The mystery machine

Arnab Chakravarty

A mysterious machine full of dials, knobs and controls needs to be unlocked to save the world from digital doom. Are you up for the challenge?

https://www.aboltaabol.me/blog/?tag=Finals

Description

We're building a console that's 2'6″ x 1' 5″ and covering it with buttons, dials, dial gauges, sliders, and bulbs. There will be an ipad masked as an older display screen (under a fresnel lens) and an LED display which give you clues and prompts to a series of puzzles. The goal of the puzzles is to unlock a portion of the console that will “prevent a disastrous computer virus from being released to every computer in the world!”.

The puzzles begin easy and gradually increase in difficulty. Only if you solve all the puzzles do you get the glory of “saving the world.”

*please note, we currently have a staging area under the table outside of the conference room.

Classes

Introduction to Physical Computing

Sirens

Dana Elkis

Since the day I was born I heard a total of 673 minutes of sirens = 11 hours and 22 minutes.

https://pinkeey9.wixsite.com/danaelkisblog/blog/sirens

Description

When a siren goes off, you have 60 seconds to find the safest spot available, it could be the staircase in, a safe-room in your house, a shelter in the building or sometimes just lying on the ground and protecting your head. Then you wait. Waiting in silence for the boom to come.

I edited all these sirens into one long musical piece, Some of the sirens presented in my project are part of the israeli culture to commemorate and some are provided as an emergency warning of a danger like in war times.
For every siren presented I collected all the information I could access . The information contains: the city, address, year, the current event that brought on the siren and sometimes a memory I could recall. The sound of every siren accompanies it’s related data as well as a live surveillance camera documenting the location it was heard in today.

It’s all about this moment of waiting for something to happen.

My project contain 4 main elements:
csv file with all the data that i collected, 11 hours and 22 minutes of sirens in one music piece
8 live cameras from israel (whom i had to hack a little bit to get access to)
And a print version of the sound wave of the 673 minutes of the sirens.
The book will be 800 pages thick, hard cover. Black and white printing. 120gsm uncoated paper.

*the probject runs on a local server on my computer

Classes

Introduction to Computational Media

Memory Monster

Carol Chen, Wenjing Liu

A website to share your memory of childhood and see how your memory and others' will affect how the memory monster looks like.

https://

Description

Human grow, learn and establish their identity through the past stories they experienced and the memories they stored. Sometimes people who has negative past experience want to erase such memories. But should they erased such memories, are they who they were? Based on these thoughts, we want to create a creature whose identities are defined by the collective memories of a group (like ITP). Its characteristics and look will vary based on what users share.

Classes

Introduction to Computational Media, Introduction to Computational Media

How New York are you?

Jenna Xu

Here's your chance to quantify how cool and cynical you've become by comparing your opinions with those of all other New Yorkers—at least, those active on Twitter in 2018.

http://www.xujenna.com/itp_blog/2018/11/26/final-project-proposal/

Description

Recent transplants love to take pride in how much they've assimilated to the city's culture. Well, here's your chance to quantify how cool and cynical you've become by comparing your opinions with those of all other New Yorkers—at least, those active on Twitter in 2018.

The computer will volley hot topic keywords from the past year, and two players will have one shot to prove how aligned they are with most common New York opinions. The closer your response is to the topic, the more points you score— but you have to be quick, because nothing is less cool than trying too hard.

Classes

Programming from A to Z, The Neural Aesthetic

iConcert

Alison Huang

Music your way

https://

Description

My project is “video game controller like object,” but for music. The controller is made with foam for a squishy effect allowing the user comfort while still being durable. There are currently two joysticks on the top a user could control with their thumbs and 4 joysticks on the bottom a user could control with their middle and ring fingers all connected to either a song, tune, or sound effect. Currently, I have the 3 joysticks on the right side of the controller connected to 3 songs and the 3 joysticks on the left side of the controller connected to 3 tunes/ special effects sounds. The project should be user friendly and intuitive to figure out. Each joystick is mapped to volume and speed allowing the user to “remix” the songs. One joystick does not directly affect the other, so all sounds could be played at once at different volumes and speeds. When the joysticks return to a range close to their origin, the sound from that joystick will stop or pause. The joysticks are connected to an Arduino Mega that is connected to p5 through my laptop. This project requires little to no set up, little space, and, most importantly, no mess.

Classes

Creative Computing

Panic Attack

Andri Kumar

My project simulates what a panic attack is like by focusing on the physiological manifestations of a panic attack. Using PoseNet along with other materials, users enter an “augmented reality” in which they can see how their body changes during a panic attack. The purpose of the piece is to reveal to users that while anxiety is a normal human emotion, those that have an anxiety disorder experience anxiety at a much larger scale.

https://itp.nyu.edu/classes/cc-f18/final-project-documentation/

Description

The piece would be presented on a computer screen. Users would sit across from the screen on a chair and put on a pair of headphones.

On the screen, users will first see text that provides a brief overview of the project. Users will be told that they will be entering a simulation that depicts how a body reacts when having a panic attack in a subway. The text will then fade away and footage of the inside of a crowded subway will appear on the screen. Users will see the people in the subway as well as hear the noises of a subway. The background of the subway will fade out into a vignette to reveal webcam footage of the user with lungs, heart, and veins mapped onto their body.

Next, users will the breathing, heart rate, thoughts, and emotions through headphones. The sounds are orchestrated in such a way to depict the changes that occur in these bodily elements during the panic attack. The changes in the physical body parts (heart, lungs, and blood) are depicted through the animation that will play on the associated areas of their body through PoseNet. After roughly 45 seconds of experiencing a “panic attack”, users will see text appear on the screen that explains to them what happened, provides closure, and offers links to mental health resources.

This simulation is almost complete and can be viewed at the project website.

The attached 30 seconds video is a screen recording of the panic attack simulation. During the video, you will be able to hear the audio that depicts the changes in breathing, heart rate, emotions, and thoughts. You will also be able to see the animation that will be applied to a user’s body through PoseNet. The animation depicts the changes in the user’s organs. The user shown is myself. I apologize for the poor video quality. I am currently working on fixing this issue.

Classes

Comm Lab: Hypercinema

Natural Clock

M.H. Rahmani

It's a clock that shows you the time of the day, not some arbitrary number.

https://blog.mhrahmani.com/project/natural_clock/

Description

Natural clock is an “analog” clock that instead of showing hours and minutes, the two hands show the position of the Sun and Moon in the sky. Meaning that the Sun hand would take 24 hours to make a full rotation, and at “12”, it will always be high noon, and at “6” it will always be true midnight.
It uses neoPixels around the face to visualize the length night and day and the horizon.
It uses GPS coordinates to calibrate itself and you can set it to show the time of day anywhere else in the world.

Classes

Food Have Feelings Too

James Baffour, Sama Srinivas, Yulin Lai

The depressing, inevitable truth about life is that at some point people leave, no matter what you have to say about it, but this is our take on a silver lining so that everybody can find companions in their sadness.

http://samasrinivas.hosting.nyu.edu/category/food-have-feelings-too/

Description

This is an interactive storytelling piece that includes anthropomorphic food, food made out of clay, photo sensors linked to an Arduino and the p5.js editor. Users will have to interact with the clay food and the interaction triggered by Arduino and light sensors will activate pre-made animations made in After Effects.

This is for everyone who enjoys food, memes about grumpy old men, annoying teenagers, sad little boys and our visually appealing world and the characters we have created for it. Also, this is for those who can relate to the heart aching pain that comes when someone leaves or is taken out of one’s life, whether surprisingly or expected.

We also wanted to tell funny yet sad stories in a playful way using the skills we’ve learned so far. We wanted to say something about that inevitable truth, but do so in a playful and implicit way that seemingly skims over the true pain that it can cause an individual. We wanted to explore a new interaction with well-known and well-loved foods using the skills we have learned this semester.

We have three anthropomorphic food animated characters that we created for the interaction to compliment.

Storyline: Our three characters are a young, sad boy, a hormonal and annoying teenage girl, and a grumpy, old man. Using these archetypes of people in society, we are going to make scenarios using animation to create the reactions of these characters as the ones they like and love leave or are taken away.

Roger (Doughnut): A grumpy, old man whose super bitter about everything and is very mad at humans picking up his family and brothers in arms because it reminds him of his impending doom.

Raechel (Pizza): An annoying teenager who wants to do nothing but talk about her boyfriends and acts like she doesn’t care if you take her boyfriends away. But now, she has to deal with the harsh reality of life and loneliness.

Ronnie (Dumpling): A sad, lonely boy who has encountered too much loss in his life when it comes to his friends leaving. He has become jaded and thinks that inevitably everybody will leave him.

So how the interaction should work is the user should be prompted by a sign that says something along the lines of “Pick up the food one at a time”. The user can start at any prototype and put on the headphones. It will be pretty self explanatory from there. The user one by one will watch all of the animations and move on to the next prototype if they wish. Hopefully, nothing is broken after the user is done. There is a failsafe in the code to not mess up the interaction if two foods are picked up at the same time.

Pick up a food to try it out! Be warned, they are NOT edible!!

Classes

Creative Computing

Business Fan

Joseph Baker

Bleeding the physical and the digital world together with an iconic folding fan.

https://

Description

Tokyo, Japan

As I was waiting for the train on a hot summer day, I see a business man pull out a discreetly crafted, folding fan. After stepping into the subway, he placed it in his front blazer pocket as the air conditioning took over. This memory is tied to a country where I let my happiness thrive in the face of unfamiliarity.

The allure is finding a purpose in it all. When time is spent questioning what someone wants to do, the physical world starts to peel back little by little like the folds of a fan ¬¬¬–Tucked out of view but not forgotten.

The fan’s projection evokes what it feels like to open yourself to the world. This incorporates depth and brings another dimension. Showing one wave made from a fan has ripples of effects even if it is not in the physical world.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Focus Helper

Jaekook Han

Focus and listen.

https://expandingexperience.kr/ITP

Description

Focus Helper is an installation that helps people reduce the misunderstanding in conversation. Its design is based on people's behavior in conversation. People use their whole face to communicate such as eyes, mouth, ears and facial expressions. So I use a Fresnel lens to magnify their face and limit their visual from interruption of the environment. Also, people who want to understand the conversation, they write the note or recording, so I made an archiving website based on that behavior. The button on the handle activates the p5.speechRecognition. The whole part will make with wood and it has legs, and it also uses a mic, two headphones. The website will make on Github, so participants who come to Winter show can review their conversation after their experience of the Focus Helper.

Classes

Introduction to Computational Media, Introduction to Physical Computing