Our NYU Shanghai memories in a nut shell(×) in a wooden box(√)
In this spacial time, many of us were trapped in our houses and were not able to return to the campus. Through this project, I want to make miniature version of the things that we miss the most in our campus together,to bging back the memory of being on campus to the users/players.Through some interviews with my friends where I ask them what place or thing do they miss about ab, I gathered their answers and selected several things that I will use different fabrication methods to recreate.
This is a documentary about Shanghai M50 Creative Space.
Nowadays, in this highly developed and fast-paced modern metropolis, fewer people would simply take a scroll and enjoy the art with a serene mood. When it comes of the landmark of Shanghai, what comes to mind are usually either the Bund or these high-rises which represent prosperity. Fewer people would give a thought of those art spaces, yet I think art space plays a significant role in the city. People are just too used to be overwhelming with everyday chores, struggling to make profits. Every practice has to be purposeful and efficient enough; whereas art space is a place where people could slow down their pace, just wander around and truly experience life, exploring something with heart. The reason why I choose M50 is that it is one of the most iconic art spaces in Shanghai. And it is home to a wide variety of galleries and exhibitions. I interviewed different kinds of people in M50—artists, visitors and the gate guard. I learned about their impression on M50 and what M50 means to them. I hope people who come to view this documentary could simply take a short while to enjoy arts.
My project creates an experience of manipulating with the spaceship to wander around the universe and explore diverse galaxies. Users mainly see through a small hole designed for their eyes. Meanwhile, users mainly interact with one joystick to control the direction of the scope, and with the other one, users can target at different galaxies, press the joystick to get the color of the target, and the light in the box will change according. The light is changing as if you are entering the galaxy.
This project doesn't have some profound implication or meaning, just want to create a visually aesthetic enjoyment which is kind of similar to the concept of VR.
The theme I choose for my project is Mom’s Qingming Mochi. In this project, I try to incorporate both cultural and personal aspects. Qingming Mochi is a typical Chinese snack, especially popular in the region where I live. It’s also very meaningful to me because my mom always makes me Qingming Mochi when I was small. I want to build a both informational, aesthetic, and interesting experience for my users. With this idea in mind, I developed mom’s secret recipe part to let my users have a taste of what Qingming Mochi is made of. I also build the choosing ingredient mini-game to make my project more fun. Moreover, I shoot the videos in an aesthetic way to create an artistic environment. What’s worth noticing is that almost all my background music comes from the famous documentary A Bite of China. I hope that it can create a similar atmosphere as the documentary being cultural and absorbing.
Retrive your love for yourself in the journey of epiphany through a series of movements.
Mia Fan, Jannie Zhou
Our project aims to navigate users through our storyline using movements. The setting is the main character commited a suicide and are currently in the ocean. The user will be asked to swim to manipulate a dot with halo on the screen representing the spirit of the character on the brink of life and death. When hitting certain spots on the page, a new webpage will open and the users will be asked to learn some poses like shaking hands and laughing through a piece of memory from when she/he is still alive. After going through all the memory, in the ending page you will be asked to face yourself and use the poses you leared to get out of the sea.
Hogwarts April Report is a data story about Harry Potter Fanfictions during April 2020. The subject of my final project is “Harry Potter Fanfictions”. In the era of the internet, the fanfictions community demonstrates great growth potential. In this interactive data visualization project, based on the most recent month HP fanfictions, I will demonstrate some aspects of HP fanfictions such as relationships, parings, fandoms, and imaginations. I design the website as an online monthly newspaper, it might be more interesting than the pure data analysis.
In this interactive game, the user can control the two stars to move left and right. When the two stars are close to each other, they can fly up together.
This project, Gemini is an interactive game. The user can control the two stars respectively with pressing right arrow, left arrow, and A, D to move them to left or right. However, the user can’t control the stars to go up or down. When the two stars are close to each other, there would be an upward force to make them fly upwards. On the contrary, when the distance between these two stars becomes larger than a certain value, the upward force will disappear and the stars will start to fall down. The stars may also be attracted by the gravitational force of the planets. When the blue star, which is larger, reaches the planets, that planet will be lit up.
30-second VR narratives made from photogrammetry scans of personal spaces.
Celine Yu, Hank D Wu, Jessica Chon, Michael Naimark, Qianyi Chen, Tian Qin, Wenhan Dou, Yayuan Zheng, Yanru Zhu, Zexing Li
The 9 students were asked to reflect on their confinement environments and express their feelings about it. Though they knew the final project would be in VR, they began with conventional photography. They then learned photogrammetry with their smartphones (mostly using Metashape) and how to export to and compose in Unity, while also writing and recording 30-second personal voice-overs and background audio. They also added simple shapes, lighting, and “camera on rails” movement, then exported to stereo-panoramic video, which we titled and uploaded to YouTube as a 5-minute a 3D 360 video.
Special thanks to David Santiano, our Research Associate for Telepresence!
Calming constellation visuals with music using p5.js.
Hsiao Jui Lin
This project is mainly an animated visual representation of constellations. Its goal is to provide easy information on what the constellation 'Leo' looks like while creating a relaxing, calming atmosphere for users. This project is not yet complete. The completed version would hopefully contain all 12 zodiac constellations, a separate song for each constellation and more animation for the stars. The animation's deeper meaning is to convey the philosophical thought that the entire universe is an unending cycle by making the animation itself a loop. As for the technical aspect, this project encompasses the key concepts of Nature of Code, including objects, force, oscillation and autonomous agents.