The course approaches video games through the lens of political economy. This means examining games foremost as commodities, transactional goods through which various modes of economic life occur. This course introduces students to the structure and economics of the game industry since its emergence in the 1970s, particularly across the United States, China, and Japan. Special attention is brought to the dramatic industry changes catalyzed by digital distribution, mobile gaming, live streaming, and other contemporary developments. Examines the emergence of video games as sites of contemporary cultural production & practice. Special attention is given to the symbolic & aesthetic dimensions of video games, including their various narratives forms and sub-genres, & concentrates on their interactive dimensions. The course provides insight into the emerging trends in the interface between humans & media technologies. The course also situates video games within the business practices of the entertainment industries.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
Sections (Spring 2025)
MCC-UE 9008-000 (2141)01/20/2025 – 04/28/2025 Wed12:00 AM – 2:00 PM (Early afternoon)at NYU Prague (Global)Instructed by Krobova, Tereza