Keru Wang, Peiling Jiang
Seeking meanings in meaningless is not just about analysing a fish typer but a daily practice shared by all.
Infinite Goldfish is an installation in which a goldfish “types” an “infinitely” long string of letters by unconsciously swimming in an aquarium. Inspired by Infinite Monkey Theorem and Eternal Recurrence Theory, it intends to raise the question of whether meaning does exist by demonstrating an absurd practice of looking for meaning in randomness.
Through Raspberry Pi and Pi camera, a top view of the fish tank is taken and uploaded to a cloud drive for further process every minute. Using Blob Detection, the position of the fish in the aquarium is found and mapped to a specific English letter. The generated string is then passed to a piece of C code, which would create files marking out and counting the meaningful words that appeared in the text. Processing sketches real-time demonstrating the analysis would be shown on monitors beside the tank, and a projector will protect the real-time tracking result to the tank.
World in a Box: From the Aquarium to the Terrarium and Beyond
A screen-based game about the life of a faithful pilgrim.
In the game, the players control a micro creature to move around and gather bricks. The bricks are used to build a tower, which is for these faithful creatures to reach their sovereign patron saint. The protector, or the “god,” protect the creatures from brightness, which can kill them. Players will loose health point if exposed under light, but will get healed around the tower. As players gather more bricks, the tower will become taller, thus enlarging the vision and the map. Players also get to meet more creatures dancing around the tower, worshipping the god. Some characters share stories of the god. Players may feel frustrated due to the difficulty and boredom of collecting bricks, but their sense of mission may grow as they receive stronger gratitude and adoration from other creatures, for that their dream is about to come true. As the tower is finally tall enough for them to reach their god, players have a chance to see who the god is, and what happens at last.
Comm Lab: Hypercinema, Creative Computing
Xinyue Li, Elvin Ou
A kinetic light installation that expresses the motion of ebbs and flows
Light is always perceived as a static element, and we want to break that boundary and explore light in a more vivid vision. The project is to use light as a medium of art through motion and refraction that reveals tangible and natural phenomena like “Ebb and flow”, which is to create a recurrent/ rhythmical pattern of coming and going or decline and regrowth through light.
Light as a Medium of Art: Ways of Seeing Now
It is an interactive artwork involves with experimental animation/videos projected on the screen.
This work is inspired by the cases involved with murders and my study of the trauma experience of female this semester. The experimental videos are created based on the emotional stimulus and empathy I feel from the sources. I create the scenes with both inspirations from the murderers and the victims, and my goal is to aestheticizing the events or to revive a kind of beauty from the cult or underground culture. The first part is simulating the start of a crime in an abstract way, emphasizing the emotional change before someone became a sinner. The second part is an abstract representation of the events applying collages of female figures and borrows the indication of omen from film Carrie to express the catastrophe happens on female. The body parts will transform into celestial planets and introduce the last part out. I’m making a mock interactivity for the last part, in which when the audience’s shadow touches the female body the body will be fragmented. In this part I want to guide the audience into the traumatized world of the victims by letting them “murder” and “fragment” the body, seeing how the traumatizing experience is formed under their influences. This work should be projected on an isolated screen in an environment where the audience could concentrate on the content. The interactivity is mocked so far but I’d like to improve it in the future and it might be showed in public for the passers-by to experience it. I hope this work could arouse attentions of the mental condition of victims who experience trauma after violence.
Comm Lab: Hypercinema
Narciso is an AR mirror that doesn't let you catch your own reflection.
Narciso started as a project to do a comment on vanity. The idea is that, people are only able to catch their reflection for a few moments before the mirror blocks it from them. It works by having a screen behind a two-way mirror and a RealSense camera facing the user. The depth data goes into openFrameworks were tracking and drawing algorithms happen.
Narciso explores AR away from a phone or tablet, and grounds people in the physical world, but augments their experience through a noble use of technology.
At the moment, the tracking is working. In the coming weeks I'll build a mirror-like enclosure and code a few more effects.
Calming device that helps people breathe by following respiration patterns and squeezing a stress ball
Calming tactile interface for patients who are waiting for their oral procedures and their caregivers. This device will be portable so it can be used inside the multisensory room and also it will be possible to use in the waiting area as a way of inviting both patients and caregivers to use the multi-sensory room. The device can be placed in the lap of the user so it will be accessible to everyone including people in wheelchairs.
The user squeezes the stress ball by following the breathing pattern shown in the screen and the goal is to match that pattern by inhaling and squeezing at the same time. This is a calming device and the final form will have an enclosure for the light, probably some vibration to the hand and a secondary user will guide the breathing pattern with their own phone.
Themis Garcia Cadiz
Reading Blocks: A tool to assist in learning sentence structure.
Reading Blocks: A tool to assist in learning sentence structure. Using tangible objects, users can navigate stories by assembling sentences in correct order to trigger animations.
Jiaxin Xu, Rae Ruilin Huang
A dual-player maze game that allow the players communicating between physical and virtual world via light to escape from a dark maze.
Path of Light is a VR game experimenting with the relationship between reality and virtuality. The first player in the physical world will be interacting with an architectural model of the maze using a light torch. Lighting up light sensors along the correct path from the physical maze will show up a glowing light ball on the same location to the virtual maze. The VR player will use the light ball as guidance to escape from the maze. However, all the walls in the virtual maze are invisible but will show up as a blink when the VR player bumps onto a segment of the wall. As the wall blinks once in the virtual maze, an LED light will shine once on the exact same wall from the physical maze. The physical player is able to tell where the VR player is based on which wall is lit up.
Introduction to Physical Computing
Elizabeth Perez, Nailah Davis, Simone Salvo
Commemorating Sandra Bland, “Say Her Name” is an interactive portrait that relies on you, the viewer, to actively speak her name to become fully visible.
Say Her Name” is an interactive portrait commemorating the life of Sandra Bland and confronting her wrongful death at the hands of law enforcement. Your voice and presence is essential to this experience.
Introduction to Physical Computing
Snacks n more!
This project is inspired by the vending machines on the ITP floor that don't work sometimes. We started by creating a sarcasm about the vending machine doesn't give out food but consume the food itself. Then we started to think other possible meaning behind this work. We all have times struggling with out projects in the studio, and sometimes we would go to the vending machine to gain some energy or rewards. Other thank snacks and relaxation, we though about what else we might need. Come laugh out the stress and cheer yourself up!
Comm Lab: Hypercinema