This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, asset creation, and critical analysis. Classroom lectures and lab time bring these different educational vectors together into a coherent whole; the workshop is organized around a single, long-term, hands-on, game creation project. At the completion of this course, the student is able to: 1) Describe typical work practice in game development. 2) Demonstrate competency through actual implementation of code and assets. 3) Work with a game engine, and understand the basics of how to build a game in the engine.
Archives
Intermediate Game Development (GAMES-UT 121)
Game Design: Professional Practice (GAMES-UT 152)
Advanced Game Design focuses on the practical skills that working game designers need to get a job – and what they do at a company once they are there. Over the course of the semester, students work on two full project proposals – each proposal including design documentation, production and schedule planning, and a prototype specification. In addition, students take a handful of “game design tests” – based on actual game industry tests that are part of the hiring process. Along the way, we visit a few NYC-based game companies, as well discuss issues relevant to working game designers today. The goal of the course is to work on our communication, design, and planning skills, and get a sense for what it means to be a working game designer. Required: Intermediate Game Design.