Examines the emergence of video games as sites of contemporary cultural production & practice. Special attention is given to the symbolic & aesthetic dimensions of video games, including their various narratives forms and sub-genres, & concentrates on their interactive dimensions. The course provides insight into the emerging trends in the interface between humans & media technologies. The course also situates video games within the business practices of the entertainment industries.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2022)
MCC-UE 9008-000 (22914)01/25/2022 – 05/09/2022 Wed12:00 AM – 2:00 PM (Early afternoon)at NYU Prague (Global)Instructed by Krobova, Tereza