M.V.W Music and Visual Workstation

Nicola Carpeggiani

An audio workstation that allows the user to create music and sound related visuals.

http://www.nicolacarpeggiani.com

Description

For my final project, I decided to make music combining p5 coding and physical computing and creating a software/hardware controller that allows music producers as me, to create musical loops, play or mute them and add sound effects to them , as delay and reverb, to every single sound. The user can control the workstation by an Arduino based controller. In addiction, the projects allows the user to also create some music related visuals to be projected on a big white surface. Every single sound is represented separately on the screen and this represent the power of the project However, for this show, I would show my project on a quite big screen wired to my laptop and headphones, instead of using speakers and projector, to save space and allows the user to listen to the sounds clearly.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Social Doodle Telephone Game

Paula Ceballos Delgado

The Social Doodle Telephone Game is a game that is based on collaboration and creativity. Users are invited to add/complete other user's drawings, and create new foundations for future users to draw on.

http://www.itp.paulaceballos.com/category/icm/

Description

The Social Doodle Telephone Game is a take on the childhood “telephone” game but with doodles. The idea is that a basic doodle will start the screen, and then someone will come up and add/complete it with drawings of their own. After that happens the original sketch disappears and only the user additions remain–they now become the original sketch and now someone else has to add to it. And so on and so forth!

Classes

Introduction to Computational Media

Honk Box

Jesse Horwitz

Detects car horns and reacts – A "Your Speed Is…" sign for noise pollution.

http://11bsouth.com/?p=215

Description

Car horns can be incredibly loud and equally frivolous. At major intersections these short and seemingly ephemeral sounds can turn into a 24 hour cacophony. However, with modern sound insulation and the frustration of navigating a traffic bottleneck, individual drivers have little reason to concern themselves with their impact on surrounding neighborhoods. Local residents, on the other hand, may be very frustrated but lack any effective means of communicating this to drivers. Honk Box can be displayed in these areas to communicate with drivers on behalf of local residents. As honking increases Honk Box's face will sour and tally the number of honks so drivers can understand their collective impact on the soundscape. In addition, honk box can be adjusted for sensitivity and should run on most browser enabled devices. All classified honks are noted in a running data log that can be exported and referenced.

Classes

Introduction to Computational Media

American Zeitgeist Almanac

Kathleen S Temrowski

Take a trip through the cultural ether of the past.

http://katietworks.com/AZA

Description

Through the American Zeitgeist Almanac I wanted users to be able to explore different years of American history. Nowadays when people want to know what happened in one year they look up wikipedia and read through events. But I have always found that a visual experience is much more intuitive and powerful. By having a collage of cultural touchstones (including the most popular song of every year playing), you can compare each year and finally understand the difference between 1954 and 1956!

Classes

Introduction to Computational Media

Interactive Pattern Generator

Mathura Govindarajan

Pattern generator based on patterns seen in nature.

Description

This project tries to create art out of maths and physics that we see around us everyday but don't realise it. For instance, it uses fractals and motion of gas in air to create art. The interaction will be touch based and users will have the option of creating art and uploading/mailing it to themselves.

Classes

Introduction to Computational Media

The Fort

Lindsey Johnson, Skylar A Jessen

A space to enable and capture human connection.

Description

An interactive installation that provides a space for two people to slow down and have a locked in connection with one another. Two friends, strangers, family members, people in love are invited to crawl into a “fort” made of stretched spandex. As they sit down the space becomes filled with color coming from projectors located outside of the structure. Users are invited to have a conversation. Through small webcams and microphones within the space, which are monitoring the emotional expression on their faces and the frequency and amplitude of their voices, the colors and light shift around them based off of the type of connection they are having. The goal is to mimic the moment and feelings associated with having a very present connection, where outside noise around you seems to disappear, and capture the unseen parts of connection that we throw at one another.

Classes

Introduction to Computational Media, Introduction to Physical Computing

DOPPELCAM

Melanie Hoff

DOPPELCAM is a portal to a strangely familiar parallel universe. A machine for creating category shifts.

https://doppel.camera

Description

DOPPELCAM is a digital camera that only displays images ‘visually similar’ to those taken with it. It sends the source photo through an image-drop search engine and displays the top result.

Every two minutes, we take more pictures than the whole of humanity in the 1800s. Doppelcam operates within the photographic redundancy generated by this mass of photographic media.

Doppelcam refers back to previous iterations of photographic technology while subverting the art form’s intentions. It puts the mystery back into picture taking. Since the advent of digital cameras with preview screens, we’ve been able to see our photographs immediately after we take them.
No longer do you aim your lens and generally know what image you’ll get in return – it will be similar but not exact.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Animated Annotations

Daniel Silber-Baker

A platform for animated annotations that produce interactive multi-media comprehension explorations and experiences.

http://languagerecreation.com/_Transformation_FinalProject/

Description

My project aims to leverage emerging technologies to produce new forms of meaning and meaning making. By 'plugging in' text sources to the nebulous web of knowledge accessible through the massive production of multi-media and resources available online, we work to create an interactive and interconnected form of comprehension which reflects the dynamic and rhyzomatic structures of information and meaning in our world today.

The project leverages jquery for a flipping effect, allowing users to dive into each sentence in more and connected detail. Currently the types of interactions available are supplemental video, animated sequences produced through Adobe After Effects, interactive activities that connect to the reading; produced on Codepen, SVG animations using the Vivus.js library, and user text input boxes using jquery. In addittion to the card flipping animation, a secondary model of accessing additional information or interactions is through an accordion style drop-down also coded with jquery.

Classes

Introduction to Computational Media

Air drawing

Juan José Egúsquiza

Draw in the air

http://www.juanjoegusquiza.com/icm-final-project-2/

Description

Using Leap Motion and Processing, I created a draw tool, that let you draw in a canvas using your fingers. Using the index an middle fingers together, you can draw lines and if you want to change the color of those lines, you just have to split them and unite them again.

Classes

Introduction to Computational Media

Fibonacci Galaxy

Joakim G Quach, Ondina E Frate

I created a Fibonacci Galaxy, or a celebration of the Universe and Fibonacci.

http://www.ondinafrate.com/icm/Fibonacci%20Galaxy/

Description

The idea to combine Fibonacci with the universe came to me when I researched online and found out that the sum of the rotation of each two planets is a Fibonacci number, which I thought is fascinating. Both the p5 sketch and the fabrication parts are Fibonacci sequences. The user spins the turntable which creates changes the sketch. This can also work as a touch screen project.

Classes

Introduction to Computational Media, Introduction to Physical Computing