Using modern technologies to bring new charm to cultural heritages
This website contains the four projects I have made in Digital Heritage Spring 2020. The first one is the digital sculpture of Hongshan Jade Dragon (红山玉龙) made using Mudbox. The second one is a mobile phone Guidance Application of Guyi Garden (古猗园). The third one is a video of Guangfulin (广富林) filmed by Unmanned Aerial Vehicle. The fourth one is a virtual model of IMA Show exhibition site exhibiting the projects I have made in this course. Overall, these projects combine new technologies with cultural heritage, offering us new insights into heritage preservations and appreciations.
This piece was inspired by many art pieces of self-portraits as well as CHANEL's mobile art project by Zaha Hadid. I'd like to explore the novel utilization of p5 and utilize it as a tool for self-exploration and expression. I state one of my recent idea of becoming an astronaut in the project. Meanwhile, doubting the existence of the idea, regarding it as being put a fish tank on my head. I used the posenet to trigger the transition between different scenarios. I would definitely try to extend the story by adding more scenarios and my ideas in the future.
Join me into a creative experience of the great Hindu goddess of fortune and prosperity, Lakshmi.
This creative project provides an in-depth view that melds both fiction and non-fiction interpretations of Lakshmi, The Great Goddess of Prosperity and Fortune. Of Hindu beliefs, Lakshmi is a goddess respected and loved by her faithful followers for the moral values she holds and implements on others. Join me in this creative experience of the animation I have created to appreciate The Legend of Lakshmi.
An audiovisual performance that visualizes Korean exorcism ritual and shaman vision.
“Digital Shaman” is an audiovisual performance that is inspired by Korean exorcism ritual and shaman vision, powered by p5.js. My project is largely based on FFT, which constantly analyzes the frequency and amplitude of a sound track (bass, mid range, treble). Those parameters, mapped in certain ranges, give variations for the properties of objects (size, rotation, movement, etc.). The first chapter begins with thousands of tiny particles that move along the canvas like a burning incense, which is often used for rituals in East Asia. As the percussion comes in, geometrical patterns appear and respond for bass, mid, or high frequencies of the track. After both visual and audio components reach the climax, they gradually fade out and leave the incense particles only. I projected this sketch to the wall as stage lighting, and gave a dance performance. It visualizes as if the performer was possessed by the shadow behind.
An algorithmically-generated music visualization in classical Chinese style
In my project, I used the concept of spring to create the simulation of the chord, water ripple, water sleeves, curtain, etc. I also combined the flow field, perlin noise, and some other concepts that we learned in class. I think the visual aesthetic that spring create fits the classical Chinese style very well, which is with solidness in softness and softness in solidness.
Trinity is an electronic music composition that I composed for my capstone project. The idea of this project initially comes from the number “three”. “Three”is a very crucial idea in the world of numerology. Besides, it has so many derivatives that have been commonly used in our daily life. The term “trinity” itself is derived from the number three, and it has a fundamental influence in the world of religions, especially the Catholic church. The term Trinity has long influenced the world and it has also appeared in some popular culture phenomenon regrading religious studies. For example, Trinity is a major female character in the Matrix franchise. Speaking of that franchise, it is seemingly to tell the story of the Bible in a brand-new way with characters that has biblical or theological references, such as Neo, Morpheus, etc. The term three is also very common in other forms of art, such as theatre, where three-act is a common form to write a play with. It also exists in the realm of other performance arts, such as magic/illusion, where the most ubiquitous way of performing a magic trick consists of three parts, i.e., firstly, revelation, which is the part you show something, secondly, vanishing, which is the part you let something disappear, and thirdly, the prestige, where the vanished object reappear in the most astonishing way. So, in response to these interesting phenomena, I composed three different compositions based on the same theme. I’m trying to put the limit of one theme and show the different moods that the variations of one theme can produce.
The project is a multimedia interactive installation, taken inspiration from the social media app Instagram, that aims to reveal the negative user experiences that are evoked by social media, including the pressure towards overexposure of user privacy and the anxiety towards the distancing of a social-media self and a true self.
The project is a multimedia interactive installation, taken inspiration from the social media app Instagram, that aims to reveal the negative feelings that are evoked by social media, including the pressure towards overexposure of user privacy and the anxiety towards the distancing of a social-media self and a true self. Simulating the browsing of Instagram user posts, the project basically detects the existence of audiences and responds accordingly, as the more people come to visit it, the messer the installation will end up, because the infrared detection trigger system is connected to spray painters.
In our age, there’s no way for one to escape from social media. It is true that social media brings convenience to our daily life, however, with it also come various negative experiences. The vague boundary of privacy and publicity in social media which makes people feel insecure and overly exposed has long been a heated discussion, while the forming sharing and posting culture on social media has forced people to go through a self-filtration process where people gradually start to fake themselves on their personal accounts. Due to these reasons, it is common for people to live a masked life on social media where only beautiful looking things are recorded, while the true self that is behind the screen is often hidden.
Based on this life experience, the installation aims to reveal the true anxious emotions people are having that are hidden behind the screen and unseen on social media. The installation explores the exposure of privacy through social media by turning the once virtual and personal information largely public, and it physicalizes the two-folded life people are having online and offline, making the once internal emotions and pressures external and visible to all.
In 2019, China’s market for pet-related businesses generated a revenue of 190 billion yuan or 30 billion US dollars. At present, there is estimated to be 248 million pet dogs alone across the entire country. Chinese pet owners spend approximately 5000 yuan or 700 US dollars yearly on their pets. This presents a good opportunity for a pet-related business to establish itself. The project is an app that is centered around providing transport service that is centered around the convenience and safety of pets and pet owners. At present, ride-sharing apps like Didi do not have explicit policies about pets riding in their cars. Therefore, pet owners looking to travel with their pets are often faced with the inconvenience of having to communicate with the driver first which can be a complicated, anxiety-riddling, and stressful process. Some customers are flat out rejected, while some customers are asked to pay exorbitant fees to allow their pets to ride in the car. Some owners are concerned about the safety and comfort of their pets because they often have to adjust to the size of the car, instead of the other way around. This creates a unique opportunity to provide a transport service that will fill this potentially lucrative niche. The project, since it is similar to a ride-sharing app, will serve as an intermediary between drivers and customers. The goal is to ensure that both drivers and customers are happy with the price that is set for the service. Additionally, to add to the convenience of the customers, safety and comfort features for them and their pets will be provided in the form of pet car seats and pet safety belts. Some cars may also be fitted to have a bigger space for transport of large pets. Pet owners will not necessarily have to ride with their pets as the project is looking to partner with grooming and pet shops and veterinary services and hospitals to provide pet transport service for the convenience and safety of pets and their pet owners. Customers will be assured that their pets are safe because the service is ran by pet owners and is for pet owners.
东南西北 refers to an origami game that I used to play when I was a kid.
This project is aiming at expressing a kind of nostalgia and share old happiness with my audience. During my further research, I found out that this origami game has some fortune-telling meaning in some Western cultures. Therefore, I created an interactive experience in which the audience can ask any question, and the origami will offer the answer. I was trying to rebuild my memory of those good old days with new ideas of interaction based on the combination of different cultures.
The Leap Motion Controller is a world-class tracking module that uses your hands to move around on the screen. My project takes the user around the world through the manipulation of my very hands. Had this been in person, it would have allowed the user to use their own hands to travel wherever they would like to go.
The first half of the video takes the user through the universe via an application called Exoplanet. Shortly thereafter, they are taken around the world to admire the wonders of the world as shot by Google Earth. All edits were completed in Adobe Premiere Pro, using visual effects and manipulations learned in my Live Video Performance Arts Class with Professor Max Nova.