The Wave

Xiwei Huang

A kinetic sculpture that represents the subtle water wave movement in nature.

http://xiweihuang.com/itp/pds

Description

It is a wood structured, light-weight kinetic sculpture that's designed to mimics the movement in nature. A moving arm drags 36 invisible strings and 9 concentric rings to move at the human eye level. By watching the slow movement of wobble rings, people are expected to link back to the water wave in nature. A sculpture made for urban environment.

Classes

Project Development Studio

When We Die

Dana Abrassart, Leslie E Ruckman, Paula Ceballos Delgado

When We Die is a meditation on our own mortality and an examination on attitudes towards dying in Western Culture as told through a VR experience.

http://bit.ly/whenwedievr

Description

When We Die is a virtual-reality guided mediation and exploration of dying in western culture. The experience consists of an abstract virtual reality scene coupled with spatialized audio recordings of interviews with a physician and hospice care worker. The experience asks users to think about death in a more present and practical manner.

Classes

Hacking Story Frameworks: For Social Impact/Social Issues

PoV

Roi Lev

Transform yourself into a different body. PoV gives you the opportunity to experience the world from a different point of view.

http://www.roilev.com/category/pov/

Description

PoV is a system that allows you to take control over a characterless puppet, making it an extension of your own mind and body and raising questions about our physical existence and the ability to be in two different parts of the world at the same time.
The first prototype allows the users to control a 26″ manikin with their mobile device, moving him in space and watching the same room from its lower point of view which makes the world seem completely different.

In the future this manikin will have a human size and by sending it to different places around the world it will allow us to engage more deeply in conversations, enhancing the current video calls we are limited to by providing us with the ability to move and turn.

The manikin is fabricated by a combination of wood and electrical components, giving it a friendly look to engage people interacting with it and make it feel more natural yet a different and unique experience.

The importance of points of view was long discussed by philosophers and film theorists, PoV aims to provide us with our own point of view in long distance conversations.

Classes

Intro to Fabrication, Introduction to Physical Computing ITPG-GT.2301.007, Introduction to Computational Media ITPG-GT.2233.005

chatArt

Osama M Sehgol, Jamal Combs

Chat application backgrounds (Facebook Messenger, SMS, Line) are boring and banal. This interactive app parses sentiments in chat and generates interactive art in the background. It is taking Paul Rand's mission – art should not be confined to empty museums, it should be in people's homes. I'm putting it in their hands.

https://bgart.herokuapp.com/live

Description

Try by typing “confused” https://bgart.herokuapp.com/live

Then “interesting”

Then “lol”

Very much in prototype. It's coming together quick. Exploring use of hashtags, interaction with another person currently it's a hand-written bot.

Classes

Designing for Data Personalization, Programming Design Systems

Moving Messages

Karalyn C Lathrop

Moving Messages explores the concept of moving to send messages to loved ones remotely.

http://kclathrop.com/final-project-concept/

Description

How much of our non-verbal communication makes up a conversation? We are able to communicate instantaneously to loved ones with a few swipes from our fingers, or by presses keys on our keyboards. As a society has our tolerance for physical connection in real-time decreased? How much pleasure do we get from text messages saying “Miss you”? This project explores what we lose from sending messages with our fingers and how to think about the possibility of sending messages to our loved one remotely with our bodies. By using a socket server and an accelerometer through BLE, I have built “Moving Messages”, which sends data based on my movements to a URL anyone can access to feel my thoughts.

Classes

Live Web, Interaction Design Studio

Genocide Watch-And Act

Daniel Silber-Baker

Genocides develop in stages. It is our responsibility as humans to keep watch over the development of these stages, and to take action to ensure all traces of genocide and the stages that lead to it are extinguished.

http://danielsilber-baker.com/pAZFinal/#

Description

I have grown up believing and now more then ever, that as people, and for me, as Jewish people especially, we have a responsibility to be the front guard of any watch for Genocide, or the steps that lead to it. To those ends I am creating a space to collect and connect the possible steps that are associated with and come together to create the conditions under which genocide is able to happen. Users can explore the stages of genocide on the website, as well as submit current day examples of news and events that are happening now that relate to the stages of genocide. These examples are stored in a node.js database (a json file appended and serving data back to the website), and presented on the main website as ‘cards,’ which other users can view and research.

Classes

The Factory

Corbin Ordel

Watch Breakfast get made in this cutting edge factory.

https://vimeo.com/193287850

Description

The Factory tells the story of our lives by putting on display the beauty of monotony. In the first section we watch as a conveyor belt delivers a beautiful and pristine egg to be mutilated, squashed and smashed into the next section of our production line which turns our egg into a beautiful, pristine and evolved new version of itself. On the last screen we see the egg become whole once “eggain”, completing its metamorphosis and reincarnating back into its former self. The viewer sees the moment of it’s destruction played over and over, and witnesses the beautify of death and rebirth as it is put back together in the final section of the piece. Screen based animations are synced up with the physical movement of our egg props, blurring the lines between what is real and what is not. We invite the viewer to find pleasure and beauty in these blurred lines, allowing them to contemplate why this surreal set up is so satisfying to witness. The Factory utilizes arduino, stepper motors, home brewed conveyor belts, maxmsp, Wekinator (a machine learning program that we use to recognize the motion of the egg to play the animations in sync), and lighting effects to create an awesome and most importantly fun spectacle for the eyes and imagination. In this iteration we will be using a more advanced lighting rig, sounds effects, a music component, as well introducing a new interactive button which will allow the viewer to view other production lines at the factory. This robust project encompasses a lot of what ITP has to offer, and we are proud to show it! This project was originally for Pop-Up Windows.

Classes

Pop Up Window Displays

Genera

Gal Nissim, Phil Guo

An interactive performance that the impact society has on how we view ourselves.

Description

There will be a wall projection of the avatar moving according to a pre-recorded data of the performer. The audience can control the avatar's body shape by placing 5 different controllers on a stand. For each controller, a different tumor will grow on the avatar's body. A documentation video will be played on a screen and will show the performer, wearing the perception neuron suit, and the avatar moving in sync.

Classes

Bodies in Motion

Moody Marble

Il Eun Kim, Steven Simon

Analyzing sentiment in a graphical way, using mixtures of two oil color paint.

http://ellenileun.com/itpblog/?category=PComp

Description

This project is about watching user and other participant's sentiment visually. We have set different words of moods and divided into two groups, positive and negative. When the user selects their word, two oil color paints will drip into the big bowl. After placing a piece of paper, each user can make a unique marble paint based on their moods. They can also see and compare the collected sentiment of the whole participants.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.001