Transductions

Nicholas Bratton

How is time relayed to us through sound and light? Or, what song does a sundial sing?

Description

Transductions is a solar-powered electroacoustic sound sculpture using a gnomon and light sensors to explore the fluidity of time.

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Thesis

restage

Stream Gao

How a computer seeks, interprets internet dance and represents them as an artistic form, a form you can just get, not process.

http://restage.streamgao.com

Description

ReStage provides a new perspective of finding and looking at dance. It generates meta media for dance using web crawling, natural language processing and searching. Then represents these meta media by remixing them into different artistic forms.

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Thesis

PRISMATIME

Melissa Felderman

PRISMATIME is a product that expresses time using ambient colored light.

http://prismatime.com

Description

PRISMATIME is a product that expresses time using ambient colored light. Through fluid color changes, this timekeeping system attempts to ease our tense relationship with time, and maybe help us feel less enslaved by the clock.

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Thesis

Flickering Existence

Chang Liu

Flickering Existence is an artwork that includes a series of portraits generated by a computational portraiture tool developed by Chang Liu that facilitates an intimate experience between a participant and the machine.<br />

http://www.liuchangitp.com/portfolio/flickering-existence/

Description

Flickering Existence is a multi-platform art work that seeks to create an intimate experience between participants and a portraiture engine that generates portraits. The final portraits are collected into a book with personal annotations by the artist.
Each portrait is captured by a camera that acts as the ‘painter’s eyes’. An algorithm serves as the ‘painter’s brush’. Both work together to create an abstraction that emerges into a human form. The final state of the portrait is determined by me, the artist.
With these new computations tools, I hope to capture the specific moment, personality and emotion both of the subjects and me. The portrait’s generation involved music, movement, writing, posture and conversations throughout the process.

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Thesis

Call Me Refugee

Magdalena Kovarik

A mixed media VR documentary collage about a young man that escaped from Syria – this is the narrative of a transition: the unique story of a person who became 'a refugee'.

http://www.magdalenakovarik.com/callmerefugee

Description

Call Me Refugee is a mixed media VR documentary about a young man that escaped from Syria. This is the narrative of a transition – the unique story of a person who became 'a refugee'. The conversation is carried through a collage of images, videos and virtual moments. It is an artistic as well as a journalistic narrative that aims to break through people’s numbness for information and human tragedy. By telling the unique story of Salah, a twenty-five year old man from Aleppo, I hope to humanize humans and fight against the objectification of individuals affected by the current refugee crisis. Over many hours of Skype, Whatsapp and email, Salah told me his story of a long journey that carried him over seven borders, many asylums and a loss of identity. “Now we all have the same name: Refugee” he once told me. Listening to the conversation between two strangers that became friends, the audience wanders through a collage of popping up emails, personal and historic photographs, maps and 3D models. This project is the portray of a person, as well as a story about our globalized world. Where two people meet between the internet and reality.

What makes this project particularly interesting in a VR environment is the spatial possibilities that it offers. It is a dialog between two people that are far away from each other. Locating them on two different sides while keeping the viewer in the middle, this aspect of location and distance can get experienced. The space between the two of them is filled by the story with it’s pictures, videos and maps. In this virtual world emails pop up and the flat sunset on the Skype screen turns into a 360° video of a sunset behind the New York Skyline. 3D scans show the two ends of the internet: my desk and my view inside this computer, inside his world, and his desk, his perspective.

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Thesis

streaming souls

David Cihelna

Streaming souls is a live 360 video performance that connects the audience to the performance space in real time.

https://itp.nyu.edu/thesis2016/project/david-cihelna

Description

Streaming Souls is a short experimental performance streamed live in 360 degrees. The performance space was a 4 wall video projection box built at CultureHub NYC. The audience could impact the performance projections in real time, abstracting and offsetting the cohesion of the videos streamed back at them. Streaming souls explores new ways in which we can share spaces by creating a direct connection to the using 360 streaming. 360 video can translate one space to another, giving the audience direct access to a remote location, and in the process places gravity on human connection rather than entertaining isolation. The project is built on top of a custom 360 web player I built, which is now adapted into a live 360 platform called svrround.

Classes

Thesis, Prototyping Movies

Narrated Reality

Ross Goodwin

A camera, a compass, and a clock that generate stories using LSTM recurrent neural networks based on images, time, and location respectively

https://medium.com/@rossgoodwin/adventures-in-narrated-reality-6516ff395ba3

Description

Narrated Reality is my ITP thesis, a collection of machine intelligence “narrators” that produce poetry and prose based on their environments. The three devices I am creating will be a camera, a compass, and a clock that generate text based on images, location, and time respectively. The text in each case will be printed on large format thermal printers as the devices narrate their environments in real time.

To power the devices' generative capacity, I am training a number of LSTM recurrent neural network models on NYU's supercomputer cluster. However, I will require staging space to complete the physical devices.

I have been constantly fascinated by the possibilities of machines that can learn, and more so by the prospect of tools that could serve to augment our creative capacity. I imagine a future where I can produce a cohesive, textual story by compiling a series of related photographs, or by taking a long walk in my city, and I want to see those possibilities realized. Moreover, as a photographer and a writer, I want to combine two of my favorite mediums in way that redefines each experience as it creates one that's entirely new.

For XStory: I will be screening a film I made with Oscar Sharp, from a screenplay generated with the same LSTM technology that powers the three device: https://vimeo.com/165547246 (password: sunspring)

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Thesis

Dope Engineering + Math Tales

Tanya Campbell

Dope Engineering + Math Tales is an effort to make STEM content entertaining, interactive, approachable and resourceful for underserved students.

http://www.tanyacampbell.space/#/demtales/

Description

Dope Engineering + Math Tales (DEM Tales) is an interactive, animated, STEM enriched mobile platform. DEM Tales is a call-to-action project to give support and an alternative curriculum to underserved students.

Underserved students attend schools that lack extra resources, quality teachers and funding. This results in students not achieving academic milestones compared to students at private schools. Underserved students usually need more support and guidance to achieve these academic milestones. DEM Tales is an effort to provide a resource to these types of students at their convenience, and make a difference in their lives.

DEM Tales contains a collection of animated episodes. These episodes present STEM content in a mixture of popular colloquialisms and interaction. Users are held accountable if they wish to reach the conclusions of each episode. For example, if the user is watching an episode, it will pause at a certain point. The user will be prompted to drag and drop an item to a designated portion on the screen. The episode will not continue until this action is performed.

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Thesis

Immersive Piano Practice

Lirong Liu

It is an AR application that allows pianists to perform in a chosen immersive space so as to enhance their emotional connection to the piece and the composer.

http://itp.nyu.edu/thesis/thesis2016/ll2867/

Description

Other than note accuracy, pianists are taught to have related images in their minds to help them interpret the pieces they are learning. Most practice rooms are stark irrelevant to the music, which leads to improper or emotionally lacking interpretations.

I plan to combine a VR headset with a camera to create a VR application that enables pianists to be in an immersive environment without losing track of keyboards and their hands. Unlike flutes and violins, pianos are hard to move. Thus, pianists barely have a choice on where they play the music.

My target users are beginner and intermediate pianists. The user wears a VR headset and selects a scene inside the application before playing a piece in his/her regular practice room.

The core design features and functionality includes immersive scene playing, scene search and selection, live video stitching between the pre-recorded scene and camera view.

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Thesis

Adeus

Joao Costa

How can I recapitulate the myth of Orpheus and Eurydice in a sound installation within the context of contemporary art movements?

http://itp.nyu.edu/thesis/thesis2016/jmc1148/

Description

The project is a physical sound installation. The piece consists of two metal plates (one brass; one copper) containing musical notation represented by etched dashes. The song is “Valsa de Eurídice” (Eurydice’s Waltz) by Brazilian poet and musician Vinicius de Moraes.
The metal plates are“scanned” by an array of sensors that are attached to two linear actuators, one for each plate. When the system is triggered, both groups of sensors start moving along the plates in sync and play the song. Having reached the end of the plates, the sensors will move backwards and start again. However, since the system is assembled by a human, the array of sensors will slowly begin to move out of sync, altering the overall sound that is played – the assembly is not perfect, mirroring the flaws and entropy inherent to human nature.

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Thesis