The adventure of the ball

It's a game tha requires the user to control the ball on the screen through a real ball, and get the ball in the screen to the finish line.

Feiyang Zhuang

https://youtu.be/zoNmoKeuHy0

Description

The real ball that the participant holds synchronizes the ball in the screen. By changing the direction of the real ball, the participant can control the position of the ball in the screen, avoid obstacles and make it to the end.The goal of the game is to find the final treature. By rotate the paper ball, the participant can get a more interactive ane immersive experiences as if he/she is in the game controling the ball.

IMA/IMB Shanghai
Interaction Lab
Play/Games

Trinity

A series of electronic music composition centers on a numerological idea of the number 3.

Tong Wu

https://nyu.zoom.us/j/95950394007?pwd=dTVVVHdBWjY0cy9BbUhwOXhEV3BtQT09

Description

Trinity is an electronic music composition that I composed for my capstone project. The idea of this project initially comes from the number “three”. “Three”is a very crucial idea in the world of numerology. Besides, it has so many derivatives that have been commonly used in our daily life. The term “trinity” itself is derived from the number three, and it has a fundamental influence in the world of religions, especially the Catholic church. The term Trinity has long influenced the world and it has also appeared in some popular culture phenomenon regrading religious studies. For example, Trinity is a major female character in the Matrix franchise. Speaking of that franchise, it is seemingly to tell the story of the Bible in a brand-new way with characters that has biblical or theological references, such as Neo, Morpheus, etc. The term three is also very common in other forms of art, such as theatre, where three-act is a common form to write a play with. It also exists in the realm of other performance arts, such as magic/illusion, where the most ubiquitous way of performing a magic trick consists of three parts, i.e., firstly, revelation, which is the part you show something, secondly, vanishing, which is the part you let something disappear, and thirdly, the prestige, where the vanished object reappear in the most astonishing way. So, in response to these interesting phenomena, I composed three different compositions based on the same theme. I’m trying to put the limit of one theme and show the different moods that the variations of one theme can produce.

IMA/IMB Shanghai
Capstone Studio (Shanghai)
Performance,Art

Behind The Screen

The project is a multimedia interactive installation, taken inspiration from the social media app Instagram, that aims to reveal the negative user experiences that are evoked by social media, including the pressure towards overexposure of user privacy and the anxiety towards the distancing of a social-media self and a true self.

Linjie Kang

https://youtu.be/aT0pH1rIzq8

Description

The project is a multimedia interactive installation, taken inspiration from the social media app Instagram, that aims to reveal the negative feelings that are evoked by social media, including the pressure towards overexposure of user privacy and the anxiety towards the distancing of a social-media self and a true self. Simulating the browsing of Instagram user posts, the project basically detects the existence of audiences and responds accordingly, as the more people come to visit it, the messer the installation will end up, because the infrared detection trigger system is connected to spray painters.

In our age, there’s no way for one to escape from social media. It is true that social media brings convenience to our daily life, however, with it also come various negative experiences. The vague boundary of privacy and publicity in social media which makes people feel insecure and overly exposed has long been a heated discussion, while the forming sharing and posting culture on social media has forced people to go through a self-filtration process where people gradually start to fake themselves on their personal accounts. Due to these reasons, it is common for people to live a masked life on social media where only beautiful looking things are recorded, while the true self that is behind the screen is often hidden.

Based on this life experience, the installation aims to reveal the true anxious emotions people are having that are hidden behind the screen and unseen on social media. The installation explores the exposure of privacy through social media by turning the once virtual and personal information largely public, and it physicalizes the two-folded life people are having online and offline, making the once internal emotions and pressures external and visible to all.

IMA/IMB Shanghai
Capstone Studio (Shanghai)
Art,Social Good/Activism

Alternative Sound

Perceive sound with different brain processing system and unique facial organizations.

Chun Song

https://youtu.be/RRcQUk1uFxQ

Description

Wales' songs are so spaced out to hear that what sounds like a gigantic, drawn-out and endless moan is perhaps only one consonant to them. Similarly, a bird with a high-pitched and agitated sing may perceive us as we perceive the whales. It's difficult to perceive each other with one's constant time.

Between the limits of document and fiction, the project creates a semi-fictional narrative which simulates an extraterrestrial creature with different brain processing system and unique facial organizations. Human audiences can only try to understand what it hears with their limited cognition.

IMA/ITP New York
Math for Artists, Sound in Space
Sound,Performance

PetGo

An application designed to provide tailored taxi service specifically for pets and pet owners

Xinye Jiang

https://wp.nyu.edu/xinyejiang/2020/05/12/ima-capstone-video-link/

Description

In 2019, China’s market for pet-related businesses generated a revenue of 190 billion yuan or 30 billion US dollars. At present, there is estimated to be 248 million pet dogs alone across the entire country. Chinese pet owners spend approximately 5000 yuan or 700 US dollars yearly on their pets. This presents a good opportunity for a pet-related business to establish itself. The project is an app that is centered around providing transport service that is centered around the convenience and safety of pets and pet owners. At present, ride-sharing apps like Didi do not have explicit policies about pets riding in their cars. Therefore, pet owners looking to travel with their pets are often faced with the inconvenience of having to communicate with the driver first which can be a complicated, anxiety-riddling, and stressful process. Some customers are flat out rejected, while some customers are asked to pay exorbitant fees to allow their pets to ride in the car. Some owners are concerned about the safety and comfort of their pets because they often have to adjust to the size of the car, instead of the other way around. This creates a unique opportunity to provide a transport service that will fill this potentially lucrative niche. The project, since it is similar to a ride-sharing app, will serve as an intermediary between drivers and customers. The goal is to ensure that both drivers and customers are happy with the price that is set for the service. Additionally, to add to the convenience of the customers, safety and comfort features for them and their pets will be provided in the form of pet car seats and pet safety belts. Some cars may also be fitted to have a bigger space for transport of large pets. Pet owners will not necessarily have to ride with their pets as the project is looking to partner with grooming and pet shops and veterinary services and hospitals to provide pet transport service for the convenience and safety of pets and their pet owners. Customers will be assured that their pets are safe because the service is ran by pet owners and is for pet owners.

IMA/IMB Shanghai
Capstone Studio (Shanghai)
Art,Product Design

Expression

real-time timbre control using machine learning powered pose detection

, Alex Wang

https://www.youtube.com/watch?v=6BUvYAUamE0&feature=emb_title

Description

Expression is a p5 sketch that allows you to control musical timbre using body position, along with a built in music synced visual for a song I produced for the Software Music Production course at steinhardt.Tone.js enables a music synced animations and lyric subtitles as well as the ability to assign different stem tracks to their own effect plugins before routing them all into the master track. Posenet from the ml5 machine learning models gives access to body positions which is then passed to manipulate the cutoff values of three lowpass filters each corresponding to a specific track: vocal, drums, or lead.This project originated from a previous project where I used the ml5 model to create a rhythm game, but I decided to add tone.js and change this towards a more musical direction. This can be used for musicians either for production or for live performances, there are countless possibilities for musicians to naturally interact with this program and express themselves in a electronic setting.

IMA/ITP New York
The Code of Music (UG)
Machine Learning,Music

Flower of Answer/东南西北

A fortune-telling origami game.

Chenlan Yao

https://youtu.be/MR_NNeKcGd4

Description

东南西北 refers to an origami game that I used to play when I was a kid.

This project is aiming at expressing a kind of nostalgia and share old happiness with my audience. During my further research, I found out that this origami game has some fortune-telling meaning in some Western cultures. Therefore, I created an interactive experience in which the audience can ask any question, and the origami will offer the answer. I was trying to rebuild my memory of those good old days with new ideas of interaction based on the combination of different cultures.

IMA/IMB Shanghai
Interaction Lab
Art,Play/Games

The Fireboy and Watergirl

It will bring back your childhood memories.

Helen Dorjderem, Jessica Dong

https://drive.google.com/file/d/1eGfhwW4YjUEfyZeQFYsPLrMZy_COyvnb/view?usp=sharing

Description

This is a 2020 version of the Fireboy and Watergirl game that was popular in the early 200's. The earlier version only allowed users to play from one device, but we can't do that anymore in this difficult situation as everyone is in different places. We tried to create version of this game which allows users to play remotely during this pandemic.

IMA/IMB Shanghai
Creative Coding Lab
Play/Games

Around the World

Take a tour around the universe through manipulation of your hands.

Zain Majid

https://drive.google.com/file/d/1PcNoR9BQqLhIkGLlFSkKLdTVitm0yMXb/view?usp=sharing

Description

The Leap Motion Controller is a world-class tracking module that uses your hands to move around on the screen. My project takes the user around the world through the manipulation of my very hands. Had this been in person, it would have allowed the user to use their own hands to travel wherever they would like to go.

The first half of the video takes the user through the universe via an application called Exoplanet. Shortly thereafter, they are taken around the world to admire the wonders of the world as shot by Google Earth. All edits were completed in Adobe Premiere Pro, using visual effects and manipulations learned in my Live Video Performance Arts Class with Professor Max Nova.

VR\\\\AR,Art

Fountain of Interaction

Fountain of Interaction aims to redefine public space by bringing human body as means to interact with the fountain

Radek Sabatka

https://youtu.be/xnneU6pecDg

Description

Modern interactive devices conquered our personal lives. Every time we leave our house, we double-check whether we have our phones with us – everyone’s nightmare is no longer a spider in a bed but phones with no charge. Yet, modern technologies of the 21st century often pay no attention to public spaces (they look exactly like 100 years ago). While thinking about a public space and what could be done about it, I came across fountains as they belong to the dominant features any city or town. Although fountains changed in the past, namely through “live performances” with music, an individual’s input and thus the interactive experience is unfortunately still absent.

Fountains are often beautiful addition in public spaces, yet not a very engaging one as everyone usually loses interest after a short time. Therefore, I decided to bring our public squares to the 21st century by proposing an interactive fountain. Anyone who passes by can interact with this fountain by moving their hands. The water streams then respond adequately by changing the angle of water, or water pressure. This is the Fountain of Interaction.

IMA/IMB Shanghai
Interaction Lab