Universe in a Blender (OART-UT 29)

Credits: 4
Dates: Thu

This course invites students to dive into Blender as a playground for experimentation in 3D. Through hands-on exploration of Blender’s many tools, students will push the boundaries of the program and invent and explore unconventional workflows. Emphasis is placed on curiosity-driven discovery, iterative problem-solving, and imaginative uses of Blender to create expressive, illustrative 3D worlds, characters, and animations.
Throughout the semester, students will experiment with modeling, sculpting, rigging, animation, lighting, digital cameras, physics simulations, and rendering techniques to test the limits of Blender’s capabilities. We’ll also explore Blender’s Grease Pencil tool for creating 2D/3D hybrid works and discussing the intersection of these two forms. The focus is on creative play: combining features in unexpected ways and developing personal workflows that unlock Blender’s full expressive potential.