Category Archives: Class

Lest We Forget

Todd Bryant

Lest We Forget is a video sculpture that serves to remind human kind about their impact on the earth while counting down to the end of the current civilization via their own devices – over population, climate change, depletion of natural resources.

Description

Lest We Forget is a video sculpture that serves as a reminder of the destruction man is inflicting on the natural world around them. The project will count down to an estimated moment when civilization must change because society as we are currently experiencing it can no longer function. The end date will fluctuate in real time as data will be streaming from various international resources on the internet. It consists of three layered semi-transparent LCD video screens. The middle layer is the clock face which will be blurred out at the begin with and coming into focus as time is more relevant and precious. The outer screens will show a representation of earth rotating in real time that will crumble as we destroy the planet.

Where Animals Live

Yuliya Parshina

A portable exhibit that gets kids ages 4 to 7 excited about geography and wildlife, through physical exploration of a giant world map.

http://www.whereanimalslive.com/

Description

Where Animals Live is a roaming experience that pops up in parks, playgrounds, schoolyards, and block parties, to bring delight and spark curiosity about the natural world.

Participants explore a 20 ' x 12 ' world map and use clues to help lost animals return home, while becoming familiar with continents, oceans, and habitats. Electronics embedded in the animals provide real-time feedback when the creature is placed correctly. Young explorers walk away with booklets about their favorite animals, which can be used for further learning online.

An accompanying website prepares kids for the adventure through practice exercises and encourages deeper learning after the in-person activity.

Pippin

Valerie Chen

Pippin is a themed hard cider bar that recreates a series of historical periods significant to the story of cider in America. As patrons navigate the space and engage in symbolic gestures, they experience being a different person in a different time.

Description

Apple trees are extreme heterozygotes: when grown from seed, instead of inheriting the characteristics of their parents, the traits of the new generation are wildly unpredictable. These capricious offspring are called pippins. Likewise, Pippin is a pop-up cider bar that takes on unpredictable forms. The entire space moves through three themes: an indoor garden paradise, a frontier log cabin, and an underground speakeasy. The themes correspond with historical moments that shaped the complicated relationship between Americans and the practice of drinking alcohol. The designs for Pippin's first iteration have been brought to life as a navigable digital environment where users can experience what such a place might look and feel like.

FLOW

Zhenzhen Qi

FLOW is a biofeedback-based 3D Virtual Reality game. Employing a VR headset, wearable sensor, and interactive gaming design, it creates a journey, through self-reflection, to detach from the physicality surrounding us.

Description

FLOW's VR headset and breath sensor system temporarily transports a participant into an alternative virtual world in the hustle and bustle of city traffic, human voices talking, laughing, arguing. Gradually, as the participant’s breath starts to deepen, the city noises are replaced by a soothing binaural sound-wave. The entire city is slowly submerged under an endless ocean gently coming to shore. The opaque sky of stress is washed away by the mild glow of sunset. Through deepened breathing, the participant manifests his or her inner calmness into a virtual sanctuary sustained by wondrous aesthetic harmony.

(m)EatLess

Vanessa Joho

(m)EatLess is a mobile application that uses gamification to influence users to lower their meat and cheese consumption in order to help avoid climate change. The less meat you eat the healthier your green companion, Rimo will be.

Description

Our diets cause more greenhouse gases carbon dioxide (CO2), methane, and nitrous oxide into the atmosphere than either transportation or industry companies. According to the UN, meat production is one of the most significant contributors to climate change. (m)EatLess is a mobile application that is tackling the issue by using gaming tactics to influence users to eat less meat and cheese. Rimo is the character in the app whose health gets affected by the user’s activity level. The more green tasks completed each day the healthier he will be.

Making Things Beautiful / Making Beautiful Things

Scott Garner

This interactive book is a philosophical, theoretical and practical exploration of the difficulties and delights associated with the human drive to create.

http://makingthingsbeautiful.net/

Description

This is an exercise in "writing to learn" as I attempt to codify a lifetime of lessons into a working philosophy for myself, for readers dealing with similar issues and for anyone else interested in the creative process. It would be impossible to write a comprehensive book on the subject, so I focus on aspects of creative work that I have found either particularly difficult or particularly rewarding. These ideas—such as perfectionism, inspiration and resonance—are supplemented by interactive illustrations, work by other creative people and quotes and concepts from artists, philosophers and authors.

IJO

Vitor Freire

IJO is a movement that inspires people to dance in public spaces and engages them as part of a larger experience. It is an experiment in connecting people in different places through movements of the body. IJO means dance in the Yoruba language.

http://ijomove.us

Description

Imagine a group of kids break dancing in a park in New York and another group dancing Capoeira in a square in Sao Paulo. A body representation of each dancer is projected in both locations where either dancer can interact with each other. A dialogue is born between the participants and the interaction of the visual translation of the dancers. Move your body to tell who you are. 
Additionally, a fully customizable dynamic web data stream of the dancers movements is provided to all those interested in building visualizations and applications with the data. The visual component is accomplished through the use of Kinect sensors and projectors while Javascript is used to handle the data stream and interactions. 

DiscoverED student collaboration through interactive syllabi

Sergio Majluf Jadue

DiscoverED is a web app for higher education teachers to create interactive syllabi in a timeline format. It simplifies course resource management and creates a online collaboration space for sharing, thinking and discussing class topics.

http://www.discover-ed.com

Description

The Internet offers a plethora of collaboration and general purpose management resources. The same is true for learning resources in the academic space. Yet most teachers still outline classes in static documents or hard to follow websites. DiscoverED is a new approach; instructors can use this interactive tool for planning courses and collaborative class activities.

DiscoverED renders syllabi as timelines, allowing multiple class units, content resources and milestones to be seamlessly added and managed by instructors over time. With this, students can navigate content and class progress as they zoom in and out, connecting everyone in a space to discuss and collaboratively create and share content.

Qaramon

Wajma Mohseni

Qaramon, which means "Champion" in Farsi, is a game aimed at future leaders of Afghanistan to increase awareness on corruption by enhancing player knowledge in a fun, interactive environment.

Description

In 2013, Afghanistan was declared the third most corrupt nation in the world. Corruption is so pervasive that paying a bribe has become part of daily life. Qaramon is a game that draws attention to the problems of corruption, which affects everyone, by increasing awareness and consciousness among future Afghan leaders, or the 15-20 year old age group. Each level tackles issues including ethics, reconstruction and economics, and allows players to control game direction while keeping the consequences of their actions clear through changing game dynamics, such as body shape and landscape. The final level utilizes collective scores to unify players to achieve a common goal, creating a cohesive system that encourages teamplay and collaboration.

LifeStrand: A Musical Self-Portrait

Negar Behbahani

If I were an instrument, what kind would it be? How would it be played? What are its tones? Its moods? What would I reveal to a new player or one who played me many times?

Description

My thesis project is a musical sculpture and self-portrait based on my nature, body, memory and background, told through the universal language of a music.
The instrument/sculpture's key features are the sound, the screen, and the hair, which has played an important role in all aspects of my life. My instrument connects with the intimate experience of touching my hair, and is a different and new experience, playing and hearing a poetic and feminine instrument.

It's for a general art audience for presentation in an art space.