This course investigates aesthetic and technical aspects of sound for video games and interactive 3-D environments. Artistic implications of the technology are also explored from the perspective of the electronic composer and performer. Students will work with a game engine to create an immersive interactive environment. Additional topics include: Csound, Java and other relevant technologies. Completion of a final project, class presentation, as well as several weekly assignments is required.
Game Design (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2020)
GAMES-UT 212-000 (15831)09/02/2020 – 12/13/2020 Mon,Wed4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by