This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although the class takes place in the Game Design department, we will be less concerned with visuals as they are applied to games and instead will look at visual communication across a wide range of disciplines, from visual art to graphic design to web and interface design. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal. The class is about the importance of visual design, how it shapes our culture. The students will learn about and discuss widely-practiced methods of visual communication, and then find their own voice through developing their own works, driven by a clearer understanding of their own tastes and interested fields.
Game Design (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2022)
GAMES-UT 201-000 (14815)01/24/2022 – 05/09/2022 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by
GAMES-UT 201-000 (14866)01/24/2022 – 05/09/2022 Thu2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by