People use their bodies in the workplace whether they are dancers or athletes, managers or engineers. Physical wellbeing, social teamwork, and cognition may be affected by our movement practices. How do people use physicality and motion to think? What is the interaction between body, motion, place, and goals? We will explore these questions by building physical-computing-based systems that encourage us to bring movement into new times and places in daily life, that coach users and develop learning environments for movement practices, and that test our understanding of ways that we “think with the body”. In this course we will bring practices such as fitness, dance, sports, and martial arts into a series of interactive installations, movement learning projects, and workspace modifications built on computing, sensing and actuator technologies. In this course we will also explore these questions through review of existing creative projects in this area, readings, presentations, and knowledge-sharing sessions. Prerequisites: Creative Coding Lab, Interaction Lab or equivalent programming experience Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2021)
INTM-SHU 134-000 (18340)01/25/2021 – 05/14/2021 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Minsky, Margaret