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Summer 2024 Course Offerings

IMA Summer 2024 course offerings (undergraduate courses):

These sections are open to all NYU students and visiting students. NYU students may self-register in Albert, no permission required.
Visiting students, please email george.agudow@nyu.edu for steps on how to register for summer courses.

ITP / IMA Media Fee Disclaimer: Please be advised, ITP / IMA courses are assigned a $279.00 Media Fee, which applies to ITP / IMA students as well as non-departmental students. For Summer term, the Media Fee is charged on a per-class basis. This fee grants students Equipment Room check-out privileges, as well as access to the physical computing shop and machines in our departmental space in 370 Jay / 4th floor. The Media Fee is non-refundable.

Topics in Design – Sec. 001: AI Product Lab: Analyze, Design, and Pitch the Future

Units: 2.0

IMNY-UT 271 – 001

IMA Old Curricular Structure – Art and Design | IMA New Curricular Structure – IMA Major Elective

Instructor: Ryan Fedyk (rf2498@nyu.edu)

Mo 9:00am – 12:30pm (05/20 – 07/01) – 6W1

This course will equip students to analyze cutting-edge AI trends and transform them into groundbreaking product proposals for the future. Unleash your imagination – create an AI-powered marketplace for artists, design endlessly evolving video games, or envision solutions we haven’t even dreamed of yet!
Discover the state of AI, research emerging opportunities, and solve future problems with innovative AI-driven products. Craft a compelling pitch deck to showcase your vision and present it to the class. This course blends lectures, hands-on design exercises, and a final presentation critique to fuel your journey as an AI product visionary.

Topics in Design – Sec. 001: UX/UI Building Blocks

IMNY-UT 270 – 001

IMA Old Curricular Structure – Art and Design | IMA New Curricular Structure – IMA Major Elective

Rebecca Blum

Tu/Th 2:00pm – 5:30pm (05/21 – 07/02) – 6W1

This class focuses on the UX and UI tools needed to create a compelling user experience, including user flows, information architecture, UX principles, frameworks, and interaction patterns. Each week will focus on a different core building block of UX/UI, and put that into practice in a design assignment.

Topics in Media Art – Sec. 1: Making Data Tangible

IMNY-UT 260 – 1

IMA Old Curricular Structure – Physical Computing and Experimental Interfaces | IMA New Curricular Structure – IMA Major Elective

John Kuiphoff

Tu/Fr 10:00am – 1:30pm (07/07 – 08/13) – 6W2

This hands-on course will explore ways to tell compelling stories using data and emerging media/fabrication tools. Students will learn to collect data, find interesting patterns, design digital models, and construct physical artifacts using laser cutters and 3D printers. We will visualize everything from subway busker tactics to real-time influencer trends. In fact, we will literally hold the output of that data in our hands. In addition to learning fabrication tools, students will be encouraged to apply their unique interests and skill sets to their data visualization projects (music, video, performance, creative coding, etc.).

Design Fundamentals

IMNY-UT 261 – 001

IMA Old Curricular Structure – Art and Design | IMA New Curricular Structure – Design and Fabrication

Dalit Shalom

Mo 4:00pm – 6:30pm (05/20 – 07/01) – 6W1
Su 9:00am – 1:30pm (05/26 – 06/30) – 6W1

This class aims to provide students with the critical thinking and practical skills to explore and communicate ideas visually. This foundational course will introduce the fundamental principles of design including typography, color, composition, branding and environmental design, and offer hands-on application of those principles through both in-class exercises and weekly assignments.

Introduction to Machine Learning for the Arts

IMNY-UT 224 – 001

IMA Old Curricular Structure – Programming and Data | IMA New Curricular Structure – Programming and Data

Jack Du

Tu/Th 6:00pm – 9:00pm (07/09 – 08/15) – 6W2

An introductory course designed to provide students with hands-on experience developing creative coding projects with machine learning. The history, theory, and application of machine learning algorithms and related datasets are explored in a laboratory context of experimentation and discussion. Examples and exercises will be demonstrated in JavaScript using the p5.js, ml5.js, and TensorFlow.js libraries. In addition, students will learn to work with open source pre-trained models in the cloud using Runway. Principles of data collection and ethics are introduced. Weekly assignments, team and independent projects, and project reports are required.

ITP Summer 2024 course offerings (Graduate classes):

These sections are open to all NYU students, except Freshman and Sophomore UGs. NYU Students may self-register in Albert, no permission required.

Visiting students, please email george.agudow@nyu.edu for steps on how to register for summer courses.

Pass/Fail Disclaimer: Please be advised, ITP courses are graded pass/fail. It is your responsibility as a non-ITP student to check with your home program to be sure a pass/fail ITP course may be credited toward your degree requirements.

ITP / IMA Media Fee Disclaimer: Please be advised, ITP / IMA courses are assigned a $279.00 Media Fee, which applies to ITP / IMA students as well as non-departmental students. For Summer term, the Media Fee is charged on a per-class basis. This fee grants students Equipment Room check-out privileges, as well as access to the physical computing shop and machines in our departmental space in 370 Jay / 4th floor. The Media Fee is non-refundable.

Synthetic Architectures

ITPG-GT 2177 – 001

IMA Old Curricular Structure – Media & Entertainment | IMA New Curricular Structure – IMA Major Elective

Jonathan Turner

Tu/Th 2:00pm – 5:30pm (07/09 – 08/15) – 6W2

For better or worse humanity is heading down the virtual rabbit hole. We’re trading an increasingly hostile natural environment for a socially networked and commercially driven artificial one. Whether it’s the bedrooms of YouTube streaming stars, the augmented Pokestops of Pokemon Go, the breakout rooms of a Zoom meeting, or even the “airspace” of Airbnb; we are witnessing a dramatic transformation of what occupying space means. The socially distanced measures as a result of the COVID-19 pandemic have only accelerated this societal embrace of the virtual.
So where are these dramatic spatial paradigm shifts occurring? Who owns and occupies these spaces? Who are the architects and what historical and ethical foundations are they working from? What world do they want to build for humanity and where does the creative individual fit into it? Will it be a walled garden, a role-playing adventure or a tool for creating more worlds?

The course will ask students to embrace the role of virtual architect, not in the traditional brick-and-mortar sense of constructing shelter, but in terms of the engagement with the raw concept of space. However this virtual space must be considered and evaluated as a “site,” that is activated and occupied by real people and all the limitations of physical space that they bring with them from the real world. This is the foundation of synthetic architecture; simulated space met with biological perception.

This conceptual architecture is free from the confines of physics but host to a whole new set of questions: How do we embrace the human factors of a dimensionless environment? How do we make or encourage meaningful interactions within the limits of current technology? New models of interaction must inform and shape the architecture of virtual space – what does that look like? How can architecture and aesthetics inform the creation of virtual environments and immersive narratives? How do we acutely consider the psychological and social impacts of the worlds we design and what is the metaphorical ground plane to make sense of this virtual world, unbound by physics?

About Jonathan Turner: http://www.jonathanwilliamturner.com/about/

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