Category Archives: Fall 2026

Feminist Filmmakers (FMTV-UT 1156)

Feminist Filmmakers examines gender constructs in narrative film and episodic work. We will explore how gender constructs in film and television influence societal views of gender roles, as well as contextualize gender in the era and cultures specific films were made. The vehicle through which this course will examine gender will be the history and work of female directors around the world. Screenings, critical reading in film and gender studies, articles and interviews on current debates regarding gender and diversity inclusion in the film industry, make this class valuable for everyone.

Undergraduate

Music for Film and TV (FMTV-UT 1008)

This course examines the artistic, aesthetic, and technical aspects in composing and creating music for film and television. It provides an inside look into the relationship between composer, director, and music editor, exploring music as a creative tool. Through lectures, analysis, demonstrations, and presentations by guest speakers, students learn and deal with the specifics of the film composer’s job, duties, and responsibilities, including the basics of film scoring. As a result, students develop the listening and production skills necessary for creative use of music in films, television, and media. In addition to creative and technical considerations, the business and personal relationship between composer and director/producer will be discussed. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

Hollywood Auteurs (FMTV-UT 1154)

This course will analyze the possibility of pursuing the ideals of an “author cinema” – a personal way of expressing ideas that can deal with Hollywood mainstream and also with the independents, but will never be considered an integral part of either one. The “author cinema” would be a cinema of personal expression that refuses the mainstream’s prison of “three acts, happy ending, stars, etc.”; and at the same time, refuses the trends and the limited scope of most of the independents: a cinema that shows not only how to make a film, but why. Films from all over the world will be analyzed, focusing in particular on the authors that are able to keep alive their personal vision while dealing with the studios (i.e. Stone, Lee, Scorsese, Kubrick), the ones that dared to fight Hollywood (i.e. Welles, Peckinpah, Cimino, von Stroheim) and the loose cannons independent at heart (Altman, P.T. Anderson, Coen brothers). A series of guests to the class will be comprised of critics, curators and cultural organizers, filmmakers and producers. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).

Undergraduate

Film Analysis (FMTV-UT 1204)

A rival reportedly asked Walt Disney why Disney’s films were so much better. Disney replied, “I analyze.” His rival said, “So do I.” Disney answered, “I analyze better.” Film Analysis is an advanced course in film criticism taught by practitioners. We build upon the analytical skills developed in Language of Film, Storytelling Strategies and the various production courses in order to strengthen the students’ ability to critically assess the weave of narrative content, mise-en-scene, cinematic technique and structures. Through this in-depth examination of a wide range of films, students deepen their understanding of how filmmakers over the years and in various cultures have created meaningful experiences for their audiences.This course counts as History & Criticism for Film Majors.

Undergraduate

Film: A Transformative Process, a Vision Beyond Technology (OART-UT 140)

This course emphasizes the content, the aesthetics, and the purpose of cinema as a truly distinctive and dynamic art form uncovering the inner vision of the filmmaker, and the organic and transformative process where filmmakers projects their original truth, not compromising or borrowing ideas and themes from other films. Students explore the use of technology as a valuable tool that enhances the vision of the filmmaker without diminishing the organic texture of the work by its overwhelming presence. The course brings to light the stagnant and repetitious formulae of commercial cinema, resulting in diluted mainstream films. The works of iconic filmmakers who embrace and use film as an original, vibrant and reflective art form are reviewed throughout the course. Extracts and readings from relevant filmmakers are given throughout the course.

Undergraduate

Animation: Methods of Motion (IMNY-UT 288)

This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop motion and character-based animation. The course then examines opportunities afforded by new technologies, such as interactivity, projection mapping and game engines. Drawing skills are not necessary for this course, however students will keep a personal sketchbook.

Undergraduate

Mobile App Development Lab (ITPG-GT 2372)

One of the most transformative consumer products in history, the iPhone remains the standard bearer for great design and user experience. With the latest versions of iOS and iPhone, Apple puts depth sensing and augmented reality in our pockets. How do we take advantage of this incredible platform to produce our own compelling experiences? This course will be a hands-on workshop where we explore the world beyond generic apps and push the boundaries of what’s possible on iOS hardware. Each week, you’ll be asked to complete a programming exercise meant to foster your understanding of iOS application development. We’ll leverage existing open source libraries to quickly build out your app with features such as real time communication and cloud storage. We aim to create distributed instruments for computed expression. Full-time access to an iOS device and a Mac laptop computer running the latest operating system and development tools are required. Prereq: Some programming experience (such as ICM) and willingness to learn Apple’s Swift programming language. About John Henry Thompson: http://johnhenrythompson.com/

Graduate

Designing for Well-Being (ITPG-GT 3000)

This course would focus on the questions of 1) what makes people healthy? and 2) how can we design tools and environments that support healthy lifestyles? Key topics to be covered include public health concepts like the multiple determinants of health and the social-ecological framework, plus a little evolutionary biology; the role of behavior in health, key tenets of behavioral economics and behavior change strategies; and systems thinking concepts from Donella Meadows and others. Students will come away with a much more sophisticated understanding of the complex system of factors and forces that affect people’s health; understanding of key systems concepts and some techniques for understanding systems; and experience designing for behavior at scale. A potential final project could be to reimagine/redesign a popular commercial service so that it would have a more health-producing impact — or, alternatively, to focus on designing changes to the ITP environment that would promote better health for students, faculty and staff. About Steve Downs: www.stevedowns.net

Graduate

Introduction to 3D (FMTV-UT 1110)

This is an introductory course to the fundamentals of 3D computer animation. Through in-depth discussions and hands-on assignments, students will gain a thorough beginner’s understanding of the 3D production process. Using industry-leading Autodesk Maya running on high-end Mac Pro workstations, students will learn the basics of modeling and proceed through UV layout, texturing, rigging, animation, lighting and final render. At the end of the class students will have completed a series of exercises that will culminate in a final scene that showcases all they learned.This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergraduate

Culture, Hist/Imaging Photography Studies (PHTI-UT 1003)

Offered Fall Only. Required of all freshmen majors and highly recommended for incoming transfers. Students are required to register for the lecture and the recitation sections. No prerequisites for this course. The course will consist of a series of weekly lectures, discussions, readings and field trips to museums and galleries in the city. Lectures will present historic and contemporary art and photography and it’s ideation as a basis for understanding the work the students are viewing on their weekly field trips. Students will visit selected exhibitions chosen for their quality and relevance and arranged by geographic area of the city (One week the Whitney, the next Chelsea, etc). Students will be required to monitor the daily press and periodicals for reviews of work they’ve seen and to highlight exhibitions the class should see. Additional readings of historic material will be assigned and short papers will be required.

Undergraduate

Legal Aspects of The Entertainment Industry (FMTV-UT 1195)

A course that tracks the filmmaking process from its inception, at the idea phase and follows the creative process through development, pre-production, principal photography and post-production. The class will focus on the business and legal issues that arise during every phase of filmmaking. Key topics covered will include: copyright law; option agreements for underlying rights such as books, plays, magazine and newspaper articles; sources of financing; distribution agreements; licensing of music; agreements for actors, directors, producers and writers. This course allocates as a Craft for Film & TV majors. Students must have Junior or Senior standing. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergraduate

3D Game Studio: Unreal (GAMES-UT 326)

3D Game Studio: Unreal is a practical course that introduces students to the methods, tools and principles used in developing three-dimensional games. This class builds on the foundations laid by the Intermediate Game Development course, but moves into the popular Unreal engine as a technical platform instead. Over the course of the semester, students learn all the technical and design fundamentals that are peculiar to the development of contemporary 3D games: geometry, light, materiality, the camera, use of 3D space, and ways of seeing. The focus in this class is on solo work, since it aims to build the specific set of skills that students will need to make 3D games in later classes. Only basic code skills are required, however.

Undergraduate

History of Animation (FMTV-UT 1144)

Offered in the fall semester only. A chronological survey of the art and commerce of the animated film internationally over the last 100 years. Designed to expand students’ awareness of the origins of a significant 20th-century art form and to acquaint them with a wide variety of practical techniques and styles, from pre-film influences to computer-generated images; from “Golden Age” studio cartoon factories to today’s independent avant-garde animator-filmmakers. Designed to expand student aesthetic sensibilities and sharpen critical perceptions about this unique genre. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).

Undergraduate

Internet Design (FMTV-UT 1123)

This course introduces the essentials of web design and production, emphasizing the integration of AI tools like ChatGPT to enhance learning and creativity. Students will build a solid foundation in HTML and CSS, learn to optimize graphics, design layouts, and develop the technical skills needed to launch their own websites. The class explores using social media platforms like YouTube, Vimeo, and Instagram as promotional tools while incorporating AI to brainstorm design concepts, troubleshoot code, and refine messaging. We focus on the Internet as a promotion and distribution medium for the independent artist and filmmaker. A consistent and integrated communication strategy across digital channels is emphasized to prepare students for the demands of modern media. To deepen their learning experience, students will actively use ChatGPT to support various aspects of the curriculum. This includes generating creative ideas, drafting content, and exploring coding solutions. AI will also assist in tasks like creating compelling website copy, optimizing branding strategies, and scripting social media posts. By weaving AI into their workflow, students not only master essential web design skills but also gain hands-on experience with tools shaping the future of digital media.

Undergraduate

Design Projects: Design Bootcamp Design Bootcamp (PHTI-UT 1020)

Prerequisite: Photography & Imaging: Multimedia or permission by the department. This is an intense design class for the crossover creature who yearns to design their own exhibit, create a street poster, develop an ad campaign, design titles for a film, invent a visual identity for a musical score, etc. This will be a hands-on process-driven class that will push you to imagine, create, and produce. Students must know InDesign.

Undergraduate

Strategies for Independent Producing (FMTV-UT 1092)

Today’s content creators must be entrepreneurs, navigating dynamically changing industry. How does emerging talent gain traction in a ’tsunami wave’ of independent films, episodics, webisodes and podcasts? This class explores development, funding, and legal strategies to make, market and distribute DIY low and ultra-low budget projects. Ones you can make now. Students will develop core competencies, culminating in a pitch deck for a viable indie feature film.

Undergraduate

Studies in Shakespeare: (THEA-UT 700)

Focussed each time by genre (comedies, tragedies, romances, histories), or by theme or topic (theatricality, gender, race, politics, religion, etc.), this course explores the works of Shakespeare as text and performance – on stage or on film. Various critical methodologies, including biographical and cultural analysis, are used to reveal the continuing vitality of these plays and their relevance to the theatre of our time. (THEATRE STUDIES C)

Undergraduate

American Cinema: Origins to 1960 (CINE-UT 50)

This course offers a broad survey of American cinema from its beginnings (and even its pre-history) up to 1960. While the emphasis will be on the dominant, narrative fiction film, there will be attention to other modes of American cinema such as experimental film, animation, shorts, and non-fiction film. The course will look closely at films themselves — how do their styles and narrative structures change over time? — but also at contexts: how do films reflect their times? how does the film industry develop? what are the key institutions that had impact on American film over its history? We will also attend to the role of key figures in film’s history: from creative personnel (for example, the director or the screenwriter) to industrialists and administrators, to censors to critics and to audiences themselves. The goal will be to provide an overall understanding of one of the most consequential of modern popular art forms and of its particular contributions to the art and culture of our modernity.

Undergraduate

Designing Motion (OART-UT 149)

In this course, we will explore the versatile usage of animation in the world of graphic design as a unique form of expression. We will examine how motion design combines movement, rhythm, space, and timing to orchestrate abstract shapes, words, and symbols. Through a series of weekly exercises, students will gain an understanding of key concepts in motion design while using and learning Adobe After Effects. We will follow the footsteps of motion design history, reconstructing classic pieces in order to gain a fundamental understanding of this art form. We will learn how graphic design, music, choreography, and acting can all be applied to the motion of design elements and furthermore, how the combination of animation and design can convey compelling stories, emotions, and ideas. Students will survey the technologies and methods that enabled the fields’ developments – from drawing on 18 mm film, the analog Scanimate in the 80s, to UX motion, interactive design, and contemporary live performances. Inspired by those traditions, students will be encouraged to take on an experimental approach, discuss thought processes, and develop their own visual language while combining interdisciplinary practices. *Adobe After Effects will be used as a main tool in the course, therefore a sufficient computer (over 16GB of RAM and a graphic card) is required.

Undergraduate

Playful Performance Props (OART-UT 26)

TouchDesigner is a powerful software hub for live audiovisual performance and installation art. With a cutting-edge buffet of inputs and outputs at our disposal, what new, evolved, or remixed types of art can we create? If you’re a musician, you’ll make and play an instrument that didn’t exist before. If you’re a dancer, your movements will become the music and visuals, instead of the other way around. If you’re a visual artist, you’ll collage with code, sculpt with magic, and create installations that respond to your audience instantly. If you’re all of the above, you’ll have fun in this class. The course starts with video art — live camera feeds, visual effects, and projection mapping — then weaves in audio reactivity and sound generation for DJ/VJing. We will use the MediaPipe plugin to detect our faces, bodies, and objects and use that data to make music, control systems, and modulate visual effects. We will scan objects, people, and environments with our phones to create virtual scenes and 3D animations rendered live. We will learn communication protocols — MIDI to send input and receive output from MIDI controllers or DAWs such as Ableton; OSC to wirelessly connect to other computers, software, and livecode environments; and NDI to send high-resolution and low-latency video feeds between devices. By the end of the course, students will be able to use TouchDesigner to connect and control any modern art/performance/game software. Assignments are time-intensive: creating original work to be shown in class and watching recorded lessons of the next week’s concepts. Classtime is a mix of homework performances, collaborative exercises, concept walkthroughs, and studio time. The final is a small group performance or interactive installation that is a part of a public show. No previous coding, fabrication, or performance experience necessary. Note: There is no longer mandatory use of Arduino in this course, though students with interest in Arduino microcontrollers can still create custom hardware interfaces that send sensor input or receive command signals and turn TouchDesigner into a hub for interactive installations or performance props.

Undergraduate