Clean-Up Drive

Anne Goodfriend, Nilomee Jesrani

Clean-Up Drive is a foot controlled, arcade style, video game experience that educates players about the harmful effects of Global Warming.

http://annekgoodfriend.com/final-project-the-process/

Description

Clean-Up Drive is a video game that educates children about the harmful effects of littering the planet, and how this is affecting the Ozone layer. The game is a race against time to collect all the trash on the surface of the Earth, before the Ozone layer is destroyed.

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We designed a balance-board style game controller. The player uses the controller by standing on it and shifting their weight in one of 8 directions.

We also designed a corresponding arcade style video game where the player wanders around a post–apocalyptic world collecting trash. As they collect each item they slowly heal a disintegrating ozone layer. If the player collects all of the trash, and heals the ozone layer, they win by saving the world.

Classes

Introduction to Computational Media, Introduction to Physical Computing

PHANTOM POWER

Yingjie Bei

Exoskeleton Analog Synthesizer

https://youtu.be/Gu66JD0KHZI

Description

Exoskeleton Analog Synthesizer. A sci-fi / cyborg theme analog synthesizer. Embed electricity, machines into human body. An exploration of human machine / machine human. It is built into an exoskeleton arm controlled by hand gesture and screwdriver.

Classes

New Interfaces for Musical Expression

Nature Geometry

Xinyao Wang, Yuli Cai, Yuan Xue

Let's play and relax in the galaxy and interact with the Moon. Look up and around!

http://www.bucketlistxdesign.com/2015/11/30/icm-final/

Description

An interactive abstract imagery of natural textures, the Moon, and universe in simple geometric shapes projected perfectly onto a well-designed physical object on a white wall to maximize user experience. It gives you pure pleasure in changing and seeing the different projections/patterns/modes according to simply intuitive gestures and body movements.

Classes

Introduction to Computational Media

Mastermind for science

Hugo Lucena

Mastermind for science is a free digital game that help scientists to better understand human cognition.

Description

By working in collaboration with the psychology department at NYU, the game was developed as a easy and cost efficient way to capture data on human cognition and decision making. The game recreates the classic Mastermind board game from the 70's in which the player needs to break a code by making guesses about it. By using the internet and some game and design strategies the project hopes to aid scientist to collect more and better data on human cognition. After logging in the guesses made by the player while using the application will be tracked in order to determine which strategies are more commonly used for each specific game difficulty. The data would also be compared to algorithms developed to play the game in an optimal way.

Classes

Project Development Studio

InBud

Muqing Niu, Xuhui Xu

Two strangers compose music together to create implicit understanding.

http://sabrinaaa.com/2015/11/18/final_in-progress/

Description

The main purpose of the project is to create a scene where two strangers can play music together, without knowing the face and sound and tender of each other, building up some implicit understanding of these two people.
What inspire us is that nowadays most of the social network software are based on the tags, and it can't give us a distinct knowledge of this person, cause the tags may tell a lie. However when two people do something together, especially when they have no judgement upon each other, they can get a fair understanding of the other one, that could be a new way of social network.
So in our project we are building such a scene, composed of two separated space, using two computers communicating each other, using two kinects to encourage people exploring the depth, using two projector to create a emerged illusion. Two people step into the separated space and touch the cloth, the fire and ripple visual effect coming out, with the fluid of the visual effect on the screen they can hear the harmony music coming out from the black. Then they start to play the music, slower and faster, moving around or just stick in here, follow or escape, they can do what they want to do, meanwhile what they do is seen by the other person. So in the whole process, they play together and finally get the understanding of each other.
In a word, InBud is an engaging experience where two strangers make collaborative music generation by dabbling water and flame on the wall, and get implicit understanding in the progress.

Classes

Applications, Introduction to Computational Media, Introduction to Physical Computing

Beats Exposed

Aaron Parsekian, Danielle Butler, Lisa M Jamhoury

Beats Exposed is an interactive aerial performance that breaks down the barrier between audience and performer. By exposing the performer’s heartbeat through sound and projected visuals, the performer invites the audience to see beyond his or her physical form.

http://lmj.io/tag/icm-pcomp-final/

Description

Beats Exposed is an interactive performance experience that breaks down the barrier between audience and performer. By exposing the body’s vital signs, the performer invites the audience to see beyond the polished act and into the extreme physical and personal effort.

Beats Exposed is built to be used in performance on, or off, stage. It is lightweight and battery powered, and therefore able to run in a variety of settings.

The current iteration of the project is performed with an aerialist. It exposes the exertion in an artform that is extremely demanding, yet typically meant to appear effortless.

The performer wears a Polar pulse sensor and Moteino wireless transceiver while performing. The transceiver communicates wirelessly with a second Moteino transceiver connected to a computer. The pulse is transferred serially to a P5 program with both audio and visualizations.

In this experience, the audience hears the sound of a heartbeat timed with the performer’s pulse. The visualization, also reacting to the pulse, projects from the ceiling onto the performer, surrounding area, and any audience members that have come in close.

The resulting experience is intimate, personal and engaging.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

Modular Mancala

Louis Minsky

A mancala game that can be expanded for use by more than two players.

Description

Traditional mancala boards can only be used by two people at a time. Modular Mancala expands to allow any number of people to play together.

Classes

Designing for Digital Fabrication

Military Issue

Ian Gibson

Military Issue is an interactive installation that considers the confusion, anger, and grief that occurs when service ends and reintegration into the Real World begins.

http://www.iancgibson.com/military-issue-code-audio-sources/

Description

Thriving in a military environment requires a value system that is very different from that of the civilian world. It requires that you give up a part of yourself. The process of reclaiming the lost pieces when reintegrating after service is one of profound confusion, anger, and grief. How can you focus if your mind constantly runs through the procedure for correcting a malfunction in an M16 rifle? How do you respond to folks who gush about how fashionable military uniforms are? How do you connect with those around you when you're overcome with guilt at leaving friends behind, friends that continue to spend every day in harm's way? How do you cope with the realization that these questions have no clean, simple answers? Military Issue is an installation that exists as an artifact of my own exploration of these and many other questions. It seeks to capture the fragmented nature of this unpacking process. It demands a long attention span and a willingness to confront discomfort and confusion, just as the reintegration journey does. It begs users to consider that service doesn't end when a person takes off the uniform for the last time.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Rhythm & Wind

Doo Yon Kim

Press the pedal, activate a fan, shake a ping-pong ball and listen.

http://www.doyoki.com/2015/12/10/rhythm-wind/

Description

A pedal activates a fan and a light in a wooden box. The wind from the fan shakes the ping-pong ball and the accelerometer inside of the ball gives values to the Arduino and make sound output through the audio jack.

Classes

Introduction to Physical Computing

(Fworks) An Electromagnetic Tuning Fork Ensemble

Andrew Sahlstrom

An exploration of the tuning fork as a musical instrument via Electromagnetic Acoustic Transduction.

http://www.abstract-assembly.com/?p=672

Description

This piece explores the tuning fork as a musical instrument in the form of sixteen chromatically tuned forks.

Electromagnetic Acoustic transduction generates sound from a tuning fork without making contact with the tuning fork itself. Electromagnets on either side of each fork (adjacent to each tine) pulse electricity at a specific resonant frequency, which in turn, generates an oceanic swell of sound directly within the material of the tuning forks themselves. This eliminates the need to strike the forks with a hammer which has traditionally been used to generate its sound. The result is a beautifully pure tone, just as a fork oughta be. Without a hammer.

Classes