Dreams Interaction

Paula Leonvendagar

With an archive of dreams I´ve register over 20 years (since 1995 to 2015) I am creating a platform that makes them interact with the audience. <br />



“Dreams Interaction” is a platform to archive and reflect about dreams from a narrative, personal and collective perspective.

It´s both an web base application and an installation. The application is a web page with circles that are moving around the screen, when the user interacts them with the mouse a dream is display (through sound, written or with an animation). The dreams comes from an archive of dreams I have written since 1995, and also from the input of the users. If you “clic” one of the circles a form is display. In this form the user can share a dream. In return, the user will receive a dream from the archive that has more common keywords with their own dream.

The project has two archives, one with my own dreams and one with users dreams. So the dream that the user receives will come back from both.

To create the proper atmosphere for this project I will create a dark space, with a moon projected on the wall. This projection comes from a Moon Phase Lamp (which is my Physical Computing Project). The space will be clean and dark, just with the moon projected and a computer where the visitor can interact with the application.

The Moon Phase Lamp is a lamp that projects in the wall the moon as it is in each day of the year. It changes each day so it shows exactly where the moon cycle is each day.


Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.003

The Great Tree of Sacrifice

Regina Cantu De Alba, Utsav Chadha, Woraya Boonyapanachoti

The entanglement of religion, ritual, consumerism and hair.



The Great Tree of Sacrifice is a conceptual and participatory art installation that tries to narrate the bitter truth behind the hair industry. Wigs and hair extensions have recently become increasingly popular. The parties involved are oblivious to the reality about where and under what circumstances the hair is collected and manufactured. Impoverished women in southeast Asian countries, under religious beliefs, get their heads shaved and sacrifice their hair under a false sense of blessing. However, they are unaware that the same hair is used to earn millions of dollars each year.

The installation is designed in the form of a Hindu/Buddhist temple money donation box, and requests the participants to donate a strand of hair to the box. Henceforth, a fan circulates air in the box and renders the donated hair futile for any use.

The entire installation is built using trash.


Art Strategies

Cirque du Snake

Jaycee Holmes, Zach Coble

The classic snake game, where the snake’s movements are controlled by your body.



Jaycee Holmes and Zach Coble are creating a multiplayer version of the classic game Snake, where the snake character eats the food and the tail grows longer. Our version is a p5 sketch projected onto a round table top, and the movement of the snake is determined by the movement of your physical body around the table top. If you want the snake to move right, then scoot to the right. To move left, scoot left and try not to bump into the person next to you.

Space: 6ft x 6ft, space to hang projector from ceiling

Equipment requested: 1 projector

1 Kinect 2

1 circular table, approx. 36” diameter (one of the white tables in the commons area would be perfect)


Introduction to Physical Computing ITPG-GT.2301.001

Human In Mirror

Chang Gao

Human In Mirror gives the user an experience to live the life they desire on Instagram.



What do you want you Instagram look like? Are we really who we are on social media network? Human In Mirror will give the user a special interaction experience on the social media concept. The interaction starts when user stand on the acrylic rugs. Based on the social filter they choose (Ep: popular, famous, rich, etc), different video will show up underneath the transparency mask generated by facial recognition of the user him/herself. When the interaction finish, everything turn off while the mirror is on the other half of the screen the whole time during interaction.


Comm Lab: Animation, Computational Portraiture, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Computational Media ITPG-GT.2233.007, Mapping Systemic Relationships, Applications


Danni Huang, Yuqiao Qin

play with simulated nature light refraction and dispersion and enjoy the rainbow that shades and fades on string sculpture


Obsessed with how sunlight refracts in nature and creates rainbow because of dispersion, we decide to simulate a process to show light travels and disperses and generates rainbows, during which can let people play with prisms to generate and erase rainbows themselves.

Basically, our project is a light installation which combines a plastic string sculpture with the light and rainbow effect created by one light source and three prisms. We hang more than 6000 plastic strings in a 30inch x 12inch x 18inch transparent acrylic box to make the string sculpture which plays the role of the medium that visualise the path that light travels. Three prisms connected with servos with calculated angles would keep rotating and refracting the light.Another wireless prism would be placed outside the box and give the control to users – people can rotate and play with this prism and see how light and rainbow changes in the box and create a light sculpture of your own.

The installation should be placed in a dark space to ensure the visibility of light refraction and dispersion.


Introduction to Physical Computing ITPG-GT.2301.003


Shivanku Kumar Fnu, Eric W Li

An interactive sculpture that incites conversations around climate change and human influence.



Climate change has been accepted as the greatest threat to the existence of humans on planet earth. While there are some deniers of this extensively proven fact whats more concerning is the apathy of the ones who do accept it. The attitude is clear, unless a violent storm comes to our doorstep, we will not care and by then it will already be too late. This attitude is present in all of us and is fatal for all of us.

Many science authors, scientists, film makers, politicians, journalists have tried to beat this attitude by making powerful appeals to people. Nothing seems to have a lasting impact. Our project makes no such attempt. Our idea is not to try another way of making people understand. Instead, our project is an attempt at cynicism and mockery of the short sighted attitude described above.

“How obvious and directly related to human action does the impact of climate change have to be, for people to finally understand the gravity of the situation.”

For our project, we decided to focus on Alaska’s Glacier Bay. It is home to over 100,000 glaciers, 95% of which are currently thinning. We created a dynamic sculpture that mimics the peaks at Alaska Glaciers and destroys itself instantaneously, and almost comically, in response to any user interaction with it.


Introduction to Computational Media ITPG-GT.2233.006, Introduction to Physical Computing ITPG-GT.2301.001

The Loopy Mic

Ishaan Chaudhary, Nicola Carpeggiani

We have built out a system that will enable microphones to become looping devices that will enhance students beatboxing abilities. Specifically, this will be used to aid a curriculum set forth by the Breatrockers for blind and low vision students and the Lavelle school.



Our goal was to design and create a physical interface that helps enhance the Beat Rockers beat boxing program at the Lavelle School for the Blind. Our solution is a hand help mic looper station we call “Loopi”. It allows students to record themselves and overdub allowing for independent beat making on the fly. The interface is designed for the visually impaired but can be used by anyone. The interface has 2 buttons – one that records and overdubs when held down and a second button that resets everything. The current version of the interface uses software coded in MAX MSP and Arduino to operate.


Design for the Real World: BeatRockers @ the Lavelle School

Empathy Suit

Anastasios Germanidis

Experience the bodily sensations of another person



The Empathy Suit is a full-body suit (shoulders to feet) for measuring, communicating, and reproducing pressure sensations from one wearer to another. It consists of a grid of custom-made FSR sensors (for detecting pressure) and vibration motors (for generating pressure).

In Follow Mode, an Empathy Suit wearer can be connected to any other Empathy Suit and experience every pressure sensation the person they are following is experiencing in real-time. In Playback Mode, the Empathy Suit wearer can relive “body memories” (time-series of pressure sensations) that have been recorded by previous Empathy Suit wearers.

Displayed on the show will be two Empathy Suits synchronized using Bluetooth LE through a laptop. Visitors will be invited to wear the suits, either in pairs in Follow Mode (one person following the other), or individually in Playback Mode. Behind the suits, on the wall, there will be visual and textual context, including related prior works.


Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Physical Computing ITPG-GT.2301.005


Francesca Rodriguez Sawaya

It's about creating a new language that ties together the old ways of archiving and consuming stories with the contemporary ways of consuming them. It's a physical installation inspired by a recording device used in the Incan Empire made of cords and knotted strings of different colors to capture elements of Oral Traditions. Interaction with it, will reveal daily stories about cultural identity and immigration.



I researched which where those old ways of archiving and sharing stories many years ago. I explored Oral Traditions and physical archiving systems (old technologies) that could still be used.
Some of the questions I explored: How do we want people in the future to learn about people's stories from today? Which are those personal narratives that talk about our identity? How does our cultural identity changes when we migrate somewhere else? How can I use these old techniques to archive our stories from today?
I'm working on this hand made piece that could be placed on a wall, the same way a painting is, where people could physically interact with it, while hearing stories I collected from people that talk about how did they cultural identity has changed when migrating somewhere else. It's an audio installation that activates once you interact with the piece.


Project Development Studio

Lucky Cotton Candy

Ye Lu

Try this "Wheel of Fortune", you may get a chance to make cotton candy yourself!


I am going to design a simple game to test how lucky you are at the day. There will be a “Wheel of Fortune” in p5, and it is always rotating. If people press the mouse, it will stop at one color, and different colors will lead to different results. Only PINK, ORANGE and BLUE will activate my servo which opens the box, so that people can get different colors of sugar to make cotton candy themselves. Otherwise, they may get some other feedbacks, and some colors lead to nothing but “Thank you for participating”. (I need a table to store my machine and boxes, and I need to be near socket.)


Introduction to Physical Computing ITPG-GT.2301.007