Introduction to Game Engines is a course intended for students who already have an understanding of programming fundamentals that introduces concepts, problems, and methods of developing games and interactive media using popular game engines. Game engines are no longer just used for the development of games, they have increasing gained popularity as tools for developing animations, interactives, VR experience, and new media art. Throughout the semester, students will have weekly programming assignments, using a popular game engine. There will be a final game assignment, as well as weekly quizzes and a final exam. The course assumes prior programming knowledge, if students do not have the appropriate prerequisites a placement exam may be taken. There will be an emphasis on using code in a game engine environment as a means of creative expression.
Game Design (Undergraduate)
2 credits – 7 Weeks
Sections (Fall 2021)
GAMES-UT 183-000 (15841)10/27/2021 – 12/14/2021 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by