Category Archives: Class

Transience

Oscar Klingspor

A multi-channel generative music system controlled by vital statistics of New York.

Description

Transience is a generative composition using statistics of births and deaths in NYC to tell a musical narrative of the city. A multi-channel system of speakers plays musical sounds as a child is born or as a death occurs, representing each borough's data. Variables such as gender, birth, death, and location trigger notes to create a soundscape.

OkCarl

Carl Jamilkowski

How would you build a better dating site/app? OkCarl is a research study that tests out how different demographics interact with certain dating site features.

http://www.okcarl.com/

Description

OkCarl is research into how people interact with online dating websites. The success of Tinder demonstrates that smaller, niche dating sites/apps use methods and features that can successfully be applied to the general population.
OkCarl started with researching what these unique features are, then ran experiments to see how participants react and use the features. The experiments collect many data points, serve up surveys to get participant feedback, and allow for participants to run them on their own. It is no frills design-wise, as to not introduce a bias.

MonsterF

Ge Ma

MonsterF is an Augmented Reality game run on Google glass. It use Google glass camera to take the video and then do face detection at real-time to track people's face and replace them into cute monsters. Also can use hand to play their monsters.

themonsterf.com

Description

MonsterF is an AR game run on Google glass. The whole process can divide in to several parts.

1) Realtime Video Taking. Video shot by google glass.

2) Real-time face detection. This game will use JAVA-CV, automatically get all the face in the video, and replace the face a different monster face

3) Users can finger squeeze, stretch, flick monster face, they all can active different effects.

4)Sound and music system

PS:

1) About UI: Because Monster is a game. So the interface will be design very cute and funny, also its very simple and easy to play

2)About UX: User Experience will designed Simplicity and compact, wonderful game and app always very easy to understand and play

Night Witches: based on a true story.

Caroline Sinders

An interactive cross-device story built for mobile and web utilizing interaction design, story telling, and video game mechanics. This is about a real woman named Nadya Popva, a WWII female Russian fighter pilot in the 588th Night Bomber Regiment.

Description

Night Witches is an interactive transmedia and cross device story told through a mobile game and an interactive website laden with information and hidden easter eggs. NightWitches is based on a true story about a WWII Soviet Female fighter pilot named Nadya Popova. NightWitches is built in Unity for the mobile component. By combining game play, interactive video, and audio, I want to create a story that firmly places the user in the role of a NightWitch and explores where interactive story telling can go- beyond making slide shows. I aim to explore, and observe how users can follow the non linear story and the cross device mechanic as well as create an educational and factual but interesting and fun interactive story.

DataFace: left_behind

Greg Dorsainville

DataFace: left_behind is an installation piece that captures the diversity of faces we see when we consume commercial media. Through the process of making, I will examine themes that include bias in algorithms and the nature of diversity.

Description

The installation is designed for a general audience in a space with walls for large projection. It is a series of data visualizations projected on objects and the wall. By using computer vision face detection (and in the process understanding and improving on its default irregularities), I will extract faces from a corpus of commercial media from broadcast television.

This data I am calling a face diet and the installation will show who makes up this diet. The data is projected on objects placed on a tabletop using projection mapping. Animation of this data will be used to demonstrate other themes of the project.

The projection scale of these large datasets gives an opportunity to explore the nature of diversity in broadcast media.

Keigibo

Harry (Chiu-Hao) Chen

Keigibo is a spherical device that captures motion data from the trace of its trajectory when people throw or drop it. Experiments include determining the best material for this "ball", testing the sensors, and visualizing the motion as animations.

http://keigibo.com/

Description

Keigibo is for everyone. It will be comprised of three major components: 1) motion sensor, 2) spherical object and 3) visualized data display. Keigibo will use a tiny Arduino-compatible Spark Core as a micro controller connecting with a motion sensor (MPU-6050). This motion sensor will be embedded in the spherical object to collect motion data as users throw or drop it. In form, the object will resemble a ball to make people feel more instinctively comfortable using it, but I will experiment with the material for this "ball", so it may not look and feel familiar. The relationship between human and nonhuman will be recorded, processed and augmented into a digitized visual representation.

BETULARIA

GJ Lee

A game about hiding.

Description

BETULARIA uses polarity and hiding to challenge a player's sense of awareness.

The player must adapt to a changing environment by maintaining invisibility both to themselves and their predators.

This game was inspired by the studies conducted of the peppered moth (Biston betularia) over the past two hundred years.

Restart Motion

Christina Carter

Restart Motion explores the possibilities for creatively repurposing images abandoned in the digital world. Using images with common objects found on the web, Restart Motion is a tool for creating dynamic animations.

Description

We take pictures to capture a moment but when we upload them to the web, the moment is lost as the picture becomes one of many in a massive catalog of similar images. How can meaning and motion be restored to these abandoned assets? Restart Motion, currently based in openFrameworks, is a software tool for creating animations using common objects in found imagery. Inspired by the process of stop-motion and aperiodic pattern formation, Restart Motion applies the process of repetition to generate a visual form that is far more complex and interesting than its constituent parts.

Last Eats

Colin Narver

When selecting a restaurant, more options doesn't lead to better choices. Last Eats is a mobile web app that helps you choose a single restaurant based on the culinary knowledge, passion and loyalty showcased by your friends and extended network.

http://lasteats.com/

Description

Most restaurant discovery apps operate with the idea that more options are better. Last Eats takes the opposite approach.

By constraining choice to the single most important meal in a given city, Last Eats enables you to demonstrate passion and loyalty towards the restaurants that help define you. Last Eats connects you with your friends and extended network and allows you to see and share your collective choices.

Through radical selectivity, Last Eats lets you discover the most essential, meaningful meals in the most useful way – one restaurant, one city and one choice at a time.

Archetype

Aaron Sherwood

Archetype is an immersive audio/visual installation that explores basic patterns I see in the world.

Description

I find myself (and the world) in a constant, continuous state of change, comprised of ricocheting, interdependent phenomena, that are ultimately beyond my control. My thesis is an expression of this, realized in a generative audio/visual installation. Images are projected onto three vertical 6' x 3.5' pieces of translucent paper hanging from the ceiling, arranged in a circle. Depending on where people stand, the alignment of the screens will be different and different combinations of images between the three screens will emerge. Four audio speakers are placed in a larger circle surrounding the screens.