A Walk in the Woods

A beautiful escape for your cabin fever riddled quarantine brain.

Alexandra Mariamma Mathew

http://imanas.shanghai.nyu.edu/~amm1429/IMA-show-doc

Description

This project was heavily inspired by my love of ASMR and a great need to get out of my house during quarantine. I wanted to create a project that brought together great visuals and soothing audio to take the participant's mind off of whatever may be weighing heavily on them. I this project I aimed for authenticity coupled with a relaxing atmosphere.

IMA/IMB Shanghai
Communications Lab
Sound

Planip

Your all-in-one trip planning station.

Yiqi Chang, Zeping Fei

https://youtu.be/w5wPk8JeJDc

Description

Planip is your all-in-one trip planning station! It allows people to store and categorize all the places, restaurants, hotels, etc that they liked from any platform in one app. Users can select which of these they want to include in their trips, and Planip will generate a trip plan automatically for them. For people who are busy or not good at planning, Planip will recommend ready-to-use trip plans for them according to their preference, trip details can be edited if they wish.

IMA/IMB Shanghai
User Experience Design
Product Design

Digital Shaman

An audiovisual performance that visualizes Korean exorcism ritual and shaman vision.

Jonghyun Jee

https://youtu.be/ttlkgcsyaGo

Description

“Digital Shaman” is an audiovisual performance that is inspired by Korean exorcism ritual and shaman vision, powered by p5.js. My project is largely based on FFT, which constantly analyzes the frequency and amplitude of a sound track (bass, mid range, treble). Those parameters, mapped in certain ranges, give variations for the properties of objects (size, rotation, movement, etc.). The first chapter begins with thousands of tiny particles that move along the canvas like a burning incense, which is often used for rituals in East Asia. As the percussion comes in, geometrical patterns appear and respond for bass, mid, or high frequencies of the track. After both visual and audio components reach the climax, they gradually fade out and leave the incense particles only. I projected this sketch to the wall as stage lighting, and gave a dance performance. It visualizes as if the performer was possessed by the shadow behind.

IMA/IMB Shanghai
Nature of Code
Performance,Art

The Light

A game that you use shadows to control light

Chaoyi Wang

https://drive.google.com/file/d/1bw0cKHkE4T4bMj8oFZzWi8DVhLbYULK-/view?usp=sharing

Description

The Light is a game in which players move their hands to control mirrors and change directions of light beams in a virtual space. There is a board with light sensors, and the shadows will form mirrors that reflect light beams, and the goal of the game is to reflect the light beam to a certain point. Arduino was used to sense the shadows and Processing was used to create the “virtual space”.

*The “Learn more” below will take you to the files and poster of this project*

IMA/IMB Shanghai
Interaction Lab
Play/Games

西河剑器

An algorithmically-generated music visualization in classical Chinese style

Tian Qin

https://vimeo.com/417663011

Description

In my project, I used the concept of spring to create the simulation of the chord, water ripple, water sleeves, curtain, etc. I also combined the flow field, perlin noise, and some other concepts that we learned in class. I think the visual aesthetic that spring create fits the classical Chinese style very well, which is with solidness in softness and softness in solidness.

IMA/IMB Shanghai
Nature of Code
Art,Music

KeyLang

A keyboard typing and language learning phone app

Jessica Chon

https://youtu.be/-DXvHOOlKFY

Description

My project is a mobile game app for the iPhone. KeyLang is meant to train users how to type more fluently in a different language on the phone keyboard. However, it also allows users to practice the second, third, or even fourth language they’re learning. The app offers 3 modes: learn, practice, and speed. In learning mode, users can become familiar with the language keyboard they choose. Once they’ve learned the keyboard, they can move onto the practice games, where they simply practice what they have learned. After completing the practice mode, they can test the speed of their typing in a speed typing game that measures their speed and typing accuracy.

IMA/IMB Shanghai
User Experience Design
Play/Games

EatYou-Gathering Restaurant Recommendation App

Share food! Share joy! I am designing a food-ordering app that tailors generated order to meet customer preference.

Sihao Chen

https://not.ready.yet

Description

The app EatYou aims to integrate food and Internet technology in a new way, so that each foodie can understand their own unique features, care about the taste of friends around them, thus smoothly bring foodies back offline to dinners at the help of interesting web technology to reach the final goal: Share food. Share joy. Believing in the irreplaceable joy of face to face, the app takes the advantage of effective online information exchange and summary, in order to facilitate and generate delightful gatherings.

IMA/IMB Shanghai
Capstone Studio (Shanghai)
ToolService

The adventure of the ball

It's a game tha requires the user to control the ball on the screen through a real ball, and get the ball in the screen to the finish line.

Feiyang Zhuang

https://youtu.be/zoNmoKeuHy0

Description

The real ball that the participant holds synchronizes the ball in the screen. By changing the direction of the real ball, the participant can control the position of the ball in the screen, avoid obstacles and make it to the end.The goal of the game is to find the final treature. By rotate the paper ball, the participant can get a more interactive ane immersive experiences as if he/she is in the game controling the ball.

IMA/IMB Shanghai
Interaction Lab
Play/Games

Trinity

A series of electronic music composition centers on a numerological idea of the number 3.

Tong Wu

https://nyu.zoom.us/j/95950394007?pwd=dTVVVHdBWjY0cy9BbUhwOXhEV3BtQT09

Description

Trinity is an electronic music composition that I composed for my capstone project. The idea of this project initially comes from the number “three”. “Three”is a very crucial idea in the world of numerology. Besides, it has so many derivatives that have been commonly used in our daily life. The term “trinity” itself is derived from the number three, and it has a fundamental influence in the world of religions, especially the Catholic church. The term Trinity has long influenced the world and it has also appeared in some popular culture phenomenon regrading religious studies. For example, Trinity is a major female character in the Matrix franchise. Speaking of that franchise, it is seemingly to tell the story of the Bible in a brand-new way with characters that has biblical or theological references, such as Neo, Morpheus, etc. The term three is also very common in other forms of art, such as theatre, where three-act is a common form to write a play with. It also exists in the realm of other performance arts, such as magic/illusion, where the most ubiquitous way of performing a magic trick consists of three parts, i.e., firstly, revelation, which is the part you show something, secondly, vanishing, which is the part you let something disappear, and thirdly, the prestige, where the vanished object reappear in the most astonishing way. So, in response to these interesting phenomena, I composed three different compositions based on the same theme. I’m trying to put the limit of one theme and show the different moods that the variations of one theme can produce.

IMA/IMB Shanghai
Capstone Studio (Shanghai)
Performance,Art

Behind The Screen

The project is a multimedia interactive installation, taken inspiration from the social media app Instagram, that aims to reveal the negative user experiences that are evoked by social media, including the pressure towards overexposure of user privacy and the anxiety towards the distancing of a social-media self and a true self.

Linjie Kang

https://youtu.be/aT0pH1rIzq8

Description

The project is a multimedia interactive installation, taken inspiration from the social media app Instagram, that aims to reveal the negative feelings that are evoked by social media, including the pressure towards overexposure of user privacy and the anxiety towards the distancing of a social-media self and a true self. Simulating the browsing of Instagram user posts, the project basically detects the existence of audiences and responds accordingly, as the more people come to visit it, the messer the installation will end up, because the infrared detection trigger system is connected to spray painters.

In our age, there’s no way for one to escape from social media. It is true that social media brings convenience to our daily life, however, with it also come various negative experiences. The vague boundary of privacy and publicity in social media which makes people feel insecure and overly exposed has long been a heated discussion, while the forming sharing and posting culture on social media has forced people to go through a self-filtration process where people gradually start to fake themselves on their personal accounts. Due to these reasons, it is common for people to live a masked life on social media where only beautiful looking things are recorded, while the true self that is behind the screen is often hidden.

Based on this life experience, the installation aims to reveal the true anxious emotions people are having that are hidden behind the screen and unseen on social media. The installation explores the exposure of privacy through social media by turning the once virtual and personal information largely public, and it physicalizes the two-folded life people are having online and offline, making the once internal emotions and pressures external and visible to all.

IMA/IMB Shanghai
Capstone Studio (Shanghai)
Art,Social Good/Activism