This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered. | Prerequisite: DM-UY 1133
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
Sections (Spring 2025)
DM-UY 2153-000 (8747)01/21/2025 – 05/06/2025 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Garcia, Diego
DM-UY 2153-000 (12567)01/21/2025 – 05/06/2025 Mon,Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Scott, Seth