle (Star Wars Edition)

Remotely controlled synchronous RC car battle entertainment

Minyoung Bang, Rui Shang, Sara Ro, Yifei Gao, Zhaozhi Liu

https://vimeo.com/488984000

Description

In the spirit of COVID-19 remote learning, we wanted to create synchronous entertainment done remotely – the first ITP Sensor Battle. We are a group of 5 members located in 13-hour-difference time zones and we created a live sensor battle entertainment connected via UDP server. This is a match among 3 players to determine the best and strongest sensor. 3 players, in the USA, are battling with 3 different sensors – joystick, gesture and muscle sensors – connected to the battle (UDP) server to control their respective RC cars in Beijing battle ground. The battle ground and competing RC cars are in Beijing and players and their sensors are in the USA.

The team ideated 4 different gameplays to determine the battle, but after putting to the vote to the ITP class of 2022, we decided on the Paintball gameplay. Each RC car has a canvas and a paint gun mounted; and the players eliminate the others by shooting the paint on the other players’ mounted canvases.

Technicality aside, we imagined ourselves as extraterrestrial beings representing different sensor communities. The Sensor Battle is taking place at Star-dium stadium on the remote frontier planet of Batuu. Hope you enjoy! *Vulcan Salute*

ITPG-GT.2734.00001, ITPG-GT.2301.00004
Live Web (Online), Intro to Phys. Comp.
Performance,Play/Games

KameHameHa Ball

The KameHameHa Ball is an interactive sphere that inspired by Dragon Ball Z.

Chenyou Lee

https://vimeo.com/489948512

Description

How to use:

1. Put your left hand on the hand shape of the sphere. Starting from your thumb to your little finger one at a time, pressing down the sensor on the finger tips.

2. When pressing down the sensor, it will activate one set of the LED inside the sphere. And also activate the animation on the monitor.

3. Each sensor controls one set of LED and a clip of the animation. At the end when you are pressing down all five of them, you will complete the “Kame Hame Ha.”

ITPG-GT.2301.00001
Intro to Phys. Comp.
Performance,Play/Games

Sound and Visual Bender

Bending sounds, color and form with our bodies.

Natalie Fajardo, Rebecca Melman

https://vimeo.com/489637134

Description

In Sound and Color Bender, we explore the relationship between the movements of our bodies, color, form and sound. This project is the beginning of what we would like to be a tool for performers to use to create music and visual art simultaneously. What is the connection of the gestures of an arm moving, to the frequency of a melody, to a visual pattern on a screen? While we are based on opposite sides of the country, Natalie and I worked together to create a glove that responds to the movement of the user’s hand. We used the micro controller’s built in accelerometer and gyroscope to measure the tilt and acceleration of the hand, which sent those values to audio and visual software. The project’s current state provides a meditative space, with stimulating visuals and an airy, atmospheric audio experience.

ITPG-GT.2301.00002
Intro to Phys. Comp.
Performance,Wearables

Building Blocks

Building Blocks deals with the effects that every building and its height creates on the surrounding area

Dalit Steinbrecher

https://youtu.be/I8vpF_c4TmA

Description

Walking in the streets of New York made me think a lot about cities. Every building that is there (especially the big ones) has a direct effect on me: the light that I see or don't, wind that I feel, small or big shadows in hot days – are all effects of the size and height of every building and their position.

Building Blocks deals with the effects that every building and its height creates on the surrounding area of the city. Does it block the sun and because of that the street is darker? Or colder? Does it block the air? Is there less grass because of it? In my project every wooden block can block something essential.

The project is divided into two diminutions: The screen and the physical dimension. The

The physical dimension was a surface and 12 wooden blocks that presented buildings. The screen was an illustration of a “city” without buildings and air and light graphs. The physical dimension effect directly on the screen. Each and every building that the viewer will put on the surface changes the illustration on the screen. The light, the air and the grass will be reduced with each building that will be put on the surface. The building heights and location also affect the illustration on the screen.

This project talks about communication between the physical and the computer. In Building Blocks I want to illustrate the effect of buildings to show the effects and change the height building has on essentials that we do not always see but can affect us as people that live or

ITPG-GT.2301.00007
Intro to Phys. Comp.
Culture,Play/Games

SEEN

I see and I exist, no fears to be naked, no absolutes in black and white.

Zhuolin Wu

https://youtu.be/IeNJmdwtiRI

Description

This is my semester-long project of my Fall 2020 at ITP, which involves a bunch of eye symbols and graphics, expressing the theme: Looking for a witness of life. Inspired by Katy Perry’s 5th studio album , a underestimated pop records that kept me being alive, got me thinking in depth, and stimulating my souls and energy.

I deconstructed, and restructured the storyline and meaning of each track in this album, collected the lyrics that resonated with me, and visualized them in different forms such as Unity animation, video and audio, projection mapping, installation and graphic art. It was not that easy to show the sincerity and intimacy, not even to mention transferring those memories, emotions and feelings, into programming visual language, physical interactions and fabrications.

Those works speak for me, and by that I want to open more potential connections and communications in the future. Not only the connection to the others who can be your side and ride the journey with you, but also to the self.

Aside from the visual composition, I bring more personalities, narratives, and intimacy into it by etching my own monologue into the piece. Visit the project website for more details about SEEN.

ITPG-GT.2301.00008, ITPG-GT.2005.00003, ITPG-GT.2233.00003, ITPG-GT.2002.00005
Intro to Phys. Comp., CL – Visual Language (Online), ICM, CL – Animation
Art,Narrative/Storytelling

our house: the data that we hold near and dear

Tuning in to other people's houses via unsecured webcams.

Anh Le

https://vimeo.com/489161727

Description

An exploration into the world of found, unsecured surveillance cameras, particularly ones that look into personal spaces, and the implications of viewing these cams and their roles in a socially-distanced world.

ITPG-GT.2301.00008
Intro to Phys. Comp.
Privacy/Security