On Sight

Xinyu Hu

On Sight is a performance piece where I sit in a virtual reality headset, but have no control of what I see. You, as the audience, can decide to show me any YouTube video, or reveal your face and talk to me through your webcam. You will be able to see what I am seeing right now, and a live stream of my reaction to your content.

https://www.shelleyhu.net/on-sight/

Description

On Sight is a live performance in virtual reality. I will sit in a headset for the entire duration of the performance, however, I have no control of my virtual environment. The audience will participate by showing me any content they would like from the Internet. They do so by interacting with a simple interface on a screen (they are not in VR). My VR feed will also be displaying on a screen behind me, and the audience will see my reaction to their content. At any point they can choose to reveal their faces and talk to me while I'm still in VR. Otherwise they will remain anonymous.
With this project, I intend to ask how do we perceive power in virtual reality? How does one's embodiment change the experience? How has the nature of violence changed in our technology-filled world?

Classes

Live Web, The Poetics of Space

Gamifying Personal Finance

Azalea FaghiVaseghi, Keerthana Pareddy

Gamifying Personal Finance

https://keerthanapareddy.com/2017/12/06/gamifying-personal-finance/

Description

Our Project is an arcade game that aims to teach users about personal finance. It has 3 levels that can be played in the time span of 15mins. Users are given specific goals in each level. As they go through the game, the game presents them with real life and emergency scenarios. They have to manage their savings and debt by making the right choice. Hence, managing the two balloons that represent debt and savings.

Classes

Designing for Digital Fabrication, Introduction to Computational Media, Introduction to Physical Computing

Everyday Windows

Ilana Pecis Bonder, Nicolás Peña-Escarpentier

A set VR experiences to reflect on the sociopolitical aspects of everyday sexism

https://github.com/nicolaspe/everyday_windows

Description

Sexism, harassment, abuse… They all have been historically regarded as personal issues, relegating them from the public discussion, and diverting attention of their status as sociopolitical systemic problems. We want to show what happens behind the doors (or windows, in this case), what women go through and how society as a whole contributes to the expansion of these issues.

Guided by the prompt “touch a window and use me to explore the stories behind” under a VR Cardboard, users select a window -lined with conductive fabric and wired with a capacitive sensor- which lights up the room showing the shadows of the characters inside. Then, the specific scene loads in the VR headset, so the users can immerse themselves in the daily experience the character goes through.

Classes

Intro to Fabrication, Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

*SIGH*

Namsoo Kim, Youjin Chung

The machine can sigh for you back.

https://www.youjin.fyi/sigh/

Description

Sigh is a gesture that strongly bounded by body and emotion. Lifting ribs, inflating lungs and relaxing muscles makes air flow through your body. At the same time sigh is related to your personal emotions such as boredom, futility, relief, dismay, lovelorn and dismay. This whole experience makes you think that sigh is a very humane gesture. People feel interested when they see animals sigh “as if they are human.

However, what does 'humane' mean? Living in the era of cybernetics, the borderline of humanity is sly and blurred. The human body is now a mere bio-terminal to connect to the internet, whereas Robotics technology approaches the physiology of the human body and artificial intelligence can even create arts, which was considered as a very humane characteristic so far. The fear of the machine and artificial intelligence unsettles the humanity based on physiology.

The sigh machine inflates while it is gathering tweets that audience choose via a dashboard. the twitter bot interprets emotions behind the tweets that audience chose. the machine extends and inflates its lungs by the data from twitter bot. When it reaches the maximum status, it releases everything, the air, mechanical tension, and sighs. What does define 'humane'?

Classes

Introduction to Physical Computing

Basic Instincts

Mohammad Hossein Rahmani

It's a wearable fluffy tail that is connected to your heart beat and…basically shakes when you're "excited".

https://

Description

There are biometric signs of our strong emotions that are somewhat shared across humanity. In our everyday lives, we feel these signals and react to them in a rather overtly sophisticated way. My project simply explores the idea of “what if we showed our emotions towards each other as CLEAR as animals do?”.
I'm measuring the most accessible factors like hear rate and maybe skin moisture, but i think the idea shows through with just one biometric factor.
Although, biometric signs does not always mirror how we feel inside, it shouldn't stop us from asking “what if”.
The ideal way of presenting this in my mind is to have several of these handed out to people at a social setting, a party if you may, and let them mingle with each other and see the results.
The most complicated part of this project is the joint i designed for the bone inside the tail. I designed it in a way that can be 3D printed in 1 print with joints already interlocked in each other.

Classes

Introduction to Physical Computing

Latin America Map

Marco Guarino

This project dissects 3 distinct Latin American rhythms (Samba, Cumbia, Candombe) on an abstract map of Latin America so the user can pick apart the rhythms and create "new" Latin American rhythms using traditional rhythmic patterns.

http://marco.interchang.es/2017/11/12/final-idea-genealogy-of-rhythmic-patterns/

Description

The Latin American drum machine is an exercise in rhythm dissection. Every rhythmic pattern within the rhythm is stemmed out onto a loop of its own so the user can take apart and understand the relationships of the drum patterns within a rhythm. It's ha;f educational tool, half instrument. The drum machine is intended to be part of a museum installation about Latin American rhythms titled, “The Genealogy of Rhythmic Patterns.” Furthermore, every pattern on the drum machine is also at 95 BPM, which means that the user can also mix and match rhythmic patterns to create a “new” latin american rhythm, based on traditional patterns. Illustrator, Rhino, Laser cutter, and CNC machine were responsible for the the interface. Max Msp is responsible for the tech.

Classes

Cabinets of Wonder

Baenana

Kimberly Lin

Baenana is an interactive XL banana that talks about modern day romance.

https://vimeo.com/kimberlylin

Description

Modern day romance defies the traditional dating formula. You could be seeing someone for an extended time yet you might scare your love interest away if you attempt to confront your relationship status with each other. However, what is the line between platonic and romantic love?

Baenana endeavors to portray the unique dating culture in New York City. She channels the discomfort of oversharing her intimate experience through a seemingly innocent children’s toy. With users touching and peeling her, she unravels different stages of her relationship with men. Baenana questions if true love exists from her romantic first date of meeting someone to her nerve-wrecking fifth date with the same person unwilling to make any commitment. She approaches issues on modern day relationships with a sense of humor.

Baenana is made of felt, pillow stuffing, zippers, velcro, magnets, magnetic contact switches and a small piece of plexiglass. She is 20 inch tall, 5 inch wide and 5 thick. Her 4 peels are held up by mini magnets attached to the tip of the banana that also contains the same material. The magnetic contact switches are situated below mini magnets which toggles the sound that is being played via a mini MP3 player when detached from the other half on the peel. To find out more about Baenana, you gotta peel her (and unpeel her).

Classes

Introduction to Physical Computing

TK1971-psyborgTiri

Tiri Kananuruk

A head piece that tracking position and breath, and generate live sound looper. Text score generates live

https://github.com/Tiriree/TiriNIME2017

Description

''Is that Tiri or Siri? Is §he a Řeal human� I couldп't tell from her▐voice but those breath╠я looks яeal” “SeemÆá like she has an erяoŘs. ¢áñ someone restarts her one more time?”

Classes

Live Web, New Interfaces for Musical Expression, Performative Avatars

Swipe Reich: Anti-Tinder for Anti-Nazis

Melissa Parker

Swipe Reich is a tool that uses the visual language of Tinder to make it easier to report harassment on Twitter.

https://

Description

Potential harassers will be flagged on Twitter based on certain search terms, like “heil hitler” and #1488 (a neo-nazi code word). Their info will be stored in a json file, and pulled up on a web application. Any users that are flagged as nazis will have their information Tweeted out by a bot so anyone who follows the bot will be notified and able to report the abuse.

Classes

Programming from A to Z

Simple Mirror

YANG YANG

A tribute to the legendary Wooden Mirror.

http://yangyang.blog/2017/12/submissions-winter-show-icm-project-simple-mirror/

Description

This mirror reflects the you inside your mind. When you smile or make faces in front of it, you will see image inside your brain. Basically it tracks your face and draws a emoji-like picture of your face, just like a mirror. Play with it you can feel how subtle the reflection is. You can play it on you own laptop here:
https://eonyang.github.io/simpleFace/

Classes

Introduction to Computational Media