This is an interactive documentary about what a university student does and thinks on the first day going back to school during the pandemic.
My original idea was a bit different from this final version of the story. Earlier before I decided what to make, I was on a bus. An elderly first got on the bus not wearing a mask. Suddenly the driver halted and switched off the car. Other passengers, together with the driver, loudly scolded him of getting abroad like this and jeopardizing everyone else’s health. Two stops later a big, young man got up, wearing his mask on his jaw, eating an omelet as breakfast, and never got his mask back on after he sat down. Nobody said a thing. So, at first, I wanted to make a project that shows how people act in a post-pandemic period, in which part of them thinks we’ve already past the panicking, while the other part is still on guard against others from the epidemic perspective. But over time, I added more personal experience into it and made it more of a diary and less of a real documentary.
Hogwarts April Report is a data story about Harry Potter Fanfictions during April 2020. The subject of my final project is “Harry Potter Fanfictions”. In the era of the internet, the fanfictions community demonstrates great growth potential. In this interactive data visualization project, based on the most recent month HP fanfictions, I will demonstrate some aspects of HP fanfictions such as relationships, parings, fandoms, and imaginations. I design the website as an online monthly newspaper, it might be more interesting than the pure data analysis.
The storyline is that 5 students are going to make a film and due to the long journey, they need to find someplace to stay up for the night. They finally find an abandoned theater and decide to check whether it’s safe and suitable for staying. While in this process, one of the main characters was found killed in his room. And a ghost suddenly appeared, announcing that if they don’t find the killer, all of them will be killed. The story is based on a Japanese animation called “氷菓ひょうか” and Christie Agatha's novel.
This project was heavily inspired by my love of ASMR and a great need to get out of my house during quarantine. I wanted to create a project that brought together great visuals and soothing audio to take the participant's mind off of whatever may be weighing heavily on them. I this project I aimed for authenticity coupled with a relaxing atmosphere.
This project is a visual retrospective of digital cameras over the past two decades. With detailed information of nearly 4000 cameras, the visualization of any factor(s) in their technical specification will show the temporal development of this industry under the timeline. The project was created with great love and passion for cameras and photography.
The technical specification of digital cameras gets evolved at a rapid pace over time. Or does it? By going through thousands of digital cameras ever released, the project Digicam in Specs uses specification sheets of cameras to address the change in the industry by interpreting the technology development, product design, consumer-centered business strategies related data.
From the first words one may speak as an infant, to the last statement one may make on the execution bed, a timeless space in-between is created, questioning what “the final blessing” entails.
Texas is the state with the most executions in the US, with 569 in total up to date. These last statements from the executed offenders are controversially public information, but the dataset is pretty well-known and widely used. Bearing in mind the debate between justice and humanity, my project’s concept largely has to come to the evaluation of what is to be included versus what to be excluded. It’s also a dynamic between the collective “offenders” and each offender’s individuality. I decided to focus on the statements without the stereotypes of a person’s race, gender, etc. The other dataset from Stanford, A wordbank of children’s first words, came across immediately as an introspection of the thinking process. First words in life to last words in life. By cross-matching and visualizing the two datasets, the project creates a space for ponders of a person’s lifetime journey. We all become the witnesses of this final blessing as a symbolic act of rebirth, for the offenders or the victims. The project utilizes the features of different “time indicators” from the last words dataset: time of offense, time received sentence, etc. to visualize the seemingly definable extents of what happened and the timeless personal and social collective influences.
Is an act forgiven once the final sentence is executed? Is this a blessing for the offenders or the victims? Or perhaps, for us who are indirectly related to this social process? This website creates a space of imagination, contemplation, and introspection, from one's birth to death.
After quarantine, I started doing activities that I didn't really have time to do. One of the pass time that I did was baking. Although I am not good at baking, I have been enjoying following different recipes and making my own food. To share this enjoyment, I have created a cook with me project that takes the user through a step-by-step baking process of a strawberry shortcake.
Minecraft is a very classic and popular sandbox game. It gives the player an extremely high degree of freedom. In the game, players can do anything and have a myriad of very different lives.
In this project, I produced a web-based interactive story and set the account in the context of Minecraft. To give users an immerse experience of Minecraft, the style of the web page is a parody of Minecraft, and all of the images are screenshots from Minecraft. Moreover, inheriting Mincraft's high degree of freedom, this interactive story allows players to make a variety of choices midway through the story and has more than one end, which means the story is not a fixed one! Furthermore, to make the experience more fun, I even added random factors, so that one specific choice may have different results.
The story told by this project can be seen as the story of a hero who becomes powerful step by step and eventually defeats a demon; it can also be seen as a typical development path for a player in Minecraft.
From a technical point of view, the project uses the concept of modules. While the page contains a lot of smooth transitions, all the animations are encapsulated and can be called up quickly. It allows me to add functionality and beautify the visuals while keeping the code neat.
What's the data visualization of happiness? Here is my version.
Instead of showing numbers that quantify the level of happiness of analysis about the reasons for happiness, this data visualization takes a more emotional path. Here the audience will be about to immerse in the exploration of 100,000 happy moments written down by different individuals. Features like filters and brushes enable the viewers to look closer to the moments and encounter surprises. Details about the dataset are also provided in the “details” page. (By clicking the details button the viewer can navigate to it.)
When sneaker become capital: An introduction to sneaker market
My project is an introduction to the sneaker market. In recent years, sneakers have become more and more popular. Sneakers used to be a subculture, but now more and more people are exposed to it. The sneaker market is also expanding. The rise of the reselling market is one sign. Through the analysis of the reselling data of sneakers, my project shows the marketized features of sneakers as a new type of capital: liquidity, high profit, and market distribution, so as to introduce an emerging market to the public.