A programming intensive introduction to the creation of computer games. Using mostly two-dimensional sprite-based programming, we examine and experiment with animation, physics, artificial intelligence and audio. In addition, the course explores the mathematics of transformations (both 2D and 3D) and the ways they may be represented. | Prerequisite: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better).
Computer Science (Undergraduate)
3 credits – 15 Weeks
Sections (Spring 2025)
CS-UY 3113-000 (16639)at ePolyInstructed by Romero Cruz, Sebastian