When sneaker become capital: an intro to sneaker market

When sneaker become capital: An introduction to sneaker market

Haoquan Wang

https://kenneth233.github.io/

Description

My project is an introduction to the sneaker market. In recent years, sneakers have become more and more popular. Sneakers used to be a subculture, but now more and more people are exposed to it. The sneaker market is also expanding. The rise of the reselling market is one sign. Through the analysis of the reselling data of sneakers, my project shows the marketized features of sneakers as a new type of capital: liquidity, high profit, and market distribution, so as to introduce an emerging market to the public.

IMA/IMB Shanghai
INTM-SHU.204.1
Critical Data & Visualization
Narrative/Storytelling

Fortune

A web-based interactive divination project.

Sumner Feng

https://youtu.be/dM7PHJfr27E

Description

Fortune is a web-based interactive divination system, in which users can draw cards to get fortune-telling results. The project also adds diverse characters and stories to the divination process, which hopefully will provide unforgettable experiences for users. The ways of interaction include sound, music, card game. With multiple interactive functions, this project aims to engage users in the imagined world “the forgotten land”.

IMA/IMB Shanghai
INTM-SHU.135.1
Creative Coding Lab
Narrative/Storytelling,Play/Games

Interactive Senior Year

COVID-19 destroyed all chances of my sister having a normal senior year filled with traditions.

Sarah Armstrong

https://youtu.be/N85NxgzF-4o

Description

The subject I chose to portray is my sister’s second semester of senior year with a twist. As of now, she is stuck inside unable to participate in the traditions that come with senior year of high school coming to an end. American high schools have senior (last year) traditions that begin the second semester of senior year because only the first half of the year grades will be sent to colleges when they are looking to accept you. Therefore, as long as you do not fail out of high school, these second-semester grades do not count against you. The traditions my sister will be missing out on include, but are not limited to her senior prank, senior skip day, college shirt day, senior banquet, prom, and looking to be graduation. I also think this is a unique subject because this will be a way to honor my sister who is really disappointed she will not be able to do these things.

IMA/IMB Shanghai
INTM-SHU.120.7
Communications Lab
Narrative/Storytelling

Meteorite Landings

Stories behind the meteorite landings through out history

Chenlan Yao

https://youtu.be/FAUpl6-9umI

Description

Meteorites are often considered to be mysterious. It takes thousands of years for a meteorite to travel through the space that we do not know much about and come to Earth.

We believe that a meteorite can bring us luck; we consider a meteorite as an omen. But the truth is that we are more likely to become Ann Hodges when encountering a meteorite, being so anxious because of getting a meteorite remain and becoming too famous due to the space rock. The additional meanings of a meteorite have added an emotional burden to us.

This kind of emotional burden caused by meteorites is now being used as a commercial opportunity by some shops. They labeled a rock as a meteorite remain and sell it at a high price, advertising by claiming that the rock can have special power and provide luck and happiness.

At the beginning of this project, I showed the objective process for a meteorite to come into being. Scientifically speaking, there is no evidence that meteorites possess any superhuman powers. I hope that you can know more about the actual formation of a meteorite, be aware of the commercial frauds that might take advantage of your misunderstanding, and appreciate more about the splendid natural phenomenon. They come from billions of years ago; they are the witnesses of the history of the universe.

IMA/IMB Shanghai
INTM-SHU.204.1
Critical Data & Visualization
Culture,Narrative/Storytelling

Catch the Stars

Catch the stars here and go through a beautiful archive for The Little Prince's memory.

Jannie Zhou

https://youtu.be/W8-ARxeKdvI

Description

This is an immersive project that provides a meditating artistic experience using a machine learning model PoseNet. On this website, users' poses will be detected and shown on the screen in an abstract way, with the setting of a night sky. There are twikling stars on the top of the page, and the users could “catch” them. When users touch a particular star, he/she will be presented with a story from the book The Little Prince. There are six stars altogether, in each of them is one chapter from The Little Prince. There would be text on the page, along with a voice narrative and the backgroud music. The project aims to navigate people through a dreamy journey.

IMA/IMB Shanghai
INTM-SHU.134.1
Movement Practices and Computing
Art,Narrative/Storytelling

Professor Soir's Escape Zoom

Professor Soir Escape Zoom is a non-linear experiential virtual escape room experience that invites players to discover hidden information.

Emma Grimm, Martin Martin, Helen Zegarra, Jianhao Ma, Melissa Powers, Tirta Rachman, Yiting Liu

https://blog.tirtawr.com/2020/05/professor-soirs-escape-zoom/

Description

In this project, three players are given different roles as research assistants. They all work for Professor Soir. On the journey of working on their tasks, they discover certain information that requires them to work together and make the final decision together.

Limited Attendance: Click Here To Make a Reservation

IMA/ITP New York
ITPG-GT.2491.00002
Escape Room
Narrative/Storytelling,Play/Games

Command Escape

Command Escape is a 3D rendered video which presents a fictional universe situated in a far future inside of the desktop background.

*** The password for viewing the vimeo link is “commandescape”. I will be sure to make it public once the show approaches, this is still an old version that's a work in progress. ***

Cezar Mocan

https://vimeo.com/419354607

Description

Command Escape is a 3D rendered video which presents a fictional universe situated in a far future inside of the desktop background. Starting from one of the iconic images shipped with Windows XP, bliss.png, the piece imagines a world where the desktop has evolved into an ecosystem which blends together elements of nature, ritual, computer iconography and mythology.

The video is framed as a journey inside of the desktop’s 3-dimensional space, presented through the first person perspective of a human exploring the place. The traveler starts in an enclosed space, surrounded by rotating computer monitors, and slowly makes their way out, passing a number of symbols associated with the desktop’s world: a CRT monitor framing the hills, an altar to the Recycle Bin, a cemetery made out of folder icons. The pace of walking through the space is slow, with sound and subtitles giving you insight into the traveler mind.

A loose retelling of the myth of Icarus, Command Escape proposes a speculative future to our engagement with technology, and creates a myth around it – one that is slow, romantic and absurd.

IMA/ITP New York
ITPG-GT.2177.001
Synthetic Architectures
Art,Narrative/Storytelling

Almost American

A real-time simulation visualizing reported stories of Asian American hate crimes since the coronavirus outbreak

Katie Han, Sue Roh

https://vimeo.com/416337608

Description

Since the beginning of the COVID-19 global pandemic, anti-Asian racism has increased dramatically across the country. This trend has left many in the Asian American community deeply scarred during a time of confusion and vulnerability for all. In America, Asians exist in a purgatorial status, frequently excluded from conversations about racism. We felt strongly that these stories should not be silenced under the false model minority narrative.

Our project seeks to convey the magnitude of recent hate crimes by depicting stories reported to the Asian Pacific Policy and Planning Council. The simulation is populated with paper figures programmed with varying degrees of aggression walking along generated paths. When figures of different groups cross paths, the collision results in either a neutral or a negative encounter. One of the victim’s limbs falls and a story appears on the ground, which gradually fades away but leaves an imprint that permanently disrupts the landscape. The stories accumulate as the simulation runs until all of the figures are fully dismembered.

IMA/ITP New York
ITPG-GT.2193.001
Video Sculpture
Art,Narrative/Storytelling

[A]PART

In the midst of the COVID-19 Pandemic, two NYU Abu Dhabi students aurally document their lives, being 8,656 km and 7 hours apart from each other—with one in Cairo, Egypt, and the other in Jeju, Korea.

Logaine Elshafie, Amy Kang

https://youtu.be/DmE2L6n74MY

Description

“[A]PART” is an aural documentation of our (Amy's and Logaine's) two different lives during the COVID-19 Pandemic, which made us return back home to Korea and Egypt in the middle of the Spring 2020 semester at New York University Abu Dhabi. Being approximately 8,656 km and 7 hours away from each other, we hoped to illustrate how different our day-to-day lives are, even in terms of what we hear, which many of us don’t usually think about. However, we also wanted to emphasize that despite being physically apart from each other, we are still a part of the NYU Abu Dhabi community and can keep in contact via the internet. The user can listen to the recorded sounds by hovering over each photo while scrolling down the one-page website.

IM Abu Dhabi
IM-UH.1011
Communications Lab
Sound,Narrative/Storytelling

Spying The Moon

This project visualizes the TR R-277 report, also know as Nasa’s Chronological Catalog of Reported Lunar Events, and try to interpret this dataset with its historic background the “Space War”.

Lishan Qin

https://lq455.github.io./

Description

The dataset I visualize is Nasa’s Chronological Catalog of Reported Lunar Events released in 1968, also known as the TR R-277 report. It was at that time the single most complete report of all observed lunar anomalies. It lists 536 pieces of records from 1500 till 1967 that include the date, the location, and the description of the reported abnormal lunar event observed from the earth. From the dataset, I can see a significant rise in the number of records after the Cold War began, the time when the historic event “Space Race” took place. Through the visualization of this report, my project intends to highlight the rise of the number of records during the Cold War to show the United States’ devotion to the “Space Race” and potentially their paranoia about being outdone in the race to the moon during the Cold War. While the TR R-277 may seem like an insignificant aspect of the US’s efforts in the “Space Race”, it is still a rather important project. By recording the Nasa’s observation of the abnormal events happening on the moon, it had helped the NASA to understand the moon, observe what they and their enemy are doing on the moon, and also to imagine what they and their enemy could do on the moon. After researching about the context and history of this data, I think that this dataset can show us three possible historic features. Firstly, the founding of NASA gradually contributes to the number of people devoted to the observation of the activity on the moon, which made the number of records at that time increase. Secondly, the tension of the race to the moon during the cold war had led to more research satellites sent to the moon which not only made the detected range on the moon wider but also made the number of detected activities increase. Thirdly, America's paranoia about the activities on the moon for fear of being surpassed in the space war has made their observation more careful and thorough. Thus, in my opinion, this dataset could reflect America’s devotion and passion about the moon during the time of the “Space Race”.

IMA/IMB Shanghai
INTM-SHU.204.1
Critical Data & Visualization
Narrative/Storytelling