In this era of virtual production, time-based media faces new opportunities and challenges in terms of pipelines, workflows, and distribution. Decentralizing, hybridizing, and outsourcing among film studios, production houses, broadcast design, interactive studios, and the gaming industry have become major topics of discourse in academia and industry. This course focuses on the history/context, present practice, and the emerging trends of VFX studies and its applications. Through collaborative research with academia and industry, the course investigates the theory and practice of VFX studies and further examines the feasibility of emerging technologies through the spirit of entrepreneurship. Prerequisite: Interaction Lab / Creative Coding Lab / Communications Lab / Application Lab Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2021)
INTM-SHU 257T-000 (20125)08/30/2021 – 12/10/2021 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Chen, Wu Wei