Motion Capture and Live Performance (ITPG-GT 2999)

Focusing on motion capture (ak. MoCap), this class introduces basic performance skills alongside 3d graphic manipulation to create real-time virtual experiences. In this class we will have the opportunity to build sets, produce interactive props, and design unique characters to tell stories or engage with audiences. Utilizing Optitrack Motion Capture system, Blender, Motionbuilder, and Unreal Gaming Engine; we will create, rig, animate, and perform as avatars.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 2999-000 (11426)
01/27/2025 – 03/10/2025 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Romein, Matt