Category Archives: IMA Electives (Legacy Structure – Media & Entertainment)

Courses that count in IMA’s Media & Entertainment category

Photography and Words (DM-UY 3183)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course explores various image editing techniques and outputs, utilizing various styles of text, including fiction and non-fiction. The assignments foreground how text influences viewers’ perception of images, and how images can enrich a body of writing. Students will use a range of production skills to create work — using After Effects for animation, HTML/CSS for website creation, book and print design, and archival printing methods. All projects are accompanied by readings that provide historical and theoretical grounding to support the concepts explored through practice. An emphasis on refining technical and aesthetic photography skills are central throughout the semester. Prerequisites: DM-UY 2183 or DM-UY 2263

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Intro to Game Development (DM-UY 2153)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Wed

This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered. | Prerequisite: DM-UY 1133

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

New Video Dimensions (OART-UT 569)

The introduction of the video camera into the artist’s studio pushed the boundaries of time-based media beyond its traditional use in cinema and television production to embody technology and narrative as an intimate material process. This video course will explore the various dimensions of video art, including its physical sculptural qualities, its use as a tool for poetic and conceptual gestures, performative approaches, and its role as a spatial dimension in video objects and installations. Video’s ability to collapse an art object through its process, utilizing experimental documentary approaches and research-based methods, enables unique collaborations between artists and disciplines to invent formats such as dance-on-film, poetic essay records, personal and collective social experiments, remote documentary performances, and hybrid forms of audience interaction. Through thematic case studies and assignments, students will develop and produce several video works in the semester, providing them with the art historical context, technical skills, and conceptual framework necessary for creating and installing time-based video art. The course will culminate in a gallery special video installation, emphasizing the audience’s interaction with time-based media within the visual art context of galleries, museums, and site-specific presentations.

Undergraduate

Smartphone Cinema: Capturing your Paris Story (CINE-UT 9566)

Students conceive, produce, direct, and edit a short film exploring the Paris experience with smartphone technology. A survey of cellphone cinema history leads to the study of visual storytelling principles and techniques, which students apply through practical exercises. Choosing among available short film genres (experimental, documentary, portrait, essay, fiction), students are trained through every stage of the movie making process: pitching the idea, scripting and storyboarding, shooting, and editing. Each student finishes the course with a facility in smartphone video technology as well as a coherent film record of his or her particular vision of Paris.

Cinema Studies (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2023)


CINE-UT 9566-000 (4455)